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MiniHUD

MiniHUD

Mod

A "mini F3" HUD mod, also with various overlays like light level, spawn chunks, slime chunks etc.

Client Utility

3.97M downloads
2,998 followers
Created3 years ago
Updated5 days ago

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  • fix: Sync Conduit & Renderer color toggles from 26.1
  • fix: infoTileEntities while Sodium is installed
  • 26.1.1
  • Fix: infoWorldTimeFormatted option not displayed correctly (#212)
  • fix: add 'enableVanillaDebugRenderThroughFix' which disables the useless 'renderThrough' status of the Chunk Border rendering; which causes problems with MiniHUD's rendering while they are enabled currently.
  • fix: more shenanigans with World Clock vs Game Time
  • fix: infoTileEntities while Sodium is installed
  • add: several additional update Toggles for various Overlay Renderer config adjustments
  • fix: remove the '§' from the config file
  • fix: Conduit Overlay Renderer not checking the active status of the Conduit.
  • fix: Conduit Overlay not being toggled when adjusting the Colors / additional Renderer Toggles
  • fix: Conduit Overlay causing update lag. Fixed by sending the Sphere rebuild to the Worker Thread.
  • fix unintended consequences of checking for null in Inv Preview for Tile Entities (And I don't see it lagging FPS either ?)
  • fix: Villager Info Overlay not rendering due to 26.1 rendering changes
  • Port to 26.1
  • Fixed beacon render not working (#208)
  • add a few null checks
  • better reset / dimension change handling for worker thread
  • feat: Add lava fluid level debug renderer (#202)
  • Impl Malilib's Thread changes with Thread.sleep, etc. See change log for details. The changes are very similar to Litematica.
  • Add infoSculkWarningLevel (#205)
  • add: infoFacing directions for UP and DOWN. Why were these missing? :think:
  • bootstrap: Turkish lang file
  • Fix Jumpy Villager Overlay Text
  • update EnderItems Preview to use Data Tags
  • Add Lightning Rod Range Overlay Feature (#197)
  • Adjust it so that any data files that are "empty" are not written, and if the (config/minihud) file is empty, delete it.
  • Migrate Thread Worker to new MaLiLib Interface.
  • Add "All" config tab
  • Bump Gradle, etc, add mixins plugin.
  • several i18n lang updates, including Turkish & Japanese changes.
  • fix: Sodium compat with infoTileEntities
  • Fix 'ExpandBox' functionality for use with Servux from 1.21.11
  • Fix a bunch of things with the Stuctures & Conduit rendering.
  • Fix a bunch of things with the Info Line system data; such as the missing infoPing, fix the infoEntities and infoTileEntities to actually work.

They are now being measured independently from Vanilla's method; which is actually broken. Your E: line in your F3 Screen is not working; it is a Vanilla bug.

  • Sync various fixes / lang updates from 1.21.11
  • Sync 'ExpandBox' functionality for use with Servux from 1.21.11
  • Fix a bunch of things with the Stuctures & Conduit rendering.
  • Sync the fully abstracted Info Line system from 1.21.11
  • Sync various fixes / lang updates from 1.21.10+
  • Backport 'ExpandBox' and Data Logger functionality for use with Servux
  • Fix a bunch of things with the Stuctures & Conduit rendering.
  • Backport the fully abstracted Info Line system from 1.21.11
  • Sync various fixes / lang updates from 1.21.10+
  • Backport 'ExpandBox' and Data Logger functionality for use with Servux
  • Fix a bunch of things with the Stuctures & Conduit rendering.
  • Backport the fully abstracted Info Line system from 1.21.11
  • Sync various fixes / lang updates from 1.21.10+
  • Backport 'ExpandBox' and Data Logger functionality for use with Servux
  • Fix a bunch of things with the Stuctures & Conduit rendering.
  • Backport the fully abstracted Info Line system from 1.21.11
  • Backport the restrucutred Overlay Renderer system from 1.21.5+; but it needed to be adapted to work with pre 1.21.5+ Rendering systems, and re-implimenting the VertexBuffer system to work with older versions.

This should fix a bunch of oddities in the Overlay Renderer system; such as the ghosted Light Level boxes, or the Biome Borders that were broken and follow you around ... This should also help with backporting future fixes because the code doesn't change as drastically as before.

  • Sync various fixes / lang updates from 1.21.10+
  • Backport 'ExpandBox' and Data Logger functionality for use with Servux
  • Fix a bunch of things with the Stuctures & Conduit rendering.
  • Backport the fully abstracted Info Line system from 1.21.11
  • Backport the restrucutred Overlay Renderer system from 1.21.5+; but it needed to be adapted to work with pre 1.21.5+ Rendering systems, and re-implimenting the VertexBuffer system to work with older versions.

This should fix a bunch of oddities in the Overlay Renderer system; such as the ghosted Light Level boxes, or the Biome Borders that were broken and follow you around ... This should also help with backporting future fixes because the code doesn't change as drastically as before.

  • fix: cat variant
  • add Nautilus Entity Variant support / Inv preview
  • fix /minihud-spawnchunkradius pseudo command workflow a bit.
  • sync a few items from 1.21.11 (lang, etc)
  • fix: Structures from Servux (adds 'ExpandBox' function)
  • fix: /minihud-spawnchunkradius behavior
  • fix: infoCopperAging to not show on every entity type
  • update: infoServux with more specific information, and report when the settings are disabled.
  • add: ExpandBox tag functionality from Servux for Structure Data

External resources



Project members

masa

Owner

sakura-ryoko

Maintainer


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID
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