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Beta 3

Changelog

  • Fix an issue that causes block entities to render incorrectly
  • 'Simple' fog now uses depth information to calculate light shafts (effect known as 'godrays' in other shaders)
  • Raytraced fog also uses this now when outside the shadow range
  • Vastly improved stability of fog upscaler
  • Improved quality of ambient lighting
  • Added subtle galaxies in the night sky
  • Tweaks to cloud shape, water waves, and many more

Files

Reverie Beta v0.8.zip(3.48 MiB) Primary Download

External resources



Project members

TheCMK

Owner


Technical information

License
ARR
Project ID
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