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Dungeons and Taverns v5.2.0

  • Datadriven Trades allowed some changes to our special villager trade system
  • Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades.
  • Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are.
  • HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed.
  • Updated Creeping Crypts
    • Creeping Crypts spawn now not anymore in Taigas but any forest biome
    • Creeping Crypts have been made smaller to compensate for its commonness
  • Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks)
  • Added New Structure: Illager Barracks
    • Illager Barracks are a Bigger structure spawning in Plains biomes rarely
    • Illager Barracks hold mainly chests with charts to illager, or illager aligned structures
    • It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences
  • Updated Bunkers
  • Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker
  • Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus
  • A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn
  • Bunkers Graves got removed
  • Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim
  • Updated Bridge Remnant
    • Bridge remnant can now spawn in a small and big size, the big size is the same as before
    • Bridge remnants can now spawn in different lenghs at random.
  • Shrine towers are more common
  • Updated Enchantments:
    • Waxed Wings has been fixed to be mutex with Unbreaking
    • Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5
  • Updated some advancement names and fixed some not triggering correctly
  • Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them
  • Updated Saddles to be replaced by Leather in ALL Loottables that had them
  • Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
  • Added Spears to loot tables throughout the structures
  • Added Spears to the equipment of some trial spawner structures
  • Updated Ruined Town to have potentially a Zombie Horseman and/or a Skeleton Horseman
  • Updated Conduit Ruins to have better adaptation to the terrain around itself
  • Updated Conduit Ruins to be able to poke out of the water and its not as much buried in the ground anymore
  • Added Nautilus Armour in the Conduit Ruin and Trident Trial Monument Loot Table
  • Added Zautlius Jockeys to the Conduit ruin, Zautilus can also now naturally spawn there and drowned spawn rate is increased (only during the night due to how they spawn)
  • Added Zautilus Jockey trial spawner to the Trident Trial Monument, Replacing the previous Drowned Swarm trail spawner + some prespawned Zautilus Jockeys
  • Added Bogged Horsemen to the Toxic lair surface ruins
  • Added a few mob spawn locations to the Toxic Lair Surface ruins
  • Added Bogged Horsemen to the Witch Villa
  • Added Hogrider to the Piglin Camp, Piglin Camp Colony and Piglin Outstation
  • Added Netherite Spear Piglins to the Piglin Donjon
  • Added Skeleton Horseman to the Nether Keep bridges and Sealing Hall Bridges
  • Ruined the Bunker more
  • Added Hamel Jockeys to the Desert Ruins
  • Added mob spawn locations to the desert ruins outsides
  • Added Parches and Husk with spears to the Desert ruins
  • Added Stray Horseman to the Lone Citadel Bridges and Yards
  • Gave the pale garden slim window furniture after the residences complained enough in the gamelog
  • Fixed Log spam from Illager Camps

5.0.4 changelog

  • Fixed spruce tavern traders not giving a tavern chart
  • Fixed Aerial's Bane not being offered by secret librarian trades in the Lone Citadel
  • Fixed trial dungeon charts not being potentially offfered from Tavern Traders
  • Updated Traditional Chinese translation by 雪碧
  • Added new secret librarian trade for Soul Speed from a Piglin Donjon.
  • Added Wind Burst as a possible offer from the Lone Citadel secret librarian.
  • Added a secret librarian trade in the Ancient City to receive Swift Sneak. Unlike others, this requires the DnT Ancient City Overhaul datapack, hinted by it's new advancement added.
  • Added new advancement for causing a Netherite wearing Piglin in the Donjon to rethink their life choices. (Hint: Gold)
  • Added a hidden advancement for if the player ever encounters a non-Survival enchant. Said advancement details all about these non-Survival enchantments.
  • Photosynthesis enchant is no longer compatible with Infinity, but the enchantment now activates in any light level of 9 or higher (same as crop growth). This includes block light.
  • Antidote now prevents damage from the Wither effect, and this will drain the armor's durability over time. This is on top of it's effect involving Poison.
  • Ghasted is now properly mutex with Aerial's Bane and Might. Neither of these enchants actually worked with Ghasted, but the mutex now makes that clear.
  • Added Traditional Chinese translation by 雪碧
  • Updated Italian translation by Opliz
  • Updated Simplified Chinese translation by SasakiAkari
  • Finally fixed a long standing bug where the tavern trader / secret librarian you traded with sometimes wouldn't receive their extra trades.
  • Fixed missing translation string in en_us file involving Charts unfolding in the wrong dimension.
  • Fixed a bug that would potentially cause enchanted books with certain non-survival Enchants to be applicable together.
  • Fixed a bug causing the Wither Coated enchantment to pass it's effects onto offhanded projectiles.
  • Fixed the Toxic Lair loot table potentially giving impossibly enchanted items
  • Fixed a missing appearance of Aerial's Bane in some Lone Citadel loot tables

DnT v5.0.2

  • Made Tavern Cartographer HUNGRY again (wont work on existing cartographer, here is a command to fix it: /data merge entity (facing villager that needs to be fixed) {CanPickUpLoot:1b} )
  • Made Illager Manors way more rare since they dont share the structure set with Woodland Mansions again
  • Shrines cant branch off again, could lead to v5 shrines with only 4 rooms but thats better than 15 rooms :)
  • Copper is finally conductive :)
  • Following enchants now work on Tridents:
    • Wither Coated
    • Illagers Bane
    • Spitefull

External resources



Project members

Konci

Member

NovaWostra

Owner

Whity

Member

MiziraGamez

Member


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