Added support for TFC wood types on water wheels (Xelbayria)
Added config for allowing stabilised bearing contraptions for non-rotating contraptions (cshcrafter)
Improved handling of custom basin blocks for addons
Schematicannons no longer consume additional gunpowder items until the previous item is depleted
Condensed Schematicannon fuel config to a single shots-per-gunpowder value
Schematicannons can now take gunpowder from adjacent inventories if necessary
Fixed a typo in the ponder scene about mechanical bearings
Fixed crash when bracketed blocks are assigned arbitrary blocks via command (IThundxr)
Fixed moss carpet not assembling to contraptions correctly (IThundxr)
Fixed train acceleration edge case at low speed settings
Reactivate Dynamic Trees Compatibility
Fixed incorrect normals on Flywheel model
Fixed incorrect normals on Crushing Wheel model
Fixed Vertical belts accepting inserted items from hoppers and such
Mechanical Arms no longer pretend to be able to extract from crushing wheels (insert only) (IThundxr)
Minor performance tweaks throughout the codebase (Qther)
Fixed Potion buckets from Tinkers Construct not interacting correctly with drains and spouts
Fixed step sounds no longer playing on moving contraptions (IThundxr)
Fixed basin inventory pretending to accept full stacks when empty
Fixed basin spout outputs getting voided when targeting another basin
Fixed basin spout outputs not working when targeting a basin with a recipe filter
Fixed crash with JEI when a modded crafting recipe has an inconsistent ingredient list
Fixed concurrency issues with the registration of stress impact values for addons (ByThePowerOfScience)
Partially filled water cauldrons can no longer be drained by fluid pipes
Fixed andesite funnels dropping full stacks when used in a moving contraption (cshcrafter)
Backtanks now properly keep track of item capability data in their placed block (WARNING: Backtanks placed in world during updating will lose enchantments!)
Backtanks no longer ask for an unobtainable item when placed with a Schematicannon
Goggles function in any curio slot (when tagged accordingly through pack customisation) (littlej541)
Threshold Switch now properly reads storage contents from SophisticatedStorage and FunctionalStorage
Performance improvements for item rendering on belts and co. (drouarb)
Encasing blocks now plays a placing sound (NotSoEpic)
Change from item to tag ingredients in sturdy sheet recipe (attackeight)
Glue entities no longer run entity ticks (IThundxr)
Fixed inconsitent positioning and rotation of stabilised bearing contraptions (techno-sam)
Fence Gates can now be interacted with on moving contraptions (attackeight)
Added Gilded Blackstone Crushing (attackeight)
Fixed removal via wrench not respecting chunk protection (attackeight)
Lava diving with the backtank now works together with other fire-proof armor items (attackeight)
Fixed blocks in debug world type not loading correctly (IThundxr)
Fixed warped and crimson water wheels catching fire (IThundxr)
Fixed filters on match-data not matching data (VoidLeech)
Ponder key can now be re-bound (attackeight)
"_manual_only" recipe name suffix now also works for Deploying and Smelting recipes (attackeight)
Fixed Schematicannon requesting tall grass and fern blocks (IThundxr)
Fixed Schematicannon requirement for farmers delight rich soil (IThundxr)
Respect 'eternal' modifier from Forbidden and Arcanus in Deployer Recipes (attackeight)
Fixed copycat step placement assist
Fixed changing bogey styles not updating the block properly (IThundxr)
Tracks can now be placed over flowers (IThundxr)
Funnels inserting into vaults no longer poll the inventory until it changes (Jensen)
Added a compacting recipe for ice (attackeight)
Community-submitted compatibility recipes for "IC2", "Oreganized", "Galosphere", "HexCasting", "The Vault", "Nether's Exoticism", "Elementary Ores", "Infernal Expansion", "Ice and Fire Dragons", "Ex Nihilo: Sequentia", "Regions Unexplored", "The Aether", "Haunted Harvest", "Vampirism", "Environmental" (attackeight)
Sugar cane no longer causes adjacent trees to be cut by mechanical saws (NerdsOfAFeather)
Addons can now change the displayed icon in goggle overlay tooltips
Fixed creepers getting angry at deployers again (IThundxr)
Vertical Gearboxes can now be crafted directly (attackeight)
Fixed value name collision in schematic configs (IThundxr)
Mechanical roller now accounts for custom tracks from addons (IThundxr)
Fixed issues with the goggle tooltip due to incompatibility with other mods affecting tooltip formatting
Added sounds for the Spout (Starlotte)
Added sounds for the Clipboard GUI (Starlotte)
Fixed chromatic compound (legacy feature) not working with new world height (IThundxr)
Addressed various memory leaks (homok43)
Fixed an inconsistent range difference of the Hose Pulley modes (drwoops)
Fixed assembly-mode train stations placing a new block when previously removed (cakeGit)
Fixed various item duplication bugs
Make automated brewing of modded potions use the same fluid amount as vanilla recipes (VoidLeech)
"A New Gauge" Advancement now triggers for any track item tagged create:tracks (IThundxr)
Fixed Schematic previews resetting position when switching to other schematics in hotbar (cakeGit)
Fixed Deployers placing rails using a schematic not triggering advancements (cakeGit)
Fixed Display Boards updating instantly only at 256rpm Clockwise, not CCW
Fixed Pulley ropes able to break unbreakable blocks
Overhauled models and textures of Andesite & Brass components (Kryppers)
Reworked textures of coloured blocks such as seats and sails (dani)
New filter sprites (vectorwing)
Valve handles can now be used to precisely turn mechanical bearings by a set angle
Pulley ropes are now climbable
Lowered hitbox of seats for improved traversability inside contraptions
Improved safety for players standing on vertically moving contraptions
Pulley contraptions will now make an effort to place remote players at y values sensible to the client
Fixed seated entities on rotating contraptions not rendering at the correct location
Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
Minecart contraptions no longer visually jump to a location when stalled
Mechanical bearings now snap to a rounded angle when stopped
Contraption storage now accepts more chests and barrels from other mods
Players can now open chests and barrels on assembled contraptions
Mechanical Pumps no longer reverse direction based on kinetic input
Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
Substantially increased speed of visual flow propagation inside pipe networks
Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
Multiple pulleys can now attach to contraptions in a synchronised group
Display Boards now update text instantaneously at high input rpm
Diving helmets now always grant aqua affinity
Diving helmets can no longer be enchanted with aqua affinity
Water wheel fins are no longer directional
Water wheels now only have one speed level
Water wheels can now take the appearance of any reasonably implemented wood type
Added sided door control options to elevator contact and train station UI
Liquid can no longer spread perpendicularly on top of water wheels
Overhauled UX of scroll values and item filtering
Filtered item extraction can now be configured to pull "up to x items" per operation
Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
Boiler status now highlights information about water flow when insufficient
The majority of in-world options no longer require a wrench
Fixed fluid container items getting returned twice in basin processing (1.19)
Chutes can now be encased in Industrial Iron Blocks
Chutes are now less prone to resetting shape when moved or rotated
Moved metal block variants to Building Blocks tab
Changed stonecutting ingredient of metal block variants from sheet to ingot
Base stone blocks can now be stonecut back from their cut variants
Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
Fixed funnels losing filters when changing between types
New randomised textures for natural palette stone types (Kryppers)
Readjusted palette stone generation to use taller layers
World generation now places fewer stone type veins by default
Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
Filter items now filter for their own item type if left empty
Valve handles no longer create stress config entries for each dyed variant
Place near initial angle mode on bearings now has a smaller interval considered 'near'
Players can now take items from saws via right-click
Item Drains now accept dropped items as input
Train track placement overlay now explicitly mentions the ctrl key
Fixed Mechanical Saws not rendering as animated when using rubidium
Fixed a ui element of the Station Screen rendering behind the background
Belts printed instantly or via cannon now retain the correct type of casing
Scheduled trains no longer slow down for slight ascends/descents on a straight track
Fixed saplings and other non-collidables sticking to chassis or super glue
Encased Fluid Pipes no longer z-fight on open pipe faces
Valve handles now turn twice as quickly
Bearings no longer have the angle-indicating nook on their block
Depot hitbox is now a simple cuboid
Fixed belts encased with andesite briefly showing brass textures
Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
Fixed Attribute Filters saving the name tag preview item in their data
Filters and Schedules can now be reset via crafting
Renamed Sails to Windmill Sails
Crushing gold ore now yields more experience nuggets
Fixed valve pipes sometimes not rotating their indicator fully
Horizontal, encased belts now render a support structure when solid blocks are above them
Added placement assist for mechanical drills, saws and deployers
Mechanical Belts can now be waterlogged
Depots and Ejectors can now be Waterlogged
Chutes and Funnels can now be Waterlogged
Fixed upright mechanical saws only able to be oriented in two directions
Deployers now have their filter slot on the side of the block
Deployers can now be rotated by wrenching them near the edge of the front face
Deployers now set filters on blocks only by targeting any location on a correct side
Fixed Schematics loaded for deployer printing not rotating block entity contents
Added tripwire to #movable_empty_collider
Renamed Stockpile Switch to Threshold Switch
Renamed Content Observer to Smart Observer
Smart observer and threshold switch can now be oriented to face blocks above or below them
Smart observer will now also emit redstone when the block in front of it matches its filter
Fixed non-vanilla signs not accepted as valid display targets
Brass tunnels with no distribution behaviour no longer show the mode switcher
Used more contrasting colours for diode and tunnel value inputs
Fixed crash when hose pulley cannot find reference fluid for infinite draining
Clipboards can now be used to transfer settings between blocks
Clipboards can now be used to manually write to Display Boards and Nixie Tubes
Clipboards can now be used as Material Checklists in the Schematicannon
Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
Fixed ponder overlay text rendering with wonky pixels
Added a ponder category for recently added/changed blocks
Renamed Filter to List Filter
Deployers can now apply filters to a Redstone link with less required precision
Bezier track segments now render with a slight angle to reduce z-fighting
Fixed offset shaft rotation on encased large cogwheels
Fixed Smart Fluid Pipe not dropping filter when broken
Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
Schematicannons can no longer print mobs
Fixed item frames not requiring an exact nbt match for printed contents
Players can now sneak while using exp nuggets to only consume one item at a time
Major internal restructuring of java packages
Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
Added Config entry for brass tunnel distribution cooldown (Walle123)
API for custom bogey & track types (Rabbitminers, techno-sam)
Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
Added rotate and mirror methods to Fluid Pipes (xieve)
Chocolate & Honey fluid fog distance is now configurable (radimous)
Added a TrackGraph merge event (DaComputerNerd717)
Fixed players dismounting when trains get assembled (Equinoxxe)