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2.6.7 - 1.21.1

  • Attempt to fix Neoforge Server Crash due to Entities Ticking

2.6.6 - 1.21.1

  • Fixed a client crash when leaving a server due to a wrong registered sound id

2.6.5 - 1.21.1

  • Added ja_jp.json - Thanks Anpan715
  • changed the tornado texture (a bit brighter and some transparent parts) - Ty Slepykat
  • Fixed the rendering issue where you could see clouds through the tornado model
  • Added a small Heal Impact to the Waterball spell
  • Fixed Bubble Foam's Pushback Mechanism not working on players if a mob has the effect
  • Fixed Stone Flesh Effect Renderer not working on Mob-Entities
  • Added a small emerge animation for the ImpaleEffect Renderer

2.6.4 - 1.21.1

  • Fixed Stormdraft only damaging the first target it hit
  • Fixed the golems summoned stone spike renderer issue on neoforge

2.6.3 - 1.21.1

  • Fixed that the Summoned Earth Golem stops attacking other entities after it killed one
  • Fixed that the Summoned Earth Golem Spikes deal to fast multiple damage to a target
  • The Earth Golem can now move up 1 Block high to not get stuck behind
  • Now when the Earth Golem de-spawns a sound is played and dust & stone particles are spawned
  • There is now a small damage and knockback area around the Earth Golem when he is smashing the ground
  • Added a visual Status Effect Model renderer with an Animation for the Stone Flesh Status Effect
  • Also, if the player has 100% health, the player model is completely rendered with the dripstone-block texture
  • Also, I gave the BubbleFoam Status Effect a new visual animation and renderer!
  • Increased the Damage Window for the Stormdraft spell

2.6.2 - 1.21.1

Elemental Wizards Spell Expansion:

  • New Spell Choices for the Spell Tier's 2-4 for every Elemental Wizard Spell Book!
  • Earth: T2: Impale T3: Shattering Stones (Old LNE Spell) T4: Stone Golem
  • Impale: Impales a target with a sharp stone, blocking its movement and dealing damage to it.
  • Shattering Stones: Launch a stone that shatters on impact, sending fragments in all directions that cause bleeding wounds.
  • Stone Golem: Summons a Earth Golem, that smashes the ground and summons damaging spikes that deal damage and knock up on contact.
  • Water: T2: Waterballs T4: Tidal Wave
  • Waterballs: Shoots multiple water balls that deal {damage} damage.
  • Tidal Wave: Tidal Wave that travels back and forth and deals damage and knocks targets back.
  • Wind: T2: Twister T3: Windfield T4: Storm Draft
  • Twister: Launch a circling-moving whirlwind, that knock's back targets it hits and damages them.
  • Windfield: Calls a field of strong wind that deals damage and reduces movement speed.
  • Storm Draft: Channel bursts of high pressure air that deal damage and shortly stun enemies.
  • Huge thanks to Slepykat for the new Projectile- & Effect- and Entity Models <3 Fixes and Changes
  • Moved the LNE-Extra Spells to the LNE-Wizards Mod (Explosive Bubble & Aeroburst)
  • Improved the Tornado Model (by Slepykat)
  • Fixed some Missing Weapon Recipes
  • Internal Changes for some Spell Spawned Entities to improve their behaviour
  • Improved the Spell Textures for some of the existing Earth Wizard Spell Icons
  • Cleaned up the Code

2.6.1 - 1.21.1

  • Fix Neoforge not loading (Did not Register the Entity Attributes on NeoForge)
  • Fixed some model and particle renderer issues on NeoForge

2.6.0 - 1.21.1

Update to use Spell Engine 1.9.0

  • DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
  • The Elemental Wizard Spell Books now offer 3 spells only, to match other classes
  • Splash, Gust & Stone Throw are not in the Spell Book any longer, they're Weapon Spells for Wand's
  • Water Whip, Wind Cutter & Stone Spear are not in the Spell Book any longer, they're Weapon Spells for Stave's
  • The Elemental Staff, Avatar's Staff & Valkyrie Elementalist Staff can now choose between all three Elemental Staves Weapon Spells
  • Hydro Beam is no longer the Tier 4 Spell of the Water Wizard, it is now a Tier 3 choice with the Springwater Spell
  • Hydro Beam's Damage was nerfed and knockback buffed
  • New Tier 4 Water Wizard Spell: Healing Rain Cloud, a new Entity that is following the caster or the Ally with the lowest health.
  • The Healing Rain Cloud deals damage to targets and heals allies that are below the cloud entity standing in the rain
  • All Heal coefficients of Water Spells where slightly nerfed
  • The following spells where changed from Spell Cloud Entities to custom Entities: Terra Circle, Tornado, Earthquake
  • Earthquake and Terra Circle received some new renderers for better visuals
  • Enemies cant move through the Terra Circle Entities now
  • The Tornado Entity will now pull enemies in its center
  • The Tornado & Terra Circle can now be spawned at the targets location
  • I've added Spell Book Descriptions in the Spell Binding table
  • Already added some internal code, for future extra Spells
  • The Elemental Avatar Passive from the Avatar's Staff will now show in the tooltip which spell will trigger.

2.5.4 - 1.21.1

  • fix Stone Throw and Stone Spear not damaging Targets around correctly
  • Update to newest MRPG-Lib version

1.3.6 - 1.20.1

  • Add Amplifier Cap for Bubble Beam's Bubble Foam

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Fichte

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slepykat

Artist


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