Fixed the Range Passives applying cooldown on Range Weapons
Fixed the Puncture Charge Animation
The Spellthief Custom Impact can now also perform Beam Spells
Added a new Status Effect for the Sirens Tear's passive, that regenerates health every second, the heal scales with missing health
Added a new Melee Weapon Passive -> Duelist's Focus: You mark your actual target, all other targets expect the marked target deal 25% reduced damage to you, and only you deal 25% increased damage to the target
added a new PopupParticle, that can render spell icon & mob effect textures
added BackAway & Flee Goals for Entities (Mainly for LNE-Entities)
Fixed Bleeding Effect Damage bypassing the Resistance Effect
Improved Mob Spellcasting with optional Intelligence Settings
Added a new Lightning Strike Passive Spell for Ranged Weapons
Added all Weapon Passive Spells from Loot&Explore +Add On's to this project because they might be used by multiple projects
Weapon Skills from Berserker and Forcemaster got added to this project, so they could be used by other mods as well without having these mods installed
improved the isEntityProtectedCheck logic because Spell Impacts caused by spell spawned entities did sometimes not work on players that are on another team if pvp was enabled
Rage, Spell Power Fuse, Lifesteal and all other attributes that have some technical function. can now all be used by all LivingEntities
Heavily Improved MobSpellCastGoal, especially channeled spells like fire breath
If you try to run away from a fire breath casting mob it'll follow you while still casting the spell
When you come to close while a Mob is casting/channeling a Spell, the entity will walk slowly backwards