Final Update Patch 3 (1.3.3) Adding and fixing things I overlooked, once more. I need to playtest better, and be more patient next time.
- Fixed Player's car trunk not keeping items
- Fixed blue noise texture colors in metal fences
- Attempt to optimize the random grass rotation
- Added more sound effects [Such as wind_chimes_outside and lightning_strike]
- Included wood_sound into random_inside
Final Update Patch 2 (1.3.2)
Adding and fixing things I overlooked, again. This might be the final patch.
- Fixed Hat object not being wearable
- Removed Alpha 2 porch columns left/right, replaced with a global one as both were essentially the same thing (its all about the angles you place the block)
- Added Electrical Guide Book that explains how wireless connections work.
- Added alpha 3 Metal Chain Fence blocks
- Added alpha 1 balcony fences
- Fixed darkness block, wallpaper 9 & 10 opacity issues
Final Update Patch 1 (1.3.1)
Adding and fixing things I overlooked.
- Fixed some item tips misspelling
- Fixed A2 Neighbor Porch End Left model
- Fixed Fence_Border2 model
- Fixed hospital bed laid model clipping on walls
- Brough back road_a2 old texture
- Removed box small from rotating (found to be too annoying)
- Swapped A2 neighbor porch fence left/right names
- Optimized Random_Inside procedure
- Added random rotation for all Raven Grass /Dirt (similar to vanilla)
- Added A1 Neighbor Porch Rail Extended (requested from people who have a 3 block wide alpha 1 porch)
- Added ridge support orange (from alpha 1)
- Added Stair Fence from Alpha 2
- Added placeable tomato
!!THE FINAL (main) UPDATE (1.3.0)!!
After nearly a year of continuous work, this marks the final update of my Hello Neighbor mod, including 90% of every official/released content from the alphas. A separate “extras” update is planned, focused on unused or scrapped content from older artwork and later-game material.
(if patches are needed, i may release smaller updates fixing stuff)
Due to technical, time, and engine limitations, the following features could not be implemented and may appear in a future update:
- Chair Blocks Door mechanic
- Hidden pass code
- Pass Code Lock from PA
- Functional Cameras with vision
- Colored lights
- Doorframes for regular doors
- Sit-able bath (Mcreator just won't let me)
- Bed functions
- Eating Banana + tripping on the Banana on step
- Lever-like blocks (latch and pad versions of the keylocks)
- A1 train model
Thank you so much for sticking with me!
////
[Fixes and Optimizations]
- Fixed stair railing left and right naming being swapped
- Fixed and updated toolbox model to prevent visual blending with adjacent blocks
- Small performance optimizations related to cupboards
- Wallcrack 6 models and bounding box raised by 16 pixels
- Fixed placeable items not giving their item counterparts on break
[Organization and Creative Tabs]
- Moved roof blocks to the HN Blocks creative tab
- Moved yard fence blocks to the HN Blocks creative tab
- Moved ceiling blocks to the HN Blocks creative tab
- Moved glass blocks to the HN Blocks creative tab
- Moved boiler blocks to the HN Construct creative tab
[Adjustments and Reworks]
- Changed Radio On light level from 3 to 4, excluding Broken Radio
- Changed the “metal_box_pickup” sound by removing high noise at the end
- Expanded alarm clock ringing sound range
- Rebranded Cupboard Offset to Cupboard Right
- Reworked sconces with new bulb and electricity functionality
- Reworked elevator buttons for wireless redstone
- Revised Alpha 2 road texture again
- Locked Shovel Box is now a container and can be interacted with in Creative
- Shovel Box, Bell Stand, and RF Small Door can now be checked
- Sound behavior for objects now uses dynamic range
- Restored Bath's original centered position
- New Bath block bounding box
- Separated wood_creak 2 & 3 as a2_cutscene_door_creak_(1/2)
- Reworked random inside noises for regular floor blocks
- Some sound effects are now stereo
[Sound Additions and Improvements]
- Mantrap now has a new placing sound
- Mantrap plays a breaking sound after the effects are gone
- Magnet now has pickup and impact sounds (hn2)
- Rifle Toy pickup sounds added (hn2)
- New Chair Stool placing sound
- New Armchair pickup sounds
- Frying Pan now plays a cooking sound when placed on an active stove
- Added water tap ambient sound for sinks
- Added new lift sounds for buttons and environment (/playsound command)
- New lamp on and off sounds (hn2)
[!!New Content!!]
- Added Alpha 2's unused recolored carpets (Carpet Color 1 & 2)
- Added Hanged Flower/flower 3 (Middle & Offset)
- Added Metal Ladder Fence & Door
- Added HN Electricity creative tab
- Added Electrical and Wireless Wands for power to switch and switch to source connections
- Added Electrical Box
- Added Light Switch
- Added lever-like blocks including latches and locks
- Added Bulb object
- Added Ceiling Lamps
- Added Lamp Props
- Added DL Lamps
- Added wireless functionality between Shovel Box and Bell Stand
- Added Neighbor’s Car Key as an item, placeable object, and key hook
- Added Player Car parts
- Added Grass 2 (text_grass_2)
- Added Tall Grass 2 and Tall Grass 4 terrain
- Added Sharkotron (interactive object only)
- Added gate blocks
- Added kettle heating mechanic when placed on Stove On
- Added Magnet item functionality allowing item pickup from increased range
- Added water functionality for sinks while holding Shift
- Added water particles for sinks and baths
- Added Worktop Middle
- Added Cupboard Left
- Added experimental Diagonal Cupboard
- Added Yard Fence variants 1 through 6 with borders from the alphas
- Added HN porch fences and rails from Pre-Alpha to Alpha 2
- Added Prototype Stair Railings
- Added Neighbor car parts
- Added Binoculars as item and object
- Added UV Light as item and object
- Added Flashlight as both item and object
- Added Cameras as props only
1.2.9.9-patch - Another small update to fix a few things and quality changes. This is the last patch. It took longer because I thought I could get HN3P3 contents but I suck at Fmodel.
- Fixed Porch Fence being called "Porch Slab"
- Changed Window Offset to Window Double
- Added Window Double Brown & White
- Added PreAlpha and Alpha 1 Stair Railings (Wood 1 & Wood 3)
[Anything that requires a change/fix will only be made for the final update]
1.2.9.8-patch - A small update to fix a few things and quality changes. Happy new years! Part 2 update will begin development next month!
- Added window offset (regular window only, for now)
- Fixed Wallpaper 2's textures (wrongly swapped)
- Fixed spamming HN2 catch voice
- Changed Lamp place sound with decorative_pot place sound
- Expanded phone bell range
- HN2 Humming voice is now canceled when the keybind is released from hold
- Moved exit sign (off) to Extras Tab
- Updated Stone Path model
- Updated Watering Can item frame display to match HN alpha 1 rack location
1.2.9.7-patch - A HUGE QUALITY OF LIFE CHANGES!! Not much has been added, but there has been a lot of reword and optimization! Check it out!
- Added grass decoration (terrain & flower)
- Remade Toolbox model as 3d
- Updated Toolbox texture
- Optimized Toolbox hitbox
- FINALLY FIXED PICKING UP OBJECTS FOR NON-HOST PLAYERS IN ESSENCIALS/E4MC! And possibly a crash related to using client code on dedicated multiplayer servers
- Updated Raven Grass and Raven Dirt textures and coloring to match Minecraft’s grass and dirt.
- Updated alpha 2 road texture
- Updated Experimental Raven Grass textures 1–6 based on Minecraft textures; removed Experimental Grass Blocks from the "Experimental" stage.
- Updated Experimental Asphalt texture based on Minecraft; removed Experimental Asphalts 1–4 and replaced with a single global "Unused Asphalt."
- Updated Alpha 1 Ceiling texture.
- Updated Final Door texture to match the actual full model
- Moved Extra Raven Grass Blocks and Unused Asphalt Blocks to the "HN Extra Blocks" tab.
- Moved Towel 2 to the "HN Extra" tab (unused, categorized as extra).
- Revamped Alarm Clock logic: sounds stopping no longer affect other alarm clocks and now includes an actual countdown timer.
- Fixed mantraps not keeping players in place, now the trigger prevents player jumping and player sprint.
- Optimized RadioSoundOn logic for looping objects (e.g., TV, Radio, Stereo).
- Optimized PlayerPhoneAction to reduce lag when pressing ENTER.
- Fixed looping sounds for objects to remove brief pauses.
- Added boiler_fire ambience loop on Boiler Warm Block (4-block distance).
- Added fridge_tone ambience loop on Fridge Block (4-block distance).
- Added gas_stove_loop ambience loop on Stove On Block (3-block distance).
- Added terminal_hum ambience loop on Terminal Lock (2-block distance).
- Added candle_loop ambience loop on Basement Candles 1-5 (1-block distance).
- Added flies ambience loop on Trashcan Container (1-block distance).
- Unmounting chairs, armchairs and sofas play a unmount sound
- Lawnmower now has a custom placement sound.
1.2.9.6-patch - Small fixes and changes. For anyone wondering I'm on a break (for real his time) and should resume the actual final update part 2 next year in JAN.
- Fixed some block's bottom textures
- Fixed other block's types so they can be used in framedblocks
- Fixed some sounds not being MONO (mainly HN 1 Neighbor soundboard)
- Fixed missing Neighbor jump voice
- Changed elevator buttons snapping back to blockstate 0 after being pressed
- Changed sconce's luminance from 8 to 9
- Mantrap (Beartrap) finally has a correct detection (2 pixels height x 14 pixels with to trigger trap)
- Buffed rock projectile: Gives players slowness 3 for 20 ticks, and nausea for 100 ticks)
- Player Phone now detects the nearest Neighbor Phone Box
- Added reminder to Player's Phone item tooltip
- Added short whistle back to hn1 misc voice
- Added Stone White Bricks
- Added Plaster Stone Corners
- Added camera signal and detect
1.2.9.5-patch FIX - For context I forgot to add some things anf fix some issues. I had to farbic reset my computer, and the phones were broken, again. Also just now I find out the chase tracks don't really work that well at distance. Hopefully everything is fixed.
- Fixed ambient night wind
- Fixed some texturing issues
- Fixed covered armchair having gravity
- Fixed chase tracks being distance dependant
- Hopefully fixed the phone, again
- Added more ambient sounds
- Added left & right commode
- Added left & right nightstand
- Added wallpaper 4 from alpha 2
- Added wood 2 (stone alt 1 & 2) from alpha 2
- Adjusted some chase track volumes
- Adjusted cupboard offset's position
FINAL UPDATE (part 1) (1.2.9.5)! I can't believe after 8 months or so, my mod is ALMOST coming to an end. 200MB with 900 custom sounds (from HN franchise), 564 custom models, almost 700 textures, and so on. This first part of the final update is meant to cover every last majority of construct, objects, and other "regular stuff", leaving part 2 for the most dificult things that will take a long time to do.
- Added Cupboard Broken
- Added Wheel pile
- Added Plastic Jug (the milk/water bottle from a2. Made it neutral to avoid making variations)
- Added sleeping pills
- Added more sound effects (boiler_fire, dishes, osts...)
- Added Green & Golden Apples
- Added Electro Magnet (No function)
- Added Sosed Hn2 Alarmed & Catch voices
- Added Basement Candles (1-5)
- Added sitting sounds for stool chairs, Armchairs and Sofas
- Added Neighbor & Player phones
- Added bell_hit to Bell object
- Added check sounds for boards, fault bricks, and grave dirt
- Added Devg's Cube item tip
- Added Early Prototype Wallpaper 3
- Added Mangrove, Cherry, Crimson and Warped brown & white bases
- Added Lawnmower sound functions
- Added elevator blocks
- Added Rifle Range blocks
- Added tomato splatted for big, normal & wide windows
- Added broken shovel box
- Added paper objects
- Added Bookcase
- Added Bananas
- Added TV remote
- Added Bath function
- Added offset Cupboard
- Added Curse Retold's prop box
- Removed board planks (door, double doors & windows) descriptions
- Fixed Proto-related floors not playing random inside noises
- Fixed Bath's position
- Fixed blocks light opacity and transparency checks (for FramedBlocks)
- Fixed Cupboard bottom texture
- Fixed player and silver lock not detecting when lockpick item is on cooldown
- Fixed undig grave dirt playing a bury sound (place) when it became a slab.
- Fixed early wallpaper 2 base not having the word "base" at the end of the name
- Fixed random inside not including wood_creak noises
- Optimized Cupboard's detection boxes
- Adjusted Lawnmower's handle
- Updated Box No Gravity to Prop Box
- Updated School Wallpaper textures
- Updated RGB carpets to match the new carpet_square look
- Hat object now has no gravity (to stand in nightstands without falling and breaking)
- Grave dirt has more bury/dig sounds
- Blinds have their bottom detection raised by 2 pixels
- Open blinds aren't part of the creative tabs anymore, and picking/mining them grants a closed blinds
[This is a fixed version, for real this time]
Construct update (part 5) (1.2.9)! PRE-FINAL UPDATE! _I'm not going to lie, I feel "bitter-sweetness". This is the update before the final "official/canon HN content" update (not counting unused stuff or promo stuff). My todo list for the final update is small, and focuses more on quality of life, and of course, the train & cars models (among other stuff). _
-
Added 3d placeable versions of the items! (no more item frame or chest dependent!)
-
Added "Needs a (item)" notifi for all planks, fault brick and grave dirt
-
Added basement mattress
-
Added Cream Pillar (wood 4)
-
Added base variations for brown pillar and cream pillar
-
Added hospital bed
-
Added Key Hook (the 3 keys can be placed on it)
-
Added Lost & Found box in Extras
-
Added metal ladder
-
Added Neighbor's and Player's Ridge supports
-
Added Picture Crow Big
-
Added wallpaper 22
-
Added wallpaper 22 page in Wallpaper Guide Book
-
Added Wallpaper 7 Base (Alt)
-
Added whispers from prototype
-
Added fireworks
-
Added invisible block (for framed blocks mod)
-
Added Crack Wall 1 with a 16x16 hole
-
Added Carpet Big
-
Added Stone Path
-
Changed every base block's white base with wood 4's base (to be accurate with the entire series that uses wood 4 as support base for walls)
-
Changed wood diff, 1, 3, 4 & 6's colors with more accurate colors (this applies to ALTs and every block that uses any of this textures)
-
Fixed Coffin Cover texture looking divided
-
Made shovel item longer
-
Made wood_hit sounds quieter
-
Moved boards from objects to construct
-
Moved grave dirt to "construct" tab
-
Moved painting ALTs to Extra Construct tab
-
optimized Bath's and Rack's detection boxes
-
Raised Tomato stack to 8
-
Reduced blind's detection box so that the window underneath can be interacted with
-
Remade TV sounds
-
Removed cream wood for not even existing in hello neighbor besides being window textures
-
Revamped Mantraps trigger code to not use /tp
-
Revamped Microwave to be 3d with a optimized detection box
-
Revamped Carpet Square Blue's texture
Fixed issues with inada radio and fireworks
Construct update (part 4) (1.2.8)! MASSIVE UPDATE!! Tons of new content, and there is barely anything else left for my mod to finally be compled! New features. New sound effects! New quality if life and optimization!
- Added more soundtracks from the full game (cycle trough the /playsound ravenbrookscraft:).
- Added more sound effects from the game (cycle trough the /playsound ravenbrookscraft:).
- Added neighbor saying "QUIET!" in the misc soundboard, removed neighbor's jumping grunt from the misc soundboard.
- Added Wrench item
- Added Bolt Lock (needs Wrench)
- Added Keycard item
- Add Terminal lock (needs Keycard)
- Added Prototype stairs
- Added Small Box object
- Added hello neighbor 2's background houses wood
- Added Generator
- Added Antenna
- Added broken bathroom sink
- Added broken worktop
- Added key memo paper
- Added Spigot Valve
- Added bird cell (cell & pole)
- Added covered Sofa and covered Armchair from A2 intro
- Optimized Armchair's and Sofa's detection boxes
- Updated TVs item tip
- Updated Sosed's profanity volume
- Wallpaper 1, 5 and 8 have a slight oak log texturing over the original base texture ( for contrast, and to match in-game's wood material over wallpapers)
- Fixed Neutral Lock On not having the "Can't re-lock" when right clicked with lockpick
- Fixed shovel box container not containing items inside
- Fixed foundation planks being rendered wrong (should work on frameblocks)
- Changed teacher table GUI to match every other GUI
- Chairs, Armchairs, and Sofas aren't rideable if there is a block above them (to prevent clipping)
- Changed every ambience and music/theme to be stereo (plays in system instead of position in world) and shorter for looping reasons.
- May have OFFICIALLY and FINALLY fix object sounds for multiplayer (radios, tvs, etc)
!!<IMPORTANT>!! Some blocks and objects have been re-organized in different creative tabs. Now, the original tabs only contain "canon" objects that show up in the old style alphas, while the "extras"/non-Hn1 stuff have been moved to extra tabs. Nothing was removed.
Construct update (part 3) (1.2.7)! The first half of early Alpha 2 exclusive content as well as negleted things.
This is important update for quality of life fixes, as well as adding the lawnmower that I've negleted this far for being too complicated to model. Turns out it was easy. The next half is coming soon.
- Added Hanger Hook block
- Added Night Pot & Night Pot Lid objects (Lid can be placed on the main object)
- Added Wheel object
- Added Lawn Mower object (No function yet)
- Added Alpha 2's blue blinds (open/close)
- Added Wallcrack 6 (Left & Right)
- Added Wallcrack 7 (Left & Right)
- Added orange doorframe blocks (wood 3)
- Added Radiator
- Added coffin standing
- Added more hello neighbor 1 wood and bricks
- Some previous hello neighbor 1 blocks have their colors updated
- Fixed Coffin related block renders in inventory
- May or may not have fixed "stop radio/tv/jazz" sounds being client only
- Wallpaper 4 has better contrast
- Temporarily fixed placing sounds for objects with variations (rotations/positions)
- Additionally, brought back plate rotated variation
Construct update (part 2) (1.2.6)! Finishing Alpha 1 related stuff and taking a break. I think I didn't miss on anything that i could add or wanted to add. Some things won't make it into the mod, but you can recreate Alpha 1, Pre Alpha and proto about 90% accurate. I will also go snore away in a small break from the mod.
I did not forget about the wheel or valve, they're coming with early alpha 2 update.
- Added Boiler block (could not make a 100% accurate to Hello Neighbor due to limitations, so instead you get a vanilla friendly approach).
- Added Boiler bricks
- Soft toy can be burnt in the boiler to get the copper key.
- Gave stone_brown_diff better contrast
- Updated bell's texture to match alpha 1's color
- Added Monitor Room's desk
- Added Monitor Room's Monitors (redstone)
- Added Junction Box
- Updated White Pillar name to "Pillar" and changed texture
- Added Blue Pillar (outside wood)
- Added White Pillar (walls wood)
- Added Orange Pillar (wood brown)
- Added Cyan Pillar (wood blue)
- Added Brown Pillar (wood 6)
- Added Yellow Pillar (wood yellow)
[Experimental]
- Added colored planks from Hello Neighbor 1 woods ("new (color) wood")
- Added only some colored bricks from Hello Neighbor 1 in the same tab as the new woods
For reference, this is all of Alpha 1 stuff. I won't add any rifle room related stuff or classroom minigames (I have no idea or patience about making 0-9 number objects and place them on the wall individually).
Moving away from bundles to focus on construct. Construct update (part 1) (1.2.5) [Fixed some object and furniture sounds being exported as stereo]
I have no more objects to add to the mod (only like one or two from alpha 2 exclusively, but that's for the next update), which means I will focus on furniture side of this mod. I already did most of them, and today's update focuses on kitchen stuff. There is also a lot of quality changes!
- Fixed Hn2_news tv sound not having the regular random_tv start noise
- Added Hello Neighbor 3's TV ost to Television
- changed small tables and Boxes detection box (to avoid fence & wall connections)
- Opening/Closing container blocks in spectator do not cause the blockstate to change or play a open/close sound (like vanilla Minecraft)
- Microwave now has solid texturing (will remake it one day to have a actual inside).
- Toaster and Microwave have been pushed back by 2 pixels to fit kitchen's worktop.
- Gave toilet "toilet_outside_open/close" sounds from Hn2's files.
- Gave toilet "toilet flush" & "Cord pull" from S&R (Vr).
- Updated wallpaper room's texture (more contrast).
- Updated wallpaper 6's texture (slightly more contrast).
- Updated window's texture (slightly denser glass).
- Optimized Window block detection boxes.
- Upscaled hat on player's head from 1.7 to 1.8
- Separated "cupboard_door_open/close" from cupboard/closet and placed them on kitchen blocks.
- Added kitchen's sink.
- Added kitchen's worktop.
- Added kitchen's cabinet.
- Added kitchen's hood.
- Added stove (on/off, open/close).
- Added fridge.
- Added table.
For reference, to turn on the stove or to flush the toilet, you need to hold shift (similar interaction applies to most objects).
BUNDLES UPDATE (part 5) - Even more quality changes and new additions! (1.2.4)
This update is important to me since I fixed some volumes, a issue with big window, and finally got the guts to add both curtains and bathroom stuff.
- Fixed Bell object having no gravity
- Improved street ambient
- Gave Soft toy its own sounds (small_hit)
- Fixed stereo system "turn one off, everyone of the same block turns off" sound
- Fixed window_big repairing as window_wide (now it reverts back to window big with glass)
- Moved "hn2 news" tv sound from broken TV to normal TV
- Tried to adjust chase tracks and hn1 radio volumes
- Finally updated commode's side textures to match regular wood textures
- Added two more shed window variations
- Added HH dream music
- Added guitar riff sound (Alpha 1 ending)
- Added shovel box (open, close & container)
- Added Coffin (block, top/lid object & container)
- Added dummy with teacher outfit
- Added to-do list (for blocks, walls, fences and floor)
- Added bathroom sink (experimental, open/close only with container)
- Added toilet (open/close)
- Added bath (no special effects)
- Added curtains/blinds (red & white, open/close)
BUNDLES UPDATE (part 4) - Quality changes and more alpha 1 stuff! (1.2.3)
This is a smaller update simply because I figured out how to fix radio and tv sounds silencing matching blocks by turning one off. Huge thanks to "Ashley Karmic" for helping me out!
Fixed Radio and TV sounds (now when you turn one off, only that object will be silenced instead of every other matching block). Fixed chase tracks (it seems that in order to make them play as system and not in location (which caused the LR direction) was to export them as sterio) volumes may need more work. Fixed "Hn2_Demo" chase track not being silenced with "Chase_stop" keybind. Added bell object Added bell stand (can be interacted with bell object in main-hand) Added grave instruction poster Added rifle range door big Added kid's cubes (can be stacked up to 4, like candles, and retrieved) Soft toy/plushie can be placed inside (and retrieved) of the Baby crip if said object is in main hand Added "window wide" (a 2x2 window variation) Reworked Attic door (It has been removed and replaced by shed door unlocked that plaus the unused boot_door sound from alpha 2)
BUNDLES UPDATE (part 3) - (most) Alpha 1 exclusive stuff (1.2.2)
I have been busy for a whole week. This update focuses on both objects and construct, and also adds a few experimental blocks, don't mind them. NOTE: the projectiles are still janky when thrown at other players because Mcreator won't collaborate with me.
- Added School Bench
- Added School Board
- Added Teacher's table
- Added Rifle Toy (Rifle bullet breaks windows)
- Added "Hide here!" sign(s)
- Added "You must be this tall" sign(s)
- Added Bear Plushie (soft toy)
- Added old art dummies
- Added Baby crip
- Added Bed(s) (Non-sleepable yet).
- Added singular doorframes
- Added search and rescue doorbell
- Added placeable rock (to mimic alpha 2 intro)
- Added wood white, 4 and 6's fence gates
- Added tall/big wall opening
- Fences now connect with eachother
- Added Alpha 1's extra grass and asphalt (Experimental versions)
- Fixed "Empty white window normal" name
- TV plays at 1.2 volume again
First official BUNDLES UPDATE (Part 1)! (1.2.0)
Reworked sounds (more pick-ups, place, and hit sounds for objects). Fixed pot(s) sound not being from old alphas. New (and custom) Toolbox open/close sounds. Corretly categorized pick-up sounds being "player". Changed empty water bottle item-tip. Added Kettle. Added Frying Pan. Added Hat (wearable & placeable). Added Toaster. Added shoes (boots and beast shoes) (non-wearable). Added (big) Trash Bag (from PA). Added BasketBall. Added Plate. Added Watering Can Added Night Wind Ambience.
This concludess all the material need for the old alpha's Devil storyline, at the very least for PA, part 2 will add Alpha 1's exclusive objects.
I am also now moving away from "beta" releases as I feel much more confident in this version to stay public all time to represent my mod.

