Are your players too lazy to get food and instead choose to die when they're hungry?
Look no further!
 NoHungerReset
It's a fully customizable Minecraft Paper plugin that prevents player hunger from resetting to full upon death. It makes the player respawn with the hunger they tried to avoid like a coward... and that's it! Check out the example config below for all the things you can customize!
general:
# The plugin will only run if this is set to true.
enabled: true
# Debug mode
debug: false
# The plugin will TRY to determine if player deaths were intentional or not,
# and will only run if it believes the death could have been intentional.
# (Example: drowning, falling, etc.)
#
# If false, the plugin will affect all player deaths.
playerSuicideDetection: false
hungerRetention:
# If a player died due to starvation, their hunger will be replenished to this percentage of their MAX hunger. (ex: 0.5 = 50%)
# Use this if you want to avoid a death loop and be a little more forgiving. (ignored if playerSuicideDetection is true)
percentOfMaxFedOnStarvation: 0.2
# Otherwise, when a player dies and respawns, their hunger is replenished to this percentage of their DYING hunger. (ex: 0.5 = 50%)
percentFedOnDeath: 0
specificPlayerLists:
# If true, the plugin will use the exemptPlayers and affectedPlayers lists.
useExemptPlayers: false
useAffectedPlayers: false
# List of players who are exempt from this plugin's effects.
exemptPlayers:
- "Player1"
- "Player2"
- "Player3"
# List of players who are affected by this plugin's effects.
affectedPlayers:
- "Player4"
- "Player5"
- "Player6"
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shackhorn
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