- Cleanup thread management to be in line with Litematica; such as clean thread terminations.
- add:
translationMode& cleanup untranslated files - Remove useless "WorkerProfile" configs.
- adopt new Thread Handler / Executor system;
- add: "workerThreadProfile" config so the user can tame the beast to their liking; based on their hardware experience.
- add: i18nManager translation options
- add: Age Locked in looking at entity
- disable: render Through Gizmos fix
- adopt new Thread Handler / Executor system;
- add: "workerThreadProfile" config so the user can tame the beast to their liking; based on their hardware experience.
- add: i18nManager translation options
- fix: infoTileEntities while Sodium is installed
- Cleanup entityDataStorage and introduce requestFromLocalServer callback mechanism for single player.
- Sync Worker Daemon settings with Litematica's changes
- Disable "loading of NBT into Block Entities" except for Containers (WIP)
- add: Better Combined Inv handling
- fix: Sync Conduit & Renderer color toggles from 26.1
- fix: infoTileEntities while Sodium is installed
- Cleanup entityDataStorage and introduce requestFromLocalServer callback mechanism for single player.
- Sync Worker Daemon settings with Litematica's changes
- Disable "loading of NBT into Block Entities" except for Containers (WIP)
- add: Better Combined Inv handling
- fix: Sync Conduit & Renderer color toggles from 26.1
- fix: infoTileEntities while Sodium is installed
- 26.1.1
- Fix: infoWorldTimeFormatted option not displayed correctly (#212)
- fix: add 'enableVanillaDebugRenderThroughFix' which disables the useless 'renderThrough' status of the Chunk Border rendering; which causes problems with MiniHUD's rendering while they are enabled currently.
- fix: more shenanigans with World Clock vs Game Time
- fix: infoTileEntities while Sodium is installed
- add: several additional update Toggles for various Overlay Renderer config adjustments
- fix: remove the '§' from the config file
- fix: Conduit Overlay Renderer not checking the active status of the Conduit.
- fix: Conduit Overlay not being toggled when adjusting the Colors / additional Renderer Toggles
- fix: Conduit Overlay causing update lag. Fixed by sending the Sphere rebuild to the Worker Thread.
- fix unintended consequences of checking for null in Inv Preview for Tile Entities (And I don't see it lagging FPS either ?)
- fix: Villager Info Overlay not rendering due to 26.1 rendering changes
- Port to 26.1
- Fixed beacon render not working (#208)
- add a few null checks
- better reset / dimension change handling for worker thread
- feat: Add lava fluid level debug renderer (#202)
- Impl Malilib's Thread changes with Thread.sleep, etc. See change log for details. The changes are very similar to Litematica.
- Add infoSculkWarningLevel (#205)
- add:
infoFacingdirections for UP and DOWN. Why were these missing? :think: - bootstrap: Turkish lang file
- Fix Jumpy Villager Overlay Text
- update EnderItems Preview to use Data Tags
- Add Lightning Rod Range Overlay Feature (#197)
- Adjust it so that any data files that are "empty" are not written, and if the (config/minihud) file is empty, delete it.
- Migrate Thread Worker to new MaLiLib Interface.
- Add "All" config tab
- Bump Gradle, etc, add mixins plugin.
- several i18n lang updates, including Turkish & Japanese changes.
- fix: Sodium compat with
infoTileEntities
- Fix 'ExpandBox' functionality for use with Servux from 1.21.11
- Fix a bunch of things with the Stuctures & Conduit rendering.
- Fix a bunch of things with the
Info Linesystem data; such as the missinginfoPing, fix theinfoEntitiesandinfoTileEntitiesto actually work.
They are now being measured independently from Vanilla's method; which is actually broken. Your E: line in your F3 Screen is not working; it is a Vanilla bug.
- Sync various fixes / lang updates from 1.21.11
- Sync 'ExpandBox' functionality for use with Servux from 1.21.11
- Fix a bunch of things with the Stuctures & Conduit rendering.
- Sync the fully abstracted Info Line system from 1.21.11

