2.6.7 - 1.21.1
- Attempt to fix Neoforge Server Crash due to Entities Ticking
2.6.6 - 1.21.1
- Fixed a client crash when leaving a server due to a wrong registered sound id
2.6.5 - 1.21.1
- Added ja_jp.json - Thanks Anpan715
- changed the tornado texture (a bit brighter and some transparent parts) - Ty Slepykat
- Fixed the rendering issue where you could see clouds through the tornado model
- Added a small Heal Impact to the Waterball spell
- Fixed Bubble Foam's Pushback Mechanism not working on players if a mob has the effect
- Fixed Stone Flesh Effect Renderer not working on Mob-Entities
- Added a small emerge animation for the ImpaleEffect Renderer
2.6.4 - 1.21.1
- Fixed Stormdraft only damaging the first target it hit
- Fixed the golems summoned stone spike renderer issue on neoforge
2.6.3 - 1.21.1
- Fixed that the Summoned Earth Golem stops attacking other entities after it killed one
- Fixed that the Summoned Earth Golem Spikes deal to fast multiple damage to a target
- The Earth Golem can now move up 1 Block high to not get stuck behind
- Now when the Earth Golem de-spawns a sound is played and dust & stone particles are spawned
- There is now a small damage and knockback area around the Earth Golem when he is smashing the ground
- Added a visual Status Effect Model renderer with an Animation for the Stone Flesh Status Effect
- Also, if the player has 100% health, the player model is completely rendered with the dripstone-block texture
- Also, I gave the BubbleFoam Status Effect a new visual animation and renderer!
- Increased the Damage Window for the Stormdraft spell
2.6.2 - 1.21.1
Elemental Wizards Spell Expansion:
- New Spell Choices for the Spell Tier's 2-4 for every Elemental Wizard Spell Book!
- Earth: T2: Impale T3: Shattering Stones (Old LNE Spell) T4: Stone Golem
- Impale: Impales a target with a sharp stone, blocking its movement and dealing damage to it.
- Shattering Stones: Launch a stone that shatters on impact, sending fragments in all directions that cause bleeding wounds.
- Stone Golem: Summons a Earth Golem, that smashes the ground and summons damaging spikes that deal damage and knock up on contact.
- Water: T2: Waterballs T4: Tidal Wave
- Waterballs: Shoots multiple water balls that deal {damage} damage.
- Tidal Wave: Tidal Wave that travels back and forth and deals damage and knocks targets back.
- Wind: T2: Twister T3: Windfield T4: Storm Draft
- Twister: Launch a circling-moving whirlwind, that knock's back targets it hits and damages them.
- Windfield: Calls a field of strong wind that deals damage and reduces movement speed.
- Storm Draft: Channel bursts of high pressure air that deal damage and shortly stun enemies.
- Huge thanks to Slepykat for the new Projectile- & Effect- and Entity Models <3 Fixes and Changes
- Moved the LNE-Extra Spells to the LNE-Wizards Mod (Explosive Bubble & Aeroburst)
- Improved the Tornado Model (by Slepykat)
- Fixed some Missing Weapon Recipes
- Internal Changes for some Spell Spawned Entities to improve their behaviour
- Improved the Spell Textures for some of the existing Earth Wizard Spell Icons
- Cleaned up the Code
2.6.1 - 1.21.1
- Fix Neoforge not loading (Did not Register the Entity Attributes on NeoForge)
- Fixed some model and particle renderer issues on NeoForge
2.6.0 - 1.21.1
Update to use Spell Engine 1.9.0
- DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
- The Elemental Wizard Spell Books now offer 3 spells only, to match other classes
- Splash, Gust & Stone Throw are not in the Spell Book any longer, they're Weapon Spells for Wand's
- Water Whip, Wind Cutter & Stone Spear are not in the Spell Book any longer, they're Weapon Spells for Stave's
- The Elemental Staff, Avatar's Staff & Valkyrie Elementalist Staff can now choose between all three Elemental Staves Weapon Spells
- Hydro Beam is no longer the Tier 4 Spell of the Water Wizard, it is now a Tier 3 choice with the Springwater Spell
- Hydro Beam's Damage was nerfed and knockback buffed
- New Tier 4 Water Wizard Spell: Healing Rain Cloud, a new Entity that is following the caster or the Ally with the lowest health.
- The Healing Rain Cloud deals damage to targets and heals allies that are below the cloud entity standing in the rain
- All Heal coefficients of Water Spells where slightly nerfed
- The following spells where changed from Spell Cloud Entities to custom Entities: Terra Circle, Tornado, Earthquake
- Earthquake and Terra Circle received some new renderers for better visuals
- Enemies cant move through the Terra Circle Entities now
- The Tornado Entity will now pull enemies in its center
- The Tornado & Terra Circle can now be spawned at the targets location
- I've added Spell Book Descriptions in the Spell Binding table
- Already added some internal code, for future extra Spells
- The Elemental Avatar Passive from the Avatar's Staff will now show in the tooltip which spell will trigger.
2.5.4 - 1.21.1
- fix Stone Throw and Stone Spear not damaging Targets around correctly
- Update to newest MRPG-Lib version
1.3.6 - 1.20.1
- Add Amplifier Cap for Bubble Beam's Bubble Foam



