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Colors

  • added OBSIDIAN named color that evaluates to #3F0A45
  • added POWERFUL named color that evaluates to #E5247E
  • changed default color to white for every component

Styles

  • removed regular style
  • changed default styles to no decoration set

Inventories

  • changed title of inventory to be the inventory-key of itself (b364)

Packs

  • changed bundle to include for understandability
  • added exclude to exclude specified cards groups from included list

Amount

  • added function property to select distribution of random amount selection:
    • lin linear {x} function
    • nil linear inverted {1 - x} function
    • exp exponential {x^2} function
    • pxe exponential inverted {(1 - x)^2} function
    • sqr square root {√(x)} function
    • log logarithmic {ln(1 + x * 7)/ln(8)} function

Fixed

  • if absent, amount in card packs would be set to 1 or 2 randomly, even if bundle evaluated to less than 64

Added

Commands

  • List of existing booster packs in the tab-completion list

Colors

  • squid color. It gives a random hex color every time the plugin is started

cards.yml

  • active boolean property with true for default (b352)
    • Useful for cards that are in-development and can be obtained trwough commands but not in booster packs
    • If the property is missing the card is automatically active: true and will be obtainable

lists.yml

  • Albums, Decks and Packs can set a custom-model-data value

Packs

  • moved lore description from item configuration section in lists.yml to the specified booster pack for diversity
  • added glint boolean property inside pack slots for glint property of cards
    • If not set, all cards will randomize glint value by their chance
    • If set true, all cards will be glinted
    • If set `false, all cards will be normal

Added

config.yml

  • delimiter section for tags-sections of cards. Tags delimits themselves with separators, begin and end strings like a component
  • A blocky-oh namespace for more custom card testing

cards.yml

  • A Purple Eyes Ender Dragon example card
  • A sneak-peek on what the modules-section will look like as an Ender Dragon EX (pokemon cards are harder than i tought)

Fixed

  • Unable to right click for placing blocks
  • Cards will not index properly in ram
  • Inventories are unable to preserve cards between server restarts
  • Packs random-seeds do not randomize also for Glinted Cards
  • Preserved cards are loaded into each inventory as Glinted
  • Albums and Decks did not have inventory-names

Added

Album, Decks & Packs

  • Customize item name and lore description with components
  • For Packs it's jsut the lore description

Packs

Glinted Cards

  • Glinted Cards (or shiny cards) are now obtainable trough booster packs
  • If the glint is set to enabled: false they cannot be pulled

config.yml

  • added integer chance inside the glint section in namespaces to define the default glint chance of pull for packs

cards.yml

  • added integer override-glint-chance-to inside card sections to overwrite the default namespace glint chance

Components

Styles

  • underline style changed to underlined

Colors

First TC Release, check description for features

External resources



Project members

kokko

Owner


Technical information

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