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Dungeons and Taverns v4.6.2

Changelog

Dungeons and Taverns v4.6.2

Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things.

  • Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous
  • Replaced spawners in the undead crypt with trial spawners
  • They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book
  • Overhauled the desert ruins:
    • Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village
    • Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple:
      • Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table
      • Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility)
      • Desert ruin houses also have 1 guaranteed suspicious sand block with outreach
      • The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks)
      • The main desert temple has 1 guaranteed suspicious sand with outreach
    • Fixed sometimes the loot tables giving you an enchanting book with no enchants.
    • Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look

Files

dungeons-and-taverns-v4.6.2.jar(27.66 MiB) Primary Download

External resources



Project members

Konci

Member

NovaWostra

Owner

Whity

Member

MiziraGamez

Member


Technical information

License
ARR
Project ID
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