Identity2 Public Changelog
Date: 2026-02-25
New in this update
- Variants now work much better for both vanilla and modded mobs.
- The game now tries to discover variant types automatically instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied in a generic way, so special mob forms are more likely to stay correct.
- Variant choices are deduplicated, so you should not see repeated entries for the same form.
- Illusioner's abilities were added to the morph system, so you can now morph into him and use his powers.
What this means for players
- More mobs should show their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom code.
- Existing vanilla variants (like sheep colors and other known forms) still work.
Identity2 Public Changelog
Date: 2026-02-25
New in this update
- Variants now work much better for both vanilla and modded mobs.
- The game now tries to discover variant types automatically instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied in a generic way, so special mob forms are more likely to stay correct.
- Variant choices are deduplicated, so you should not see repeated entries for the same form.
- Illusioner's abilities were added to the morph system, so you can now morph into him and use his powers.
- Forgot to remove a double mixins
What this means for players
- More mobs should show their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom code.
- Existing vanilla variants (like sheep colors and other known forms) still work.
Identity2 Public Changelog
Date: 2026-02-25
New in this update
- Variants now work much better for both vanilla and modded mobs.
- The game now tries to discover variant types automatically instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied in a generic way, so special mob forms are more likely to stay correct.
- Variant choices are deduplicated, so you should not see repeated entries for the same form.
- Illusioner's abilities were added to the morph system, so you can now morph into him and use his powers.
What this means for players
- More mobs should show their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom code.
- Existing vanilla variants (like sheep colors and other known forms) still work.
Identity2 Public Changelog
Date: 2026-02-25
New in this update
- Variants now work much better for both vanilla and modded mobs.
- The game now tries to discover variant types automatically instead of relying only on hardcoded lists.
- Morph variant data is now saved and applied in a generic way, so special mob forms are more likely to stay correct.
- Variant choices are deduplicated, so you should not see repeated entries for the same form.
- Illusioner's abilities were added to the morph system, so you can now morph into him and use his powers.
What this means for players
- More mobs should show their different forms in the morph UI.
- Modded mobs with multiple forms are now far more likely to work without custom code.
- Existing vanilla variants (like sheep colors and other known forms) still work.
🧬 Identity2 Rework Update
Added
Changed
Fixed
- Small mixin fix
Identity2 Public Changelog
Latest Update (1.21.11 Corrections) - February 25, 2026
This patch focuses on gameplay fixes, stability, and visual consistency.
- Cat, Wolf, and Frog morph variants now load and apply correctly.
- Cave Spider and Wither Skeleton melee effects are working again.
- Air bubbles now behave correctly after switching between aquatic and land morphs.
- Flight behavior is more reliable when switching forms and game modes.
- Chicken still does not grant full free flight.
- Added a short safety window after morphing into a larger form to reduce instant wall/suffocation damage.
- Ender Dragon morph is now protected from wall-collision style damage while flying.
- Improved client animations, including smoother walk animation sync and fixed Bat flight animation.
- First-person hand rendering now consistently uses your morph instead of falling back to the player hand.
- Inventory and Creative inventory character preview now shows your current morph.
Rework Highlights
- Full morph system redesign with smoother transitions.
- Better multiplayer sync for morph state and transitions.
- Stronger safety handling when an identity fails to load.
- Expanded visuals for identity unlock and morph transitions.
- Accurate hitbox and eye-height syncing for morphs.
- Player skin morph variants supported.
- New identity menu with search, filters, favorites, and live previews.
Classic Features Still Included
- Unlock identities by defeating mobs.
- Persistent unlocks and variants per player.
- Morphs persist across death and relog.
- Health scaling by identity.
- Identity-based mob traits (flight, aquatic breathing, daylight behavior, and more).
- AI reactions based on your active identity.
- Soulbound item support.


