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Create

Create

Mod

Aesthetic Technology that empowers the Player

Client and server DecorationTechnologyUtility

1.88M downloads
2,164 followers
Created2 years ago
Updateda month ago

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0.5.1j

  • Restored compatibility with NeoForge on 1.20.1 (fixed crash when breaking funnels)
  • Fixed portable storage interface not always connecting on assembly
  • Fixed crash when train loads in with an invalid position in its save data (IThundxr)
  • Fixed crash when recipes contain invalid fluid ingredients (IThundxr)
  • Fixed crash when fluid tanks spawn as part of a generated structure

Changes

1.20.1:

  • Minimum required forge version is now 47.1.43
  • Added missing load conditions for some of the compatibility recipes (IThundxr)
  • Vaults and tanks no longer place in bulk when a symmetry wand is active
  • Fixed a memory leak in funnels and observers (IThundxr)

1.18 and above:

  • Fixed deployers not replacing replaceable blocks like water (IThundxr)
  • Fixed IC2 compatibility recipes crashing the game
  • Fixed moving single-tile tanks and vaults leading to crashes
  • Fixed negative values displayed on kinetic generator goggle overlay
  • Fixed items in ponder being culled incorrectly (IThundxr)
  • Prevent basins from endlessly queuing up particle information when no players are near
  • Fixed some containers not limiting stack sizes when inserted into by mods like AE2
  • Addressed a bunch of item duplication and schematic printing issues
  • Fixed elevator doors not always updating their collision shape (EliteTK)
  • Fixed an issue with the flywheel version dependency introduced by Patch G

Changes

1.20.1:

  • Fixed Creative Tab randomly missing items when addons are installed (IThundxr)
  • Layered ore stones now generate with more shape variation (KdotJPG)
  • Conductor hat positioning is now data driven and can now be introduced and customised by other mods (GizmoTheMoonPig)
  • Remove outdated and erroring compatibility recipes for other mods
  • Added back the "Item Group" attribute filter option (HateMeLikeAPro)
  • Fixed potato cannon not dropping xp and not applying enchantments correctly (Blazified)
  • Added block tag for blocks supposed to be treated like mangrove roots by a Mechanical Saw (jodlodi)
  • Fixed Honey Buckets & Chocolate Buckets not showing up in creative tabs (IThundxr)
  • Fixed Display links not writing to signs (HDR)
  • Fixed Schematic preview not disappearing when item is taken out of the hotbar (IThundxr)
  • Fixed hidden and invalid items being added to the creative mode search tab

1.19 and above:

  • Community-submitted compatibility recipes for "Good Ending", "Forbidden Arcanus", "Quark" (attackeight)
  • Fixed powered display link not lighting up its indicator

1.18 and above:

  • New and updated translations from CrowdIn
  • Fixed Elevator cabins loading in at y=0 instead of their previous location
  • Fixed schematic renderers not correctly being invalidated on resource reloads (IThundxr)
  • Fixed Tiled Glass not requiring Silk Touch to harvest (kkempfer)
  • Item and fluid storage on contraptions is now sorted from bottom to top (Moon-404)
  • Item Vaults and Fluid Tanks will now try to remain in the same grouping after being assembled and disassembled by a contraption
  • Fixed modded signs getting wiped when moved by contraption or printed in a schematic
  • Added schematic compatibility for the mod "framed blocks"
  • Fixed redstone-locked smart chutes scanning inventories for extractable items
  • Fixed some Display Link integrations updating even while the link is redstone-locked
  • Seated Players now sync their camera rotation to the movement of the contraption (opt-out via config)
  • Mechanical Rollers can no longer destroy end portal blocks (yoshiquest)
  • Fixed Schematic position editor opening both on player and host player instance during LAN games
  • Fixed Automated Brewing integration for some of the potions of other mods (VoidLeech)
  • Fixed Deployers placing blocks too close to themselves in some cases
  • Fixed CC:Tweaked train schedule integration (AstralJaeger)
  • Added support for TFC wood types on water wheels (Xelbayria)
  • Added config for allowing stabilised bearing contraptions for non-rotating contraptions (cshcrafter)
  • Improved handling of custom basin blocks for addons
  • Schematicannons no longer consume additional gunpowder items until the previous item is depleted
  • Condensed Schematicannon fuel config to a single shots-per-gunpowder value
  • Schematicannons can now take gunpowder from adjacent inventories if necessary
  • Fixed a typo in the ponder scene about mechanical bearings
  • Fixed crash when bracketed blocks are assigned arbitrary blocks via command (IThundxr)
  • Fixed moss carpet not assembling to contraptions correctly (IThundxr)
  • Fixed train acceleration edge case at low speed settings
  • Reactivate Dynamic Trees Compatibility
  • Fixed incorrect normals on Flywheel model
  • Fixed incorrect normals on Crushing Wheel model
  • Fixed Vertical belts accepting inserted items from hoppers and such
  • Mechanical Arms no longer pretend to be able to extract from crushing wheels (insert only) (IThundxr)
  • Minor performance tweaks throughout the codebase (Qther)
  • Fixed Potion buckets from Tinkers Construct not interacting correctly with drains and spouts
  • Fixed step sounds no longer playing on moving contraptions (IThundxr)
  • Fixed basin inventory pretending to accept full stacks when empty
  • Fixed basin spout outputs getting voided when targeting another basin
  • Fixed basin spout outputs not working when targeting a basin with a recipe filter
  • Fixed crash with JEI when a modded crafting recipe has an inconsistent ingredient list
  • Fixed concurrency issues with the registration of stress impact values for addons (ByThePowerOfScience)
  • Partially filled water cauldrons can no longer be drained by fluid pipes
  • Fixed andesite funnels dropping full stacks when used in a moving contraption (cshcrafter)
  • Backtanks now properly keep track of item capability data in their placed block (WARNING: Backtanks placed in world during updating will lose enchantments!)
  • Backtanks no longer ask for an unobtainable item when placed with a Schematicannon
  • Goggles function in any curio slot (when tagged accordingly through pack customisation) (littlej541)
  • Threshold Switch now properly reads storage contents from SophisticatedStorage and FunctionalStorage
  • Performance improvements for item rendering on belts and co. (drouarb)
  • Encasing blocks now plays a placing sound (NotSoEpic)
  • Change from item to tag ingredients in sturdy sheet recipe (attackeight)
  • Glue entities no longer run entity ticks (IThundxr)
  • Fixed inconsitent positioning and rotation of stabilised bearing contraptions (techno-sam)
  • Fence Gates can now be interacted with on moving contraptions (attackeight)
  • Added Gilded Blackstone Crushing (attackeight)
  • Fixed removal via wrench not respecting chunk protection (attackeight)
  • Lava diving with the backtank now works together with other fire-proof armor items (attackeight)
  • Fixed blocks in debug world type not loading correctly (IThundxr)
  • Fixed warped and crimson water wheels catching fire (IThundxr)
  • Fixed filters on match-data not matching data (VoidLeech)
  • Ponder key can now be re-bound (attackeight)
  • "_manual_only" recipe name suffix now also works for Deploying and Smelting recipes (attackeight)
  • Fixed Schematicannon requesting tall grass and fern blocks (IThundxr)
  • Fixed Schematicannon requirement for farmers delight rich soil (IThundxr)
  • Respect 'eternal' modifier from Forbidden and Arcanus in Deployer Recipes (attackeight)
  • Fixed copycat step placement assist
  • Fixed changing bogey styles not updating the block properly (IThundxr)
  • Tracks can now be placed over flowers (IThundxr)
  • Funnels inserting into vaults no longer poll the inventory until it changes (Jensen)
  • Added a compacting recipe for ice (attackeight)
  • Community-submitted compatibility recipes for "IC2", "Oreganized", "Galosphere", "HexCasting", "The Vault", "Nether's Exoticism", "Elementary Ores", "Infernal Expansion", "Ice and Fire Dragons", "Ex Nihilo: Sequentia", "Regions Unexplored", "The Aether", "Haunted Harvest", "Vampirism", "Environmental" (attackeight)
  • Sugar cane no longer causes adjacent trees to be cut by mechanical saws (NerdsOfAFeather)
  • Addons can now change the displayed icon in goggle overlay tooltips
  • Fixed creepers getting angry at deployers again (IThundxr)
  • Vertical Gearboxes can now be crafted directly (attackeight)
  • Fixed value name collision in schematic configs (IThundxr)
  • Mechanical roller now accounts for custom tracks from addons (IThundxr)
  • Fixed issues with the goggle tooltip due to incompatibility with other mods affecting tooltip formatting
  • Added sounds for the Spout (Starlotte)
  • Added sounds for the Clipboard GUI (Starlotte)
  • Fixed chromatic compound (legacy feature) not working with new world height (IThundxr)
  • Addressed various memory leaks (homok43)
  • Fixed an inconsistent range difference of the Hose Pulley modes (drwoops)
  • Fixed assembly-mode train stations placing a new block when previously removed (cakeGit)
  • Fixed various item duplication bugs
  • Make automated brewing of modded potions use the same fluid amount as vanilla recipes (VoidLeech)
  • "A New Gauge" Advancement now triggers for any track item tagged create:tracks (IThundxr)
  • Fixed Schematic previews resetting position when switching to other schematics in hotbar (cakeGit)
  • Fixed Deployers placing rails using a schematic not triggering advancements (cakeGit)
  • Fixed Display Boards updating instantly only at 256rpm Clockwise, not CCW
  • Fixed Pulley ropes able to break unbreakable blocks
  • Fixed Create's Copper Block Registries concealing error reports in unrelated crashes
  • Glass Panes can no longer be placed into copycat panels (use glass blocks instead)
  • Fixed incorrect range documented in the redstone link ponder scene
  • Fixed Create menu button disappearing after switching languages
  • Fixed Depot accepting item stacks with invalid amounts
  • Fixed filter slots containing enchantment and attribute data of filter items

Changes

  • 1.20: Fixed crash on launch when Optifine is installed
  • Fixed pipe-based cobblestone generation not working correctly
  • Fixed vertical threshold switches and smart observers outputting redstone signal from incorrect sides
  • Added #create:blaze_burner_capturable entity type tag
  • Misc. blocks tagged as #create:wrenchable can no longer be picked up with a wrench unless the player is sneaking
  • Fixed Analog Levers not rendering their redstone indicator
  • Fixed Schematics failing to load when containing items with sensitive nbt
  • Fixed Turntable handler causing a crash during world shutdown
  • Fixed items in some locations no longer getting processed by fans since previous patch
  • Fixed smart observer using wrong bottom texture
  • Fixed stretched textures on stress- and speedometers' block models
  • Toolbox hotbar slot sprites now use the revised brass palette from 0.5.1
  • Added /create debuginfo command (TropheusJ)
  • New localisation updates from Crowdin
  • Implemented various performance measures
    • Contents of a filter are no longer read from item nbt each time a stack is tested
    • MovementContext for contraption actors now caches the filter from their corresponding BlockEntity
    • Trains check their distance before running full collision tests
    • Trains can no longer collide when on separate track networks
    • Optimised train navigation and pathfinding (Timo van Veen)
  • Addons can now more easily register custom fan processing types
  • Added tags to allow controlling which blocks and fluids act as catalysts for certain fan processing types
  • Fixed unlit campfires providing boiler heat
  • Fixed crash when applying trapdoors to copycat panels
  • Added tag to prevent specific vanilla recipe types from integrating with create
  • Rollers no longer break blocks adjacent to blocks tagged #minecraft:portals
  • Added safety checks for active rollers passing through a portal
  • Fixed rollers in fill mode consuming blocks from a train without placing any
  • Changed lava diving advancement from hidden to challenge, as it is an actual intended player ability since 0.5.1
  • Changed title of speed controller advancement
  • Funnels, Chutes and other Create components should now perform a little better when used with large vaults
  • Added support of other packet size optimisation mods: connectivity and Packet Fixer (KostromDan)
  • Spectators can no longer interact with Super Glue and Valve Handles (attackeight)
  • Fixed Elevator Contraptions sometimes powering multiple contacts upon arrival (laxadeR)
  • Fixed Deployers not able to interact with blocks using block-like items (NovaStarter)
  • Integrate new modded wood types with create: Environmental, Atmospheric, Infernal Expansion, Good Ending, Biome Makeover (Tempystral)
  • Addons can now specify custom behaviour when pipe fluids collide (Notenoughmail)
  • Localisation updates from CrowdIn
  • 1.19, 1.20: Trains can now travel to the Aether
  • 1.20: Fixed some blocks incorrectly treated as non solid
  • 1.20: Fixed crash when other mods query creative tabs server side
  • 1.20: Integrate new vanilla wood types with create (attackeight)
  • 1.20 (Flywheel): Fixed compatibility with Starlight
  • 1.20 (Flywheel): Fixed compatibility with Embeddium

Create 0.5.1d

  • Fixed crash when colliding with mechanical belts on recent forge versions

Create 0.5.1c

Changes

  • Now using Flywheel 0.6.9
  • New translations from Crowdin
  • Added the entity type tag #create:ignore_seat
  • Added a config option to prevent hostile mobs from getting picked up by seats
  • Potato cannons can no longer plant crops on the side of farmland
  • Fixed Mechanical rollers consuming filter items despite not supporting them
  • Fixed brass tunnels not refunding previous filter items when changed
  • Fixed catalyst ingredients getting consumed in the basin
  • Fixed Smart observers not activated by funnels when facing up or down
  • Fixed custom sequenced assembly recipes conflicting when starting with a filling step
  • Fixed item slots of powered and unpowered redstone link models not matching in size
  • Fixed custom fluids not rendering fog underwater
  • Fixed improved diving helmet vision applied without it being equipped
  • Fixed incompatibility with Supplementaries
  • Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
  • Updates to the Bogey API (rabbitminers)
  • Separated config options for placing fluid blocks with Create (attackeight)
  • Optimisations to some of Create's vector math shortcuts (Timo van Veen)
  • Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
  • Addressed a number of memory leaks and server crashes

External resources



Project members

simibubi

Owner


Technical information

License
MIT
Client side
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Server side
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Project ID
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