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Create Big Cannons 5.11.2, with more fixes.

Changed:

  • Loosened optional Curios and Trinkets requirements
  • Changed Block Armor Inspection Tool texture
  • Made Block Armor Inspection Tool obtainable in Survival

Fixed:

  • [1.20.1] Fixed nethersteel and steel screw breech max stress not having been increased in v5.11.1 (8->10 and 6->8) (but for real)

Create Big Cannons 5.11.1, coming with fixes for the initial v5.11 release.

Fixed:

  • [1.20.1] Fixed nethersteel and steel screw breech max stress not having been increased in v5.11.0 (8->10 and 6->8)
  • [1.21.1] Fixed splinter particles crashing game
  • [1.21.1] Fixed crash with Accessories
  • [1.21.1] Fixed Curios not supporting gas mask on head slot

Create Big Cannons 5.11.0, now supporting Create v6.0.9 on NeoForge 1.21.1 and Create v6.0.8 on Forge and Fabric 1.20.1.
You will need to update Ritchie's Projectile Library to v2.1.2 on 1.21.1.

Added:

  • Added view transparency config for molten metal fluids
  • Added ability to top up cannon cast fluids in Creative
  • Added bronze and steel ingots and blocks (yes, after over 3 years)
  • Added ability to combine different propellant types
    • By default, big cartridges must come before powder charges
  • Added Inertia Fuze and Delayed Inertia Fuze

Changed:

  • [1.21.1] Updated Ritchie's Projectile Library dependency to v2.1.2.
  • Changed cannon drill bit texture
  • Changed how cast iron is made; compacting now requires coal or charcoal
  • Big cannon propellant compatibility data pack format different; maximum_amount => maximum_amount_ahead
    • Now based on maximum amount of propellant of block type ahead from first block type of file
  • Increased nethersteel screw breech max stress to 10 charges
  • Increased steel screw breech max stress to 8 charges
  • Changed Impact Fuze and Delayed Impact Fuze trigger condition
    • They now do not trigger if the projectile is destroyed on impact or if they bounce/ricochet
  • Updated block armor compatibility for Copycats+ v3.0
  • Updated FramedBlocks compatibility for FramedBlocks 10.5
  • Create Big Cannons should be playable with Create v6.0.7.
  • [Developers, NeoForge] CBCNeoForgeRegisterEvent has been removed in favor of accessing CBC registries via RegisterEvent.

Fixed:

  • Fixed positioning of Creative Autocannon Ammo Container screen text
  • Fixed display and attack stats of ram rod and worm items
  • Fixed default stress values for CBC not registering
  • Fixed fluid shell tooltip when potions contained
  • Fixed cannon drill model pipe UVs
  • Fixed incomplete autocannon block waterlogged state on completion
  • Fixed autocannon not syncing creative connections
  • Fixed incorrect top-bottom cannon cast merger fluid capacity
  • Fixed cannon builder assembly and layering collision
  • Fixed white seat flickering when changing autocannon seating when Flywheel is on
  • Fixed tracer spacing of regular Autocannon Ammo Container
  • Fixed upside-down cannon mount rendering with Flywheel
  • Fixed turning cannon carriage wheels when turning autocannon
  • Fixed positioning of player after dismounting autocannon on cannon carriage
  • Fixed missing FramedBlocks block armor properties compatibilities
  • Fixed honey bucket and chocolate buckets not showing up in creative tab
  • Fixed melting basin ponder category and pump orientation
  • Fixed sliding breech and quick-firing breech breechblock rendering
  • Fixed cannon cast error fluid name display
  • Fixed creative autocannon ammo container screen display title when accessed in block form
  • Fixed dispenser behavior of molten metals

Fixes:

  • Fixed empty casing duplication glitch present in autocannons
  • [Valkyrien Skies] Fixed cannon firing breaking ship ticking

Fixes:

  • Fixed dedicated server crashing due to loading clientside code
  • Fixed fuzed big cannon shells rendering with black fuze when Flywheel is off
  • Fixed projectiles fired along the z+ axis being visually distorted

Create Big Cannons 5.10.0, now supporting Create v6.0.8 on Forge 1.20.1 and Fabric 1.20.1.

Changes:

  • Updated Chinese (Simplified) (zh_cn) translation courtesy of Yizhouuu Fixes:
  • Fixed various block entities' safe data and schematic requirements
  • Fixed shrapnel block damage

Create Big Cannons 5.9.1, now supporting Create v6.0.6 on Forge 1.20.1.

Changes:

  • block_hit_effects files have changed format
    • now only accept impact_particles and deflect_particles lists
    • particles formatted in JSON rather than command string
  • Very old CBC objects will no longer be supported.

Fixes:

  • Fixed gold sheet tag and dependent recipes
  • Fixed wrong id on nitropowder milling recipe

Create Big Cannons 5.8.2. Comes with a few fixes, mainly for missing functionality.

Added:

  • Added direct item input to Fixed Cannon Mount and Cannon Mount Extension
    • Also added direct item input to Yaw Controller
  • Added Mechanical Arm support to Cannon Mount Extension
    • Also added Mechanical Arm support to Yaw Controller
  • Added cannon contraption info tooltip to Fixed Cannon Mount
  • Added tooltip to Fixed Cannon Mount Changed:
  • Improved placement of Cannon Mount Extension to prioritize adjacent Cannon Mounts Fixed:
  • Fixed Creative Autocannon Ammo Containers being able to be filled using Deployers

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realRobotix

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