Changelog
- ported to neoforge 1.21.1 yayyy
- fixed chunks not syncing for some players (broadcast never marked chunks as synced)
- unified the sync radius across all paths so every player gets the same chunks
- fixed unfair sync: worker now round-robins players instead of always favoring the first
- new players now get a prioritized backfill of already-generated chunks on join
- two-way handshake: server now knows which clients have the mod and skips vanilla clients
- block edits now sync only the changed section instead of re-uploading the whole chunk column
- client ingests lod data nearest-first so chunks fill from the player outward, no more far ring
- client ingest is rate-limited per tick to keep client fps smooth
- packet batching offloaded off the server tick thread
- per-player synced-chunk sets are pruned so they don't grow forever
- config screen split into client and server tabs so it's clear what affects the server
- server config tab is read-only for non-ops, shows the server's real values
- ops can edit server config from the client and it pushes to the server live (no restart)
- packet size budgeting accounts for framing overhead
- first-run config scales max parallel tasks to cpu core count
in short the networking is a lot more stable and performant!
could have bugs, use with caution
Dependencies
Files
Voxy World Gen V2-1.21.1-2.3.0.jar(229.74 KiB) Primary Download
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iseeethan
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