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More RPG Library

More RPG Library

Mod

Library for the More RPG Classes & More RPG Content Series.

Client and server AdventureGame MechanicsLibraryMagic

1.46M downloads
138 followers
Created3 years ago
Updated4 hours ago

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2.5.28 - 1.21.1

  • Add Visual Renderer for the Duelists Focus Effect
  • Add Particle Spawner for Sirens Tear Effect

2.5.27 - 1.21.1

  • fix music note particles causing lags on neoforge

2.5.26 - 1.21.1

  • fix Duelists Focus not applying the effect to the caster
  • New Weapon Passive: Dragonslayer's Fury
  • When applying heals or buffs on an ally under 20% max health, they gain increased crit damage
  • SpellBuilderHelper Additions (Mostly RBG Color Codes)

2.5.25 - 1.21.1

  • Fixed the Range Passives applying cooldown on Range Weapons
  • Fixed the Puncture Charge Animation
  • The Spellthief Custom Impact can now also perform Beam Spells
  • Added a new Status Effect for the Sirens Tear's passive, that regenerates health every second, the heal scales with missing health
  • Added a new Melee Weapon Passive -> Duelist's Focus: You mark your actual target, all other targets expect the marked target deal 25% reduced damage to you, and only you deal 25% increased damage to the target

2.5.24 - 1.21.1

  • Add Puncture Weapon Skills for the Bard Rapier's
  • Fixed crash happening after Launch on Neoforge
  • Added the Armory Upgrade Gem for the Bard's T5 Armor Set

2.5.23 - 1.21.1

  • Add custom heart-renderer #19 - Rulft44
  • added a new particle type - star
  • added a new PopupParticle, that can render spell icon & mob effect textures
  • added BackAway & Flee Goals for Entities (Mainly for LNE-Entities)
  • Fixed Bleeding Effect Damage bypassing the Resistance Effect
  • Improved Mob Spellcasting with optional Intelligence Settings
  • Added a new Lightning Strike Passive Spell for Ranged Weapons
  • Added all Weapon Passive Spells from Loot&Explore +Add On's to this project because they might be used by multiple projects
  • Weapon Skills from Berserker and Forcemaster got added to this project, so they could be used by other mods as well without having these mods installed
  • Added some SpellBuilder Helper methods

2.5.22 - 1.21.1

  • Fixed a crash due to LivingEntityMixin with the Ender Dragon attacking
  • Added Safeguards and Null checks to check if the entity even has the attribute that the custom function could run

2.5.21 - 1.21.1

  • improved the isEntityProtectedCheck logic because Spell Impacts caused by spell spawned entities did sometimes not work on players that are on another team if pvp was enabled
  • Rage, Spell Power Fuse, Lifesteal and all other attributes that have some technical function. can now all be used by all LivingEntities
  • Heavily Improved MobSpellCastGoal, especially channeled spells like fire breath
  • If you try to run away from a fire breath casting mob it'll follow you while still casting the spell
  • When you come to close while a Mob is casting/channeling a Spell, the entity will walk slowly backwards

2.5.20 - 1.21.1

  • fixed an MobSpellCaster crash due to wrong class and method naming

External resources



Project members

Fichte

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID
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