Changelog
Dungeons and Taverns v4.6.2
Last update for 1.21.4 from here on I will dedicate development to minecraft 1.21.5 so I don't get left in the dust with Mojang breaking the datapack and me needing to fix things.
- Fixed ominous skeletons/stray/bogged sometimes not having a bow while ominous
- Replaced spawners in the undead crypt with trial spawners
- They don't drop any keys but ominous trail spawner may drop sometimes a level 30 enchanting book
- Overhauled the desert ruins:
- Houses now use more red sandstone, much like the main temples walls to differentiate them more from the vanilla desert village
- Its archaeology system has been updated to now have a set amount of suspicious sand per house and temple:
- Desert ruin houses have 13 suspicious sand max with the previous desert_ruin_ruins loot table
- Desert ruin houses now have 1 suspicious sand with either the vanilla desert_pyramid loot table (for mod compatibility) or vanilla's desert_well loot table (also for mod compatibility)
- Desert ruin houses also have 1 guaranteed suspicious sand block with outreach
- The main desert temple has 900 suspicious sand blocks with the desert_ruin_inside_temple in its entire structure (thats 9% out of the 10000 sand blocks)
- The main desert temple has 1 guaranteed suspicious sand with outreach
- Fixed sometimes the loot tables giving you an enchanting book with no enchants.
- Ruined the desert houses a bit and put a bit of sand outside around them for a more "buried" look
Files
Dungeons and Taverns v4.6.2.zip(14.08 MiB) Primary Download
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Konci
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NovaWostra
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Whity
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MiziraGamez
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ARR
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