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see fabric changelog

Fixed a lot of the issues from github added a tab properly works with newest (at the time of writing) Eureka and VS Eureka might be a tad broken

Properly registers sound using architectuary. fabric vesion 1.9.1 is functionally identically to this forge version, as registries are just accessible on fabric.

fixed cannons

THIS VERSION NO LONGER REQUIRES FORGIFIED FABRIC API OR SINYTRA! see fabric 1.9 changelog

Pirates now uses Architectuary! Native forge and fabric versions. supports VS 2.4.5+ currently only supports Eureka ships, which by default are built-in, whilst we address some bugs in the sails version

see fabric 1.8.5

custom-crew-equipment-X=0,0,0,0,0,0 where X is the custom crew number and the zeros can be replaced with items, in the order mainhand,offhand,head,chest,leggings,boots for instance minecraft:diamond_chestplate

this version adds the ability to add ships to teams, that is, if you add a ships slug (you get the slug by looking at a ship and typing /vs get-ship) to a vanilla team (/team add (name) and /team join (name) (slug)) then if two ships are on the same team they will not autofire at each other.

see fabric 1.8.3

fixes custom crew

Eureka compat works now (lol)

eureka compat now works again (lol)

same as fabric 1.8.0

  • Changes default support to VS Sails rather tha Eureka (you can change it back on world creation, its a datapack)
  • adds cannon range config
  • adds new cannonballs
  • adds ship id block

same as fabric 1.7.1 release

new update woot adds:

  • vlib integration, things work nicer now
  • the first recruitable friendly pirates, found on raft structures, give them a gold apple (or any configurable stack) to get a cannoneer item that can be used to start your own crew and rearm the auto-cannons
  • creative ship pointing (ship goes to clicked position) and ship pathing (ship circularly follows a list of points) items
  • another crew member type called doctor that gives all crew regeneration, this will be implemented in surival in a future update
  • flying ships are now a separate datapack that you can enable on creating worlds

same update log as fabric 1.5

  • added flying pirates, diasbled by default, enabled in config
  • added a bunch of config things, I'd reccomend deleting your config before launch if your not using it
  • skeleton pirates now look like normal pirates because of that one bug with render layers
  • NEW: community discord server!

Added config for shot power and pursuit distance, removed skeleton pirates temporarily

cleanup and first attempt at fixing render layers

External resources



Project members

G_Mungus

Cap'n #2

Quoissant

Cap'n #3

Acrogenous

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID
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