Changelog
This update contains critical bugfixes and is highly recommended.
Be aware that you will have to do some reconfiguration as the new configs are in the config/undergroundmining/ folder and have slightly different structure
Here is what happened in version 2.0:
New Gameplay & Mechanics
- New Tools: Added the Brush (1x1 tool for precise work) and TNT (massive 7x7 explosions).
- Progression Unlocks: Tools now require achievements; complete any layer with a Pickaxe only to unlock the Brush, or a Hammer only to unlock TNT.
- Achievement Bypass: Added a setting to disable the requirement of completing specific layers to unlock tools, set to false by default.
- NEW Special Grid Types: Introduced Time-Limited grids with ticking audio cues and Deep grids featuring up to 3 extra layers of dirt. Fully configurable as expected. Find better loot which is harder to get!
- Inventory Integration: Added an optional setting to require TNT items from your inventory, displaying the live count above the button using them when placing it in the grid.
- New Placement Logic: By default, spots no longer appear on blocks with air above them, restricting spawns to walls and cave ceilings.
- Proximity Check: Because of a new setting, mining spots are now at least 4 blocks apart by default.
New Server-Authoritative Language System
- Dynamic Translation: The server now manages and sends translations directly to clients based on their locale.
- Automatic Syncing: Clients send their language upon joining; the server loads the corresponding file from
config/undergroundmining/language/to overwrite the client's local strings. Meaning you can easily add languages for your servers target audience. - Auto-Generation: The server automatically generates all default language files upon startup.
Configuration & Customization
- File Reorganization: All config files have been renamed and moved to the
config/undergroundmining/folder. - CUSTOMIZE SPARKLE BLOCKS: NEW - Fully define what blocks can start a minigame, stability, rarity, health, custom drops, bedrock chances and more!!!.
- World & Biome Overrides: Expanded overrides to support specific dimensions (like Netherrack in the Nether), biomes, and custom block whitelists.
- Clear Rewards: New system to execute weighted commands upon completion (e.g., giving diamonds or applying effects).
- Advanced Pokemon Settings: Configure specific world and biome restrictions for Pokemon spawns along with their max grid sizes they can appear on.
- Post-Mining Cleanup: Optional settings to break the physical block in the world after a success or collapse.
Visuals, Sound & QoL
- Enhanced UI: Added fancy buttons and new sprites for all tools.
- Replaced Mining Tools instead of pickaxes you will now see custom pickaxe and hammer sprites!
- EXEPLOSION: The TNT tool features a custom placement animations, explosion particles, and screen shake for some nice juice.
Balance & Loot
- Rebalancing: General rebalancing of ore drops in the standard configuration:
- Coal always grants 1 item; Gold and Iron ores (2x2) now grant 1 ore.
- Gold and Iron nuggets now drop in randomized quantities of 1–3.
- Dirt specific loot was added to give dirt blocks a bit of a different early game usage.
Bugfixes
- Death Persistence: Dying during the mining minigame should now still correctly grant currently uncovered items.
- Inventory Overflow: If your inventory is full, mined items will now drop to the ground instead of being lost.
Files
pickaxeminigame-2.0.jar(3.24 MiB) Primary Download
External resources
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The_Handyfon
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License
MIT
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