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More RPG Library

More RPG Library

Mod

Library for the More RPG Classes & More RPG Content Series.

Client and server AdventureGame MechanicsLibraryMagic

1.44M downloads
138 followers
Created3 years ago
Updated3 days ago

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2.5.25 - 1.21.1

  • Fixed the Range Passives applying cooldown on Range Weapons
  • Fixed the Puncture Charge Animation
  • The Spellthief Custom Impact can now also perform Beam Spells
  • Added a new Status Effect for the Sirens Tear's passive, that regenerates health every second, the heal scales with missing health
  • Added a new Melee Weapon Passive -> Duelist's Focus: You mark your actual target, all other targets expect the marked target deal 25% reduced damage to you, and only you deal 25% increased damage to the target

2.5.24 - 1.21.1

  • Add Puncture Weapon Skills for the Bard Rapier's
  • Fixed crash happening after Launch on Neoforge
  • Added the Armory Upgrade Gem for the Bard's T5 Armor Set

2.5.23 - 1.21.1

  • Add custom heart-renderer #19 - Rulft44
  • added a new particle type - star
  • added a new PopupParticle, that can render spell icon & mob effect textures
  • added BackAway & Flee Goals for Entities (Mainly for LNE-Entities)
  • Fixed Bleeding Effect Damage bypassing the Resistance Effect
  • Improved Mob Spellcasting with optional Intelligence Settings
  • Added a new Lightning Strike Passive Spell for Ranged Weapons
  • Added all Weapon Passive Spells from Loot&Explore +Add On's to this project because they might be used by multiple projects
  • Weapon Skills from Berserker and Forcemaster got added to this project, so they could be used by other mods as well without having these mods installed
  • Added some SpellBuilder Helper methods

2.5.22 - 1.21.1

  • Fixed a crash due to LivingEntityMixin with the Ender Dragon attacking
  • Added Safeguards and Null checks to check if the entity even has the attribute that the custom function could run

2.5.21 - 1.21.1

  • improved the isEntityProtectedCheck logic because Spell Impacts caused by spell spawned entities did sometimes not work on players that are on another team if pvp was enabled
  • Rage, Spell Power Fuse, Lifesteal and all other attributes that have some technical function. can now all be used by all LivingEntities
  • Heavily Improved MobSpellCastGoal, especially channeled spells like fire breath
  • If you try to run away from a fire breath casting mob it'll follow you while still casting the spell
  • When you come to close while a Mob is casting/channeling a Spell, the entity will walk slowly backwards

2.5.20 - 1.21.1

  • fixed an MobSpellCaster crash due to wrong class and method naming

2.5.19 - 1.21.1

  • Fix Death Messages and Fatal Poison - Pull Request #17
  • Improved the entityRelationCheck CustomMethod and renamed it to -> isEntityProtectedCheck
  • Renamed CastSpellGoal to MobSpellCastGoal
  • Improved the Goal and ISpellCasterEntity a lot to automatically recognize what Spell Type was chosen and how it needs to be casted
  • A Guide how to add the SpellCastGoal to a Mob has been added in the README
  • Bleeding no longer bypasses resistance
  • Added SimpleSoundGeneratorV2 for Datagen
  • Some Sound Effects got added for future content
  • Magic Fuse Attacks now have a 20 tick cooldown to avoid click spamming

2.5.18 - 1.21.1

  • Update for Spell Engine 1.9 Update
  • Delete SpellEngineTiersMixin
  • Fix Spell Scroll Loot Functions
  • Fix Spell Projectile and Status Effect Renders due to the Spell Engine API Changes

2.5.17 - 1.21.1

  • Added a new TerrainBlendingProcessor, which makes Path Structures bend smoother and more natural to terrain
  • fixed some weird looking stuff for the ConditionalJigsawStructure & PathAdaptionProcessor

External resources



Project members

Fichte

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID
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