Dungeons and Taverns v5.2.0
- Datadriven Trades allowed some changes to our special villager trade system
- Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades.
- Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are.
- HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed.
- Updated Creeping Crypts
- Creeping Crypts spawn now not anymore in Taigas but any forest biome
- Creeping Crypts have been made smaller to compensate for its commonness
- Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks)
- Added New Structure: Illager Barracks
- Illager Barracks are a Bigger structure spawning in Plains biomes rarely
- Illager Barracks hold mainly chests with charts to illager, or illager aligned structures
- It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences
- Updated Bunkers
- Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker
- Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus
- A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn
- Bunkers Graves got removed
- Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim
- Updated Bridge Remnant
- Bridge remnant can now spawn in a small and big size, the big size is the same as before
- Bridge remnants can now spawn in different lenghs at random.
- Shrine towers are more common
- Updated Enchantments:
- Waxed Wings has been fixed to be mutex with Unbreaking
- Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5
- Updated some advancement names and fixed some not triggering correctly
- Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them
- Updated Saddles to be replaced by Leather in ALL Loottables that had them
- Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
- Added Spears to loot tables throughout the structures
- Added Spears to the equipment of some trial spawner structures
- Updated Ruined Town to have potentially a Zombie Horseman and/or a Skeleton Horseman
- Updated Conduit Ruins to have better adaptation to the terrain around itself
- Updated Conduit Ruins to be able to poke out of the water and its not as much buried in the ground anymore
- Added Nautilus Armour in the Conduit Ruin and Trident Trial Monument Loot Table
- Added Zautlius Jockeys to the Conduit ruin, Zautilus can also now naturally spawn there and drowned spawn rate is increased (only during the night due to how they spawn)
- Added Zautilus Jockey trial spawner to the Trident Trial Monument, Replacing the previous Drowned Swarm trail spawner + some prespawned Zautilus Jockeys
- Added Bogged Horsemen to the Toxic lair surface ruins
- Added a few mob spawn locations to the Toxic Lair Surface ruins
- Added Bogged Horsemen to the Witch Villa
- Added Hogrider to the Piglin Camp, Piglin Camp Colony and Piglin Outstation
- Added Netherite Spear Piglins to the Piglin Donjon
- Added Skeleton Horseman to the Nether Keep bridges and Sealing Hall Bridges
- Ruined the Bunker more
- Added Hamel Jockeys to the Desert Ruins
- Added mob spawn locations to the desert ruins outsides
- Added Parches and Husk with spears to the Desert ruins
- Added Stray Horseman to the Lone Citadel Bridges and Yards
- Gave the pale garden slim window furniture after the residences complained enough in the gamelog
- Fixed Log spam from Illager Camps
5.0.4 changelog
- Fixed spruce tavern traders not giving a tavern chart
- Fixed Aerial's Bane not being offered by secret librarian trades in the Lone Citadel
- Fixed trial dungeon charts not being potentially offfered from Tavern Traders
- Updated Traditional Chinese translation by 雪碧
- Added new secret librarian trade for Soul Speed from a Piglin Donjon.
- Added Wind Burst as a possible offer from the Lone Citadel secret librarian.
- Added a secret librarian trade in the Ancient City to receive Swift Sneak. Unlike others, this requires the DnT Ancient City Overhaul datapack, hinted by it's new advancement added.
- Added new advancement for causing a Netherite wearing Piglin in the Donjon to rethink their life choices. (Hint: Gold)
- Added a hidden advancement for if the player ever encounters a non-Survival enchant. Said advancement details all about these non-Survival enchantments.
- Photosynthesis enchant is no longer compatible with Infinity, but the enchantment now activates in any light level of 9 or higher (same as crop growth). This includes block light.
- Antidote now prevents damage from the Wither effect, and this will drain the armor's durability over time. This is on top of it's effect involving Poison.
- Ghasted is now properly mutex with Aerial's Bane and Might. Neither of these enchants actually worked with Ghasted, but the mutex now makes that clear.
- Added Traditional Chinese translation by 雪碧
- Updated Italian translation by Opliz
- Updated Simplified Chinese translation by SasakiAkari
- Finally fixed a long standing bug where the tavern trader / secret librarian you traded with sometimes wouldn't receive their extra trades.
- Fixed missing translation string in en_us file involving Charts unfolding in the wrong dimension.
- Fixed a bug that would potentially cause enchanted books with certain non-survival Enchants to be applicable together.
- Fixed a bug causing the Wither Coated enchantment to pass it's effects onto offhanded projectiles.
- Fixed the Toxic Lair loot table potentially giving impossibly enchanted items
- Fixed a missing appearance of Aerial's Bane in some Lone Citadel loot tables
DnT v5.0.2
- Made Tavern Cartographer HUNGRY again (wont work on existing cartographer, here is a command to fix it:
/data merge entity (facing villager that needs to be fixed) {CanPickUpLoot:1b}) - Made Illager Manors way more rare since they dont share the structure set with Woodland Mansions again
- Shrines cant branch off again, could lead to v5 shrines with only 4 rooms but thats better than 15 rooms :)
- Copper is finally conductive :)
- Following enchants now work on Tridents:
- Wither Coated
- Illagers Bane
- Spitefull





