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Voxy WorldGen 2.3.0

Changelog

  • ported to neoforge 1.21.1 yayyy
  • fixed chunks not syncing for some players (broadcast never marked chunks as synced)
  • unified the sync radius across all paths so every player gets the same chunks
  • fixed unfair sync: worker now round-robins players instead of always favoring the first
  • new players now get a prioritized backfill of already-generated chunks on join
  • two-way handshake: server now knows which clients have the mod and skips vanilla clients
  • block edits now sync only the changed section instead of re-uploading the whole chunk column
  • client ingests lod data nearest-first so chunks fill from the player outward, no more far ring
  • client ingest is rate-limited per tick to keep client fps smooth
  • packet batching offloaded off the server tick thread
  • per-player synced-chunk sets are pruned so they don't grow forever
  • config screen split into client and server tabs so it's clear what affects the server
  • server config tab is read-only for non-ops, shows the server's real values
  • ops can edit server config from the client and it pushes to the server live (no restart)
  • packet size budgeting accounts for framing overhead
  • first-run config scales max parallel tasks to cpu core count

in short the networking is a lot more stable and performant!

could have bugs, use with caution

Files

Voxy World Gen V2-1.21.1-2.3.0.jar(229.74 KiB) Primary Download

External resources



Project members

iseeethan

Owner


Technical information

Client side
required
Server side
required
Project ID
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