Changelog
This took quite a while to get my head around.
Finally i added LabPBR shader support via specular maps.
I used LabPBR Material Standard as a preset for the specular maps and build on it.
The actual values used - if someone is interested - can be found here.
// Note that it highly depends on the shader and their LabPBR settings
Currently specular maps are supported for all textures with 4 variants.
Added:
- LabPBR Shader support
// for all existing "4 variants"
Updated:
- Alex's Caves
// 4 variants + LabPBR - Botania
// 4 variants + LabPBR - Create
// LabPBR
Fixed:
- Wrong files path for copper models
// changed data structure - RP won't load due to unsupported characters in filename
// removed filename colors
Files
RAYs_3D_Rails_v3.0.zip(1.25 MiB) Primary Download


