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Identity Fix (Morph) - NEW LOGO

Identity Fix (Morph) - NEW LOGO

Mod

Fixed Identity (Morph) for Forge and Fabric and NeoForge

Client and server AdventureGame Mechanics Mobs

101.1k downloads
49 followers
Created10 months ago
Updated3 hours ago

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Identity2 Public Changelog

Date: 2026-02-25

New in this update

  • Variants now work much better for both vanilla and modded mobs.
  • The game now tries to discover variant types automatically instead of relying only on hardcoded lists.
  • Morph variant data is now saved and applied in a generic way, so special mob forms are more likely to stay correct.
  • Variant choices are deduplicated, so you should not see repeated entries for the same form.
  • Illusioner's abilities were added to the morph system, so you can now morph into him and use his powers.

What this means for players

  • More mobs should show their different forms in the morph UI.
  • Modded mobs with multiple forms are now far more likely to work without custom code.
  • Existing vanilla variants (like sheep colors and other known forms) still work.

Identity2 Public Changelog

Date: 2026-02-25

New in this update

  • Variants now work much better for both vanilla and modded mobs.
  • The game now tries to discover variant types automatically instead of relying only on hardcoded lists.
  • Morph variant data is now saved and applied in a generic way, so special mob forms are more likely to stay correct.
  • Variant choices are deduplicated, so you should not see repeated entries for the same form.
  • Illusioner's abilities were added to the morph system, so you can now morph into him and use his powers.
  • Forgot to remove a double mixins

What this means for players

  • More mobs should show their different forms in the morph UI.
  • Modded mobs with multiple forms are now far more likely to work without custom code.
  • Existing vanilla variants (like sheep colors and other known forms) still work.

Identity2 Public Changelog

Date: 2026-02-25

New in this update

  • Variants now work much better for both vanilla and modded mobs.
  • The game now tries to discover variant types automatically instead of relying only on hardcoded lists.
  • Morph variant data is now saved and applied in a generic way, so special mob forms are more likely to stay correct.
  • Variant choices are deduplicated, so you should not see repeated entries for the same form.
  • Illusioner's abilities were added to the morph system, so you can now morph into him and use his powers.

What this means for players

  • More mobs should show their different forms in the morph UI.
  • Modded mobs with multiple forms are now far more likely to work without custom code.
  • Existing vanilla variants (like sheep colors and other known forms) still work.

Identity2 Public Changelog

Date: 2026-02-25

New in this update

  • Variants now work much better for both vanilla and modded mobs.
  • The game now tries to discover variant types automatically instead of relying only on hardcoded lists.
  • Morph variant data is now saved and applied in a generic way, so special mob forms are more likely to stay correct.
  • Variant choices are deduplicated, so you should not see repeated entries for the same form.
  • Illusioner's abilities were added to the morph system, so you can now morph into him and use his powers.

What this means for players

  • More mobs should show their different forms in the morph UI.
  • Modded mobs with multiple forms are now far more likely to work without custom code.
  • Existing vanilla variants (like sheep colors and other known forms) still work.

🧬 Identity2 Rework Update

Added

Changed

Fixed

  • Small mixin fix

Identity2 Public Changelog

Latest Update (1.21.11 Corrections) - February 25, 2026

This patch focuses on gameplay fixes, stability, and visual consistency.

- Cat, Wolf, and Frog morph variants now load and apply correctly.

  • Cave Spider and Wither Skeleton melee effects are working again.
  • Air bubbles now behave correctly after switching between aquatic and land morphs.
  • Flight behavior is more reliable when switching forms and game modes.
  • Chicken still does not grant full free flight.
  • Added a short safety window after morphing into a larger form to reduce instant wall/suffocation damage.
  • Ender Dragon morph is now protected from wall-collision style damage while flying.
  • Improved client animations, including smoother walk animation sync and fixed Bat flight animation.
  • First-person hand rendering now consistently uses your morph instead of falling back to the player hand.
  • Inventory and Creative inventory character preview now shows your current morph.

Rework Highlights

  • Full morph system redesign with smoother transitions.
  • Better multiplayer sync for morph state and transitions.
  • Stronger safety handling when an identity fails to load.
  • Expanded visuals for identity unlock and morph transitions.
  • Accurate hitbox and eye-height syncing for morphs.
  • Player skin morph variants supported.
  • New identity menu with search, filters, favorites, and live previews.

Classic Features Still Included

  • Unlock identities by defeating mobs.
  • Persistent unlocks and variants per player.
  • Morphs persist across death and relog.
  • Health scaling by identity.
  • Identity-based mob traits (flight, aquatic breathing, daylight behavior, and more).
  • AI reactions based on your active identity.
  • Soulbound item support.

External resources



Project members

Gaboouu

Owner

dark-ember

Member


Technical information

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ARR
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