中文
- 機器介面現在新增研究鎖定遮罩;若尚未完成對應研究,將顯示「LOCKED」提示與詳細解鎖需求說明,避免玩家誤以為機器故障或無法互動。
- 娜拉手錶 HUD 現在支援識別生物與地面掉落物,當玩家對準目標時,會即時顯示名稱資訊,提升探索與互動辨識體驗。
- 研究卷軸完成後,研究狀態現在會立即同步至客戶端,玩家不需重新開啟 GUI,即可即時解鎖對應機器與功能。
- 新增 KnowledgeSyncPacket 與完整研究同步流程,支援玩家登入、研究完成與多人環境下的即時研究狀態同步。
- BlockSelectorUtils 現在支援實體射線偵測(getTargetEntity),可用於 HUD 辨識、目標選取與後續互動系統擴充。
- 新增 ResearchGameTests 測試套件,用於驗證多人研究隔離、動態解鎖與同步邏輯,降低多人伺服器環境下的狀態錯亂風險。
- 重構 ResearchClientPayloadHandler 封包處理邏輯,修復專用伺服器因誤載入客戶端類別而導致的 RuntimeDistCleaner 崩潰問題。
- 修正 SolarCollectorSyncHelper,同步升級模組數量與環境狀態至客戶端時的錯誤,避免 GUI 顯示資訊與實際運作狀態不一致。
目前已知問題
- 研究台無模型
- 完成的研究筆記無貼圖及模型
English
- Machine GUIs now display a research lock overlay with detailed unlock requirements when the required research has not yet been completed, preventing confusion when interacting with locked machines.
- The Nara Watch HUD now supports identifying living entities and dropped items, displaying their names in real time when targeted for improved interaction and exploration feedback.
- Research completion now synchronizes instantly to the client after using a research scroll, allowing machines and features to unlock immediately without reopening their GUI screens.
- Added KnowledgeSyncPacket and a full research synchronization flow for player login, research completion, and multiplayer research state updates.
- BlockSelectorUtils now supports entity ray-tracing via getTargetEntity, enabling HUD targeting, entity identification, and future interaction system expansion.
- Added the ResearchGameTests suite to verify multiplayer research isolation, dynamic unlocking behavior, and synchronization stability in server environments.
- Refactored ResearchClientPayloadHandler networking logic to prevent RuntimeDistCleaner crashes caused by dedicated servers accidentally loading client-only classes.
- Fixed SolarCollectorSyncHelper synchronization issues so upgrade counts and environmental status now correctly update on the client side.
Known Issues
- Research Table currently has no model.
- Completed Research Notes are missing textures and models.
中文
- 升級模組改為可堆疊安裝,並補上詳細 tooltip 說明,現在可直接查看效果數值、可安裝機器與堆疊規則。
- 提高 魔力發電機 的預設能量對外輸出上限至
1000/t,讓高容量接收端不再被原本偏低的推送速率卡住。 - 弧光導管 的共享儲量上限現在會依照連接導管的等級自動加總(BASIC=256、ADVANCED=1024、ELITE=4096),拆除或升級導管時容量同步調整,不再是固定的 10000。
English
- Upgrade modules are now stack-installable, with expanded tooltips that explain effect values, supported machines, and stack behavior directly in-game.
- Increased the Mana Generator default external energy output cap to
1000/t, so high-capacity receivers are no longer bottlenecked by the previous low push rate. - Arcane Conduit shared network capacity now scales with connected conduit tiers (BASIC=256, ADVANCED=1024, ELITE=4096). Capacity updates live when conduits are added, removed, or upgraded.
中文
- 修正 魔力發電機 在輸出緩衝區已滿時燈光快速閃爍並拖慢畫面的問題;現在必須連續穩定 10 tick 才會切換亮燈狀態。
- 修正 魔力發電機 無法將能量直接輸出到緊貼的 AE2 ME Energy Acceptor;大容量接收端的需求值計算不再發生整數溢位。
- 修正 魔力草原 會覆蓋河流與海岸附近原版生態域的問題,現在河流槽位與海洋/海岸地表材質會維持原版邏輯。
- 調整 魔力草原 區域尺寸,從過大的大陸級範圍縮回較適合探索的規模,較容易在正常冒險中遇到邊界。
- 修正 魔力粉碎機 被挖掘時不顯示裂紋動畫的問題。
English
- Fixed Mana Generator light flicker and frame drops when its energy or mana output buffer was full. The lamp now changes only after the state stays stable for 10 ticks.
- Fixed Mana Generator failing to output energy directly into an adjacent AE2 ME Energy Acceptor. Demand calculation for high-capacity receivers no longer overflows
int. - Fixed Mana Plains overriding nearby river slots and ocean/coast surface terrain. Rivers and vanilla coastal terrain now keep their intended behavior.
- Rebalanced Mana Plains region size down from oversized continent-scale coverage to a more exploration-friendly range so biome borders are easier to encounter in normal play.
- Fixed Mana Grinder not showing block crack animation while being mined.
中文
- 修正發布流程缺少 datagen 資源的問題:GitHub Release 已修正,現在補齊 Modrinth / CurseForge 上傳前的
runData,避免平台版本仍產出缺少 biome、blockstate 與 item model JSON 的壞包。 - 太陽魔力收集器 基礎產量提升為 20、運作間隔縮短為 60 ticks,效率與速度升級加成同步提高。
- 魔力草原 生成量與區塊尺寸下調,分布更稀疏,避免過度覆蓋原版地形。
- 魔力發電機 停止燃燒後仍會持續推送殘餘能量與魔力,外部機器接收更穩定。
- 基礎科技魔杖 快速滾動切換模式時,畫面顯示不再延遲跳動。
- 導管配方改為階梯式升級路線,並隱藏舊版
arcane_conduit以避免混淆。 - 修正
mana_plainsdatagen 與生物群系標籤輸出,降低runData失敗風險。
English
- Fixed the remaining publishing pipeline issue around missing datagen-generated resources: GitHub Release was already corrected, and now Modrinth and CurseForge uploads also run
runDatafirst so platform builds stop shipping jars missing biome, blockstate, and item model JSON files. - Solar Mana Collector now produces 20 mana by default, runs every 60 ticks, and gains stronger speed and efficiency upgrade scaling.
- Mana Plains now generate less frequently with smaller patches, reducing biome overtake on vanilla terrain.
- Mana Generator keeps pushing buffered energy and mana after fuel stops burning, improving compatibility with external receivers.
- Basic Tech Wand no longer shows delayed mode flicker when rapidly switching scroll modes.
- Arcane conduit recipes now follow a tiered upgrade path, and the legacy
arcane_conduitis hidden to reduce confusion. - Fixed
mana_plainsdatagen and biome-tag output sorunDatais less likely to fail.
中文
- 修正 GitHub Actions / 發布平台構件缺少 datagen 資源的問題,重新發佈版本將正確包含 biome、blockstate 與 item model JSON。
- 太陽魔力收集器 基礎產量提升為 20、運作間隔縮短為 60 ticks,效率與速度升級加成同步提高。
- 魔力草原 生成量與區塊尺寸下調,分布更稀疏,避免過度覆蓋原版地形。
- 魔力發電機 停止燃燒後仍會持續推送殘餘能量與魔力,外部機器接收更穩定。
- 基礎科技魔杖 快速滾動切換模式時,畫面顯示不再延遲跳動。
- 導管配方改為階梯式升級路線,並隱藏舊版
arcane_conduit以避免混淆。 - 修正
mana_plainsdatagen 與生物群系標籤輸出,降低runData失敗風險。
English
- Fixed GitHub Actions and publishing artifacts missing datagen-generated resources, so rebuilt releases now include biome, blockstate, and item model JSON files correctly.
- Solar Mana Collector now produces 20 mana by default, runs every 60 ticks, and gains stronger speed and efficiency upgrade scaling.
- Mana Plains now generate less frequently with smaller patches, reducing biome overtake on vanilla terrain.
- Mana Generator keeps pushing buffered energy and mana after fuel stops burning, improving compatibility with external receivers.
- Basic Tech Wand no longer shows delayed mode flicker when rapidly switching scroll modes.
- Arcane conduit recipes now follow a tiered upgrade path, and the legacy
arcane_conduitis hidden to reduce confusion. - Fixed
mana_plainsdatagen and biome-tag output sorunDatais less likely to fail.
fix in world crash bug
數值平衡 (Balance)
- 太陽魔力收集器 基礎產量 5→20、間隔 200→60 ticks,效率升級加成 10%→25%,速度升級加成 10%→25%(最小間隔 40→20)
- 魔力草原 覆蓋率 ~17%→~9%(vanillaWeight 10→20)、patch 大小 ~1024→~512 格(zoomCount 4→3)
Bug 修復 (Bug Fixes)
- 魔力發電機 輸出邏輯移至燃燒判斷外,確保 buffer 殘餘能量/魔力在停止燃燒後仍持續推送(修復無法輸出至 AE2 等外部接受器的問題)
- 基礎科技魔杖 快速滾動模式切換時顯示跳動:
onMouseScroll現在立即同步 client 端 item 狀態,不再等 server 回應
效能優化 (Performance)
BiomeRegionManager.hasCustomRegions()改為 volatile boolean 快取,避免每次 biome query 重複建立 List 物件(大幅降低飛行時的 GC 壓力)SimpleBiomeRegion新增hasEntries()方法(直接檢查 CopyOnWriteArrayList.isEmpty(),不分配新物件)
配方 (Recipes)
- 將舊
arcane_conduit合成配方轉移到basic_arcane_conduit,保留舊方塊註冊僅作存檔相容用途 - 新增
advanced_arcane_conduit、elite_arcane_conduit、mana_grinder的 datagen 配方,導管改為階梯式升級路線 - 從創造模式方塊分頁隱藏舊版
arcane_conduit,避免與新導管階級並存造成混淆
世界生成 (Worldgen)
- 修正
runData的koniava:mana_plainsregistry 錯誤:改為由 datagen 直接輸出 biome JSON,並讓add_mana_bloom使用 biome tag 而非直接綁定自訂 biome key runData期間停用OverworldBiomeBuilderMixin的自訂 biome 注入,避免 datagen registry 建立時出現Unreferenced key: koniava:mana_plains
Koniavacraft 0.0.1.5-beta
Release Date: 2026-03-06
🌍 World Generation
-
New regional biome system improves biome distribution and prevents custom biomes from competing with vanilla biomes.
-
Biome regions now generate in large natural patches instead of noisy random placements.
-
Added new terrain blocks:
Mana GrassMana SoilDeep Mana Soil
-
World generation performance improved.
⚙️ Machines
Mana Grinder
- Formerly Ore Grinder, now fully renamed to Mana Grinder.
- Fixed incorrect diamond recipe output.
- Machines correctly detect when they have no mana and stop processing.
- Each recipe now has its own processing time and mana cost.
- Fixed IO configuration issues that could break conduit networks.
Mana Generator
- Default IO configuration changed so generators output power by default.
- Old saves without IO configuration now auto-repair.
Mana Infuser
- Increased mana capacity so it can handle high-tier recipes.
- Book infusion recipe now costs less mana and always gives Unbreaking I.
Mana Crafting Table
- Reduced mana cost for Mana Infuser machine recipe (9000 → 3500).
Solar Mana Collector
- Rebalanced mana generation rate.
- Improved daylight detection and weather checks.
- GUI now updates correctly when time is changed with commands.
- Added advanced tooltip diagnostics (Hold Shift).
🔌 Mana Conduits
- Fixed rare cases where conduit networks could stall in loops.
- Improved conduit network stability.
- Increased maximum transfer rate.
- Added conduit tier system.
🖥️ UI & Visual Improvements
Mana Grinder Animation
- Added animated crystal hover effect.
- Added rotating internal grinding mechanism.
Creative Tab
- Machines now automatically group by type in creative mode.
Rendering
- Improved rendering bounds for tall machines.
🧠 Nara System
- Added typewriter-style dialogue system.
- Nara guidance messages now appear progressively during gameplay.
- Player data and machine data now synchronize more reliably.
🧪 Testing & Stability
-
Added automated tests for:
- Mana Grinder
- Mana Crafting Table
- Solar Mana Collector
-
Fixed several save/load edge cases.
-
Updated NeoForge version.
🧹 Cleanup
- Removed unused experimental systems and legacy code.
- Reduced internal complexity to improve stability and performance.
Added four upgrade recipes from the previous version.
v0.0.1.3 → v0.0.1.4
新增 升級系統 (Upgrade System Added):
- Accelerated Processing Unit:提升發電速度(消耗更多燃料) Increases generation speed (consumes more fuel).
- Expanded Fuel Chamber:延長燃料燃燒時間 Extends fuel burn duration.
- Catalytic Converter:增加魔力與能量產出效率 Boosts mana and energy output efficiency.
- Diagnostic Display:在 GUI 顯示更多即時數據 Displays additional real-time data in the GUI.
功能更新 (Feature Updates):
- 新增 4 個專用升級槽位,支援裝卸升級模組 Added 4 dedicated upgrade slots for installing/removing upgrade modules.
錯誤修正 (Bug Fixes):
- 修復 太陽能收集器 GUI 顯示異常 的問題 Fixed issue where the Solar Mana Collector GUI displayed incorrectly.
- 修復 發電機顯示異常 的問題 Fixed issue where the Mana Generator displayed incorrect information.
New Features 新功能
-
Magic Plains can now naturally generate in the world.
-
魔力草原已經可以在世界生成。
-
Mana Infuser and the associated Mana Infuser crafting machine recipe have been added.
-
魔力注入器以及添加魔力注入製作機器配方。
-
Mana Crafting Table now includes a recipe for Mana Infuser.
-
魔力合成台新增配方:魔力注入器。
Changes 變化
-
Adjusted recipes for Mana Fuel and other balancing changes.
-
配方調整:魔力燃料以及其他配方平衡。
-
Removed the dependency on GeckoLib.
-
拔除GeckoLib的前置。
Bug Fixes 錯誤修復
-
Fixed the issue where the Mana Generator continued to generate mana during the night.
-
修復太陽能持續晚上發魔力的問題。
版本更新日誌:
-
修復魔力發電機持續發光的問題
-
修復魔力合成台在生存模式下會發生二次掉落的問題
-
此外該版本將是0.0.1.2穩定版(應該
Changelog:
- Fixed an issue where the Mana Generator kept glowing
after deactivation - Fixed a bug causing the Mana Crafting Table to drop items twice in survival mode
- Additionally, this version is intended to be 0.0.1.2 Stable (hopefully).
變更日誌:
修復眾多bug
如 貼圖缺失 崩潰以及顯示等等問題
新增魔力導管
詳細變更可進遊戲中查看!
目前太陽能發電機仍然有bug待修復
Changelog:
Fixed numerous bugs, including missing textures, crashes, and display issues.
Added Mana Conduit.
For detailed changes, please check in-game!
The solar generator still has some bugs that need to be fixed.
[0.0.1.2-alpha+dev20250603] - 2025-06-03
- Fixed solar generator not functioning
- Fixed mana crafting table being unusable
- Fixed crash caused by tool-based mode switching
Found a bug? Let us know on Discord!
[0.0.1.2-alpha+dev20250603] - 2025-06-03
-
修復太陽能發電機無法正常運作的問題
-
修復魔力合成台無法使用的問題
-
修復使用工具切換模式時會導致被踢出的錯誤
如果有任何問題跟bug歡迎到Discord回報!
更新neoforge1.21.1此外forge不一定繼續維護 新增太陽能魔力收集器!
更新日誌:
- 魔力發電機:工作/生產時會發光,並顯示專屬工作貼圖。切換模式按鈕在機器生產/工作時會顯示警告信息,並禁止切換。
- 修復渲染 Bug:修正了發電機模型方向與光照的渲染問題。
- 支援自定義配置: 現在支援模組包修改自定義配方,並透過設置文件進行調整。
===============================
Update Log:
-
Mana Generator:Emits light and displays a dedicated working texture when active.The mode switch button now shows a warning message and is disabled while the machine is working/producing.
-
Fixed Rendering Bug:Corrected issues with generator model orientation and lighting.
-
Added Support for Custom Configurations:Now supports modpacks with custom recipes, configurable through setting files.

