In this update, which consisted of three big commits, the Person98 got added and with it, a bunch of new features, fixes, optimizations, and more.
Summarized Change-Log
This may not contain all the changes and does not go into detail. If you want the full logs and detailed information, please check out the full change logs.
- Bumped dependencies to latest versions.
- Added reference to Modrinth page to the README.
- A lot of minor tweaks, fixes, optimizations and TODOs that have been done.
- Fixed the
/games list
command. - Added player animations for winning and dying that can be tested using the new
/debug
command. - Added the Person98 game mode and all its turns and logic.
- Added a shop, which has categories and a very simple design.
- This also introduced some optimizations by caching dummy turns, which significantly improves performance.
- Added an item lore builder, which looks very bad but still serves its purpose, sometimes.
- Added a shop, which has categories and a very simple design.
- Changed how damage and health works.
- Damage will now be dealt automatically inside the abstract game class, if the turn has damage associated with it.
- There's now armor/shield, which can modify how damage behaves.
- There's now also piercing damage, which will fully ignore armor/shield.
- When no players turn for a whole round, the game will now end in a draw.
- The time of the game is now also stored as a MinecraftTime object, because getting the world time may not be accurate all the time.
- Added a bunch of new methods for easier NeoInventory management.
- Fixed/Improved how structures are detected and stored.
- Also added rotated copies when checking, to ensure things like walls can be placed in both directions.
- There is now
/structure place
, which places a structure in the world, and/structure check
, which checks if a structure is present inside the default warp.
- Added a bunch of new translations. Check out our Crowdin page if you're interested in helping with localization.
- Added dummy games and shops for easy debugging and as placeholder values.
- Renamed the HereStudio game to Card game, to make it sound a bit more original.
- You will now get eliminated or damage when leaving the arena if enabled in the running game.
- Improved some gameplay stuff to make it seem more polished.
Full Change-Logs
For the full change logs, please read these:
First semi-public release.
This contains three game modes:
- NeoBB (Hectus 2.0)
- Legacy (Hectus 1.0)
- HereStudio (Abandoned Server)
Full Change-Log
For the full change log, please read the GitHub commit or join our Discord server. Important Note
Keep in mind this is in no condition meant for production usage and we, the developers, are not responsible for anything breaking on your end due to using this plugin!