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Create Big Cannons 5.5.1

Changelog

Create Big Cannons 5.5.1. A few critical fixes for 5.5.0 as well as some code changes.

Added:

  • Added version checks for compat mods
  • [Development] Added ability to get big cannon projectile from all big cannon projectile item stacks

Changed:

  • Optimized entity bounds for big cannons and autocannons to optimize lighting
  • Changed impact explosion queueing to better allow compatibility with Valkyrien Skies
  • All Autocannon Recoil Springs on an autocannon now play the firing animation
    • Format for storing Autocannon Recoil Spring positions has changed, reassemble autocannons to fix any issues
  • Registered custom shaders properly so that Create Big Cannons shaders don't cause logspam on crash

Fixed:

  • Fixed Trinkets compat crashing
  • Fixed gas mask overlay rendering as solid color when holding Just Enough Guns firearm
  • Fixed entity culling for big cannons and autocannons
  • Fixed entity lighting
  • Fixed contraption vector transforms
  • Fixed big cannon projectiles spawning too far from barrel
  • Fixed autocannon assembly shooting projectiles the wrong way
    • Added assembly failure message
  • Fixed Fluid Shell item filling
  • Fixed tracer not rendering for Drop Mortar Shell
  • Fixed initial projectile chunkloading breaking Valkyrien Skies Quick-Firing Breeches
  • Fixed illegal autocannon connections on creative block placement
  • Fixed cannon casting connecting blocks that shouldn't connect

Files

createbigcannons-5.5.1+mc.1.18.2-fabric.jar(5.1 MiB) Primary Download

External resources



Project members

realRobotix

Owner


Technical information

Client side
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Server side
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Project ID
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