- TaCZ 1.1.8
- Added new
rpsandforceDefaultHitAndKillSoundsoptions - Fixed the unloading feature doesn't work when you only have one round left
- Fixed compatibility with other mod's shields
- Fixed a crash with LRTactical 0.4.0
- Fixed guns with an inaccuracy value of 0 failing to shoot when
Better Inaccuracyoption is enabled - Hopefully fixed CME crash when the
Shared Gun Soundsoption is enabled
- Added new
audibleFirstPersonGunSoundsandthirdPersonGunRenderingFixoptions - To fix an issue with the manual bolting feature, the gun now bolts automatically before it starts reloading
- 日本語の言語ファイルを追加しました (added Japanese translation)
- Fixed the
entitiesfield in entity bullet sounds being a required field
- Fixed an issue where the 'Sound Physics Remastered is missing' warning was displayed regardless of whether it was actually installed
General
- Added partial compatibility with Arclight
- It no longer crashes the server, but some features may not work correctly
- Added compatibility with VS Addition Continue
- Added new option values for the
tiltGunoption - Added new
fireSelectWhileShooting,unloadBulletInBarrel,manualBolting,betterGunTilt,disableUnderwaterandinfiniteAmmoDisablesConsumptionoptions - Added a new
endless_ammostatus effect that disables the ammo consumption while active - Added a warning message for when Sound Physics Remastered is required by installed packs but missing from the client
- Suppressed some mixin warnings on dedicated server
- Fixed a minor issue related to the data pack error messages
Data pack
- Added new
block_break.replace_withfield for block bullet interactions - The
DistanceSound.soundfield (used in whizz and airspace sounds) now accepts a list - Added
target,blocksandentitiesfields to each particle and sound definition in bullet particles and bullet sounds
- Fixed third person animation looking weird when shooting while crawling
- Fixed a crash when using VS 2.3.0, caused by my very stupid mistake :|
General
- TaCZ 1.1.7
- Added new
aimTime,standInaccuracyandmoveInaccuracymodifier options - Added new
tweaks.betterInaccuracy,tweaks.disableRefitOnAdventureandcrawl.tiltGunoptions - Fixed the third person animation looking weird when shooting a gun while sprinting
- Fixed incompatibility with VS 2.4.0 beforehand (Thanks @ThePlasticPotato!)
Data pack
- Added new
categorytarget type
General
- Added new 'reduce sensitivity' key and config options for it
- Added new 'tilt gun' key and config options for it
- Added new
bulletProtectionconfig option- Enabling it makes the Projectile Protection enchantment reduces the bullet damage as well
- Added a compatibility with the Pillager's Gun mod
- Tweaked the behaviour of the recoil modifiers to be more straightforward
- Fixed a crash with newer Valkyrien Skies versions
Data pack
- Added new shield interactions
- You can make shields block bullets
- Added new
predicate(block/entity) target types - Added new
burst_indexandpellet_indextarget types
- Added
reloadDiscardsMagazineExclusionsconfig option- Any non-magazine fed guns, such as pump-action shotguns, should be added in here
- Added new inaccuracy modifiers:
sneakInaccuracyandcrawlInaccuracy - Added new recoil modifiers:
aimVerticalRecoil,aimHorizontalRecoil,crawlVerticalRecoilandcrawlHorizontalRecoil - Fixed the crash with Sound Physics Remastered 1.5.x
General
- Added
playerHeadshotdamage modifier config option - Added
alwaysFirstPersonShootingSoundconfig option which forces the gun shooting sounds to always use the first person variant - Added
betterMonoConversionconfig option which improves the stereo to mono conversion, mainly to improve the experience when using the above two config options - Added
reloadDiscardsMagazineconfig option which makes guns discard the rest of the magazine when reloading early - Added
cancelInspectionconfig option which allows you to cancel the gun inspection animation - Added
debugconfig options which enables the debug logging for each data pack feat - In the config screen for the modifier config, replaced number sliders with number input fields for more precise control
- Players can no longer unload guns if they have infinite ammo to prevent unnecessary ammo duplication
Data pack
Please refer to the wiki for the full documentation.
- Added
silencedandrandom_chancetarget types - Added melee interactions
- Added
airspacebullet sounds type- Only works if you have the sound physics mod installed
- Triggers on each gun fire, and allows you to conditionally play sounds based on the surrounding environment, calculated by the sound physics mod
- Added
rangefield to the sound declaration to control the distance that the sound will be broadcasted to other players- Previously it was capped at relatively low value, making other players not be able to hear sounds from far away
- Added
durationfield to the particle declaration to control the number of ticks which the particle will be emitted - The
soundfield in the distance sound declaration can now be null
- Fixed the crash when explosive weapons deal damage
General
- Revamped the config screen structure
- Added new balancing modifiers options
- Added new
endermenEvadesBulletsoption - Fixed the broken bullet hole rendering on VS ships
- Fixed adventure mode players cannot break blocks though bullet interactions
Data pack
- Added new
targettypes, as well as newblocksandentitiestypes, which allows more advanced customization- Visit the wiki for more detail
targetfield now accepts a list- Added new
priorityfield - Added new
constantbullet sounds type - Deprecated "block_break.tier" and "block_break.hardness", use "tier" and "hardness" target types instead
- It's not removed, but I don't recommend using it anymore
- Implemented config sync between server and client
- Server-side options are now synced to clients to prevent desync issues
- Players with operator status can update the config on the server from GUI
- Block interactions now fire the Forge block break event
- This allows mods/plugins like WorldGuard to properly prevent blocks from breaking when necessary
- Fixed the
crawl.enabledoption being incorrectly located under the client config - Fixed the bullet whizzing feature stopped working since 2.5.1
- Fixed some ghost block issues
- Target TaCZ 1.1.6
General
- TaCZ 1.1.5
- Removed the search and filter features in the gun smith table in favour of the improvements made in TaCZ 1.1.5
- Removed the
disableDesyncCheckoption in favour of the newserverShootNetworkCheckoption added in TaCZ 1.1.5 - Added new
alwaysFilterByHandoption (enabled by default)- It automatically enables the
Filter by Handoption in the gun smith table without clicking them every time
- It automatically enables the
Data pack
- Added new
forceoption for bullet particles
- Fixed the
Tweakssection of the config not being saved
- Fixed the issue where enabling the
hideHitMarkersoption prevents hit sounds from playing


