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MiniHUD

MiniHUD

Mod

A "mini F3" HUD mod, also with various overlays like light level, spawn chunks, slime chunks etc.

Client Utility

4.43M downloads
3,144 followers
Created3 years ago
Updated3 days ago

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  • Cleanup thread management to be in line with Litematica; such as clean thread terminations.
  • add: translationMode & cleanup untranslated files
  • Remove useless "WorkerProfile" configs.
  • adopt new Thread Handler / Executor system;
  • add: "workerThreadProfile" config so the user can tame the beast to their liking; based on their hardware experience.
  • add: i18nManager translation options
  • add: Age Locked in looking at entity
  • disable: render Through Gizmos fix
  • adopt new Thread Handler / Executor system;
  • add: "workerThreadProfile" config so the user can tame the beast to their liking; based on their hardware experience.
  • add: i18nManager translation options
  • fix: infoTileEntities while Sodium is installed
  • Cleanup entityDataStorage and introduce requestFromLocalServer callback mechanism for single player.
  • Sync Worker Daemon settings with Litematica's changes
  • Disable "loading of NBT into Block Entities" except for Containers (WIP)
  • add: Better Combined Inv handling
  • fix: Sync Conduit & Renderer color toggles from 26.1
  • fix: infoTileEntities while Sodium is installed
  • Cleanup entityDataStorage and introduce requestFromLocalServer callback mechanism for single player.
  • Sync Worker Daemon settings with Litematica's changes
  • Disable "loading of NBT into Block Entities" except for Containers (WIP)
  • add: Better Combined Inv handling
  • fix: Sync Conduit & Renderer color toggles from 26.1
  • fix: infoTileEntities while Sodium is installed
  • 26.1.1
  • Fix: infoWorldTimeFormatted option not displayed correctly (#212)
  • fix: add 'enableVanillaDebugRenderThroughFix' which disables the useless 'renderThrough' status of the Chunk Border rendering; which causes problems with MiniHUD's rendering while they are enabled currently.
  • fix: more shenanigans with World Clock vs Game Time
  • fix: infoTileEntities while Sodium is installed
  • add: several additional update Toggles for various Overlay Renderer config adjustments
  • fix: remove the '§' from the config file
  • fix: Conduit Overlay Renderer not checking the active status of the Conduit.
  • fix: Conduit Overlay not being toggled when adjusting the Colors / additional Renderer Toggles
  • fix: Conduit Overlay causing update lag. Fixed by sending the Sphere rebuild to the Worker Thread.
  • fix unintended consequences of checking for null in Inv Preview for Tile Entities (And I don't see it lagging FPS either ?)
  • fix: Villager Info Overlay not rendering due to 26.1 rendering changes
  • Port to 26.1
  • Fixed beacon render not working (#208)
  • add a few null checks
  • better reset / dimension change handling for worker thread
  • feat: Add lava fluid level debug renderer (#202)
  • Impl Malilib's Thread changes with Thread.sleep, etc. See change log for details. The changes are very similar to Litematica.
  • Add infoSculkWarningLevel (#205)
  • add: infoFacing directions for UP and DOWN. Why were these missing? :think:
  • bootstrap: Turkish lang file
  • Fix Jumpy Villager Overlay Text
  • update EnderItems Preview to use Data Tags
  • Add Lightning Rod Range Overlay Feature (#197)
  • Adjust it so that any data files that are "empty" are not written, and if the (config/minihud) file is empty, delete it.
  • Migrate Thread Worker to new MaLiLib Interface.
  • Add "All" config tab
  • Bump Gradle, etc, add mixins plugin.
  • several i18n lang updates, including Turkish & Japanese changes.
  • fix: Sodium compat with infoTileEntities
  • Fix 'ExpandBox' functionality for use with Servux from 1.21.11
  • Fix a bunch of things with the Stuctures & Conduit rendering.
  • Fix a bunch of things with the Info Line system data; such as the missing infoPing, fix the infoEntities and infoTileEntities to actually work.

They are now being measured independently from Vanilla's method; which is actually broken. Your E: line in your F3 Screen is not working; it is a Vanilla bug.

  • Sync various fixes / lang updates from 1.21.11
  • Sync 'ExpandBox' functionality for use with Servux from 1.21.11
  • Fix a bunch of things with the Stuctures & Conduit rendering.
  • Sync the fully abstracted Info Line system from 1.21.11

External resources



Project members

masa

Owner

sakura-ryoko

Maintainer


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID
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