SPBR Shulker's PBR
A renewed textures pack based on VNR,which in order to provide Physical properties and parallax details for vanilla 16x textures.
---SPBR-20---

PBR:

Parallax:

Sub-Surface Scattering:

3D Model:


How to configure your shader to get the best visuals of SPBR:
First, you need to check that if your shader support LabPBR & Parallax.
Here are some verified shaders:
- 1.iterationRP
- 2.BSL
- 3.Complementary
- 4.PTGI GFME
- 5.Bliss
- 6.Photon
- 7.Astralex
- 8.Kappa
- 9.Nostalgia
- 10.Sundial
Second, check the shader settings and make sure you have turned LabPBR & Parallax support on.
Then, if your shader have functions below, turn it on to get better visuals:
- Voxel Parallax
- Generate normal by parallax
- SSPT or PT support
- Emission
- Sub-Surface Scattering (SSS)
- Disable hardcoded Emission,Light source(PT/SSPT),SSS
- If you are using PTGI or PTGI GFME, remember turn on the FULL_RT_REFLECTION
SPBR OFFICIAL PATCH PACKS:
GlowingOre

GrassParallax

Mirror

BlockEmission

RGBRedstone

DisableGlowingEye

LegacyCompatibility

SPBR is based on VNR
SPBR OFFICIALLY RELEASED ON MODRINTH IN 240614
External resources
Featured versions
See allProject members

NyaShulker
Owner
Technical information
License
GPL-3.0-or-later
Project ID

