(V.7.15.0 Changes) (1.21.1 Minecraft)
Blocks:
Honey Web and Redstone Honey Web now can be broken by flowing fluids.
Enchantments:
Comb Cutter now works if enchanted Shears is in the off-hand slot when extracting honeycombs from Beehives/Bee Nest blocks.
Biomes:
Fuzzed the Pile of Pollen edges of Pollinated Fields biome so it looks a bit better.
Further optimized the Carvable Wax road generation in Floral Meadow to skip doing unnecessary work at spots it will for sure will not place roads at.
Features:
Made the Honeycomb Holes feature be able to replace fewer blocks now to prevent it from eating away at other features.
Further optimized Honeycomb Caves feature to skip doing unnecessary work at spots it will for sure will not carve.
Add a new small rare feature called Fungus Spore that is a source of Mushroom Block, Shroomlight, Hanging Roots, and Brown Mushrooms. Spawns in all Bumblezone biomes.
Added a new feature called Web Bridge that is a wall of Honey Web blocks that connects walls of narrow valleys in Sugar Water Floor, Hive Pillar, Hive Wall, and Crystal Canyon biomes.
Structures:
Adjusted dimension's terrain noise range so that terrain adaption (what adds and removes land around structures) looks a bit better.
Improved the shape of terrain adaption around Candle Parkour structure.
Improved the shape of terrain adaption around Mite Fortress structure.
Dimension:
Optimized the density function for the dimension terrain a tiny bit to squeeze out a tiny bit more performance.
(V.7.14.1 Changes) (1.21.1 Minecraft)
Misc:
Fixed an incredibly rare concurrency modification exception crash when Honey Compass tries to locate a structure while something else is also searching for structures at same time.
Structures
Fixed typo in Blue Sempiternal Sanctum translated name.
(V.7.14.0 Changes) (1.21.1 Minecraft)
Misc:
Updated the Athena mod dependency that is shipped within Bumblezone jar. Fixes incorrect Ambient Occlusion on Filled/Empty Porous Honeycomb Block and Honeycomb Brood Blocks.
Biomes:
Replaced the Carvable Wax roads Surface Rules for Floral Meadow biome to be done as a feature instead.
Replaced the Carvable Wax and Sugar Infused Stone Surface Rules for Howling Construct biome to be done as a feature instead.
Replaced the Glistering Honey Crystal Surface Rules for Buzzing Beepartments biome to be done as a feature instead.
(These surface rule replacements will help reduces memory allocation spam for dimension worldgen)
Made Pollinated Field biome's pollen surface feature be better optimized with biome checks.
Made Pollinated Field and Pollinated Pillar biome's pollen filled caves be wider and easier to traverse.
Features:
Optimized Honeycomb Caves a tiny bit.
The balloon and helicopter features will not be covered in Pile of Pollen blocks when in Pollinated Field biome.
Added small spikes to ceiling of most Bumblezone biomes. Help break up the flat ceiling look.
(V.7.13.0 Changes) (1.20.1 Minecraft)
Blocks:
Honey Web and Redstone Honey Web now can be broken by flowing fluids.
Enchantments:
Comb Cutter now works if enchanted Shears is in the off-hand slot when extracting honeycombs from Beehives/Bee Nest blocks.
Biomes:
Fuzzed the Pile of Pollen edges of Pollinated Fields biome so it looks a bit better.
Further optimized the Carvable Wax road generation in Floral Meadow to skip doing unnecessary work at spots it will for sure will not place roads at.
Features:
Made the Honeycomb Holes feature be able to replace fewer blocks now to prevent it from eating away at other features.
Further optimized Honeycomb Caves feature to skip doing unnecessary work at spots it will for sure will not carve.
Add a new small rare feature called Fungus Spore that is a source of Mushroom Block, Shroomlight, Hanging Roots, and Brown Mushrooms. Spawns in all Bumblezone biomes.
Added a new feature called Web Bridge that is a wall of Honey Web blocks that connects walls of narrow valleys in Sugar Water Floor, Hive Pillar, Hive Wall, and Crystal Canyon biomes.
Structures:
Adjusted dimension's terrain noise range so that terrain adaption (what adds and removes land around structures) looks a bit better.
Improved the shape of terrain adaption around Candle Parkour structure.
Improved the shape of terrain adaption around Mite Fortress structure.
Dimension:
Optimized the density function for the dimension terrain a tiny bit to squeeze out a tiny bit more performance.
(V.7.12.1 Changes) (1.20.1 Minecraft)
Misc:
Fixed an incredibly rare concurrency modification exception crash when Honey Compass tries to locate a structure while something else is also searching for structures at same time.
Structures
Fixed typo in Blue Sempiternal Sanctum translated name.
(V.7.12.0 Changes) (1.20.1 Minecraft)
Biomes:
Replaced the Carvable Wax roads Surface Rules for Floral Meadow biome to be done as a feature instead.
Replaced the Carvable Wax and Sugar Infused Stone Surface Rules for Howling Construct biome to be done as a feature instead.
Replaced the Glistering Honey Crystal Surface Rules for Buzzing Beepartments biome to be done as a feature instead.
(These surface rule replacements will help reduces memory allocation spam for dimension worldgen)
Made Pollinated Field biome's pollen surface feature be better optimized with biome checks.
Made Pollinated Field and Pollinated Pillar biome's pollen filled caves be wider and easier to traverse.
Features:
Optimized Honeycomb Caves a tiny bit.
The balloon and helicopter features will not be covered in Pile of Pollen blocks when in Pollinated Field biome.
Added small spikes to ceiling of most Bumblezone biomes. Help break up the flat ceiling look.
(V.7.14.1 Changes) (1.21.1 Minecraft)
Misc:
Fixed an incredibly rare concurrency modification exception crash when Honey Compass tries to locate a structure while something else is also searching for structures at same time.
Structures
Fixed typo in Blue Sempiternal Sanctum translated name.
(V.7.14.0 Changes) (1.21.1 Minecraft)
Misc:
Updated the Athena mod dependency that is shipped within Bumblezone jar. Fixes incorrect Ambient Occlusion on Filled/Empty Porous Honeycomb Block and Honeycomb Brood Blocks.
Biomes:
Replaced the Carvable Wax roads Surface Rules for Floral Meadow biome to be done as a feature instead.
Replaced the Carvable Wax and Sugar Infused Stone Surface Rules for Howling Construct biome to be done as a feature instead.
Replaced the Glistering Honey Crystal Surface Rules for Buzzing Beepartments biome to be done as a feature instead.
(These surface rule replacements will help reduces memory allocation spam for dimension worldgen)
Made Pollinated Field biome's pollen surface feature be better optimized with biome checks.
Made Pollinated Field and Pollinated Pillar biome's pollen filled caves be wider and easier to traverse.
Features:
Optimized Honeycomb Caves a tiny bit.
The balloon and helicopter features will not be covered in Pile of Pollen blocks when in Pollinated Field biome.
Added small spikes to ceiling of most Bumblezone biomes. Help break up the flat ceiling look.
(V.7.13.6 Changes) (1.21.1 Minecraft)
Features:
Slightly optimized the modded comb ore placing feature to skip a spot if it is surrounded by air.
Misc:
Optimized various part of the codebase to try and reduce memory object allocation spam a little bit.
(V.7.13.5 Changes) (1.21.1 Minecraft)
Misc:
Hey remember that mixin I deleted in previous update because it seemed like the Mojang bug was fixed? The mojang bug wasn't fixed... Added back mixin to prevent worldgen deadlock BUT I adjusted the mixin to not cause a crash with certain combinations of mods on. (Edit: Turns out this wasn't a mojang bug but a ModernFix + Smooth Chunk Save interaction bug that crashed my original mixin but my workaround does stop the crash)
(V.7.13.3 Changes) (1.21.1 Minecraft)
Fluids:
Fixed Sugar Water making Sugar Cane growing replace solid blocks.
Misc:
Deleted a mixin that aimed to fix MC-246262, but it seems Mojang fixed that bug a long time ago. Slim chance that this mixin might had been involved with some server client-bound chunk data packet issue.
Lang:
zh_cn.json lang file updated by MechtaSnezhevna
(V.7.12.1 Changes) (1.20.1 Minecraft)
Misc:
Fixed an incredibly rare concurrency modification exception crash when Honey Compass tries to locate a structure while something else is also searching for structures at same time.
Structures
Fixed typo in Blue Sempiternal Sanctum translated name.
(V.7.12.0 Changes) (1.20.1 Minecraft)
Biomes:
Replaced the Carvable Wax roads Surface Rules for Floral Meadow biome to be done as a feature instead.
Replaced the Carvable Wax and Sugar Infused Stone Surface Rules for Howling Construct biome to be done as a feature instead.
Replaced the Glistering Honey Crystal Surface Rules for Buzzing Beepartments biome to be done as a feature instead.
(These surface rule replacements will help reduces memory allocation spam for dimension worldgen)
Made Pollinated Field biome's pollen surface feature be better optimized with biome checks.
Made Pollinated Field and Pollinated Pillar biome's pollen filled caves be wider and easier to traverse.
Features:
Optimized Honeycomb Caves a tiny bit.
The balloon and helicopter features will not be covered in Pile of Pollen blocks when in Pollinated Field biome.
Added small spikes to ceiling of most Bumblezone biomes. Help break up the flat ceiling look.
(V.7.11.5 Changes) (1.20.1 Minecraft)
Features:
Slightly optimized the modded comb ore placing feature to skip a spot if it is surrounded by air.
Misc:
Optimized various part of the codebase to try and reduce memory object allocation spam a little bit.
(V.7.11.4 Changes) (1.20.1 Minecraft)
Misc:
Hey remember that mixin I deleted in previous update because it seemed like the Mojang bug was fixed? The mojang bug wasn't fixed... Added back mixin to prevent worldgen deadlock BUT I adjusted the mixin to not cause a crash with certain combinations of mods on. (Edit: Turns out this wasn't a mojang bug but a ModernFix + Smooth Chunk Save interaction bug that crashed my original mixin but my workaround does stop the crash)
(V.7.11.3 Changes) (1.20.1 Minecraft)
Fluids:
Fixed Sugar Water making Sugar Cane growing replace solid blocks.
Misc:
Deleted a mixin that aimed to fix MC-246262, but it seems Mojang fixed that bug a long time ago. Slim chance that this mixin might had been involved with some server client-bound chunk data packet issue.
Lang:
zh_cn.json lang file updated by MechtaSnezhevna
(V.7.14.0 Changes) (1.21.1 Minecraft)
Misc:
Updated the Athena mod dependency that is shipped within Bumblezone jar. Fixes incorrect Ambient Occlusion on Filled/Empty Porous Honeycomb Block and Honeycomb Brood Blocks.
Biomes:
Replaced the Carvable Wax roads Surface Rules for Floral Meadow biome to be done as a feature instead.
Replaced the Carvable Wax and Sugar Infused Stone Surface Rules for Howling Construct biome to be done as a feature instead.
Replaced the Glistering Honey Crystal Surface Rules for Buzzing Beepartments biome to be done as a feature instead.
(These surface rule replacements will help reduces memory allocation spam for dimension worldgen)
Made Pollinated Field biome's pollen surface feature be better optimized with biome checks.
Made Pollinated Field and Pollinated Pillar biome's pollen filled caves be wider and easier to traverse.
Features:
Optimized Honeycomb Caves a tiny bit.
The balloon and helicopter features will not be covered in Pile of Pollen blocks when in Pollinated Field biome.
Added small spikes to ceiling of most Bumblezone biomes. Help break up the flat ceiling look.
(V.7.13.6 Changes) (1.21.1 Minecraft)
Features:
Slightly optimized the modded comb ore placing feature to skip a spot if it is surrounded by air.
Misc:
Optimized various part of the codebase to try and reduce memory object allocation spam a little bit.
(V.7.13.5 Changes) (1.21.1 Minecraft)
Misc:
Hey remember that mixin I deleted in previous update because it seemed like the Mojang bug was fixed? The mojang bug wasn't fixed... Added back mixin to prevent worldgen deadlock BUT I adjusted the mixin to not cause a crash with certain combinations of mods on. (Edit: Turns out this wasn't a mojang bug but a ModernFix + Smooth Chunk Save interaction bug that crashed my original mixin but my workaround does stop the crash)
(V.7.13.3 Changes) (1.21.1 Minecraft)
Fluids:
Fixed Sugar Water making Sugar Cane growing replace solid blocks.
Misc:
Deleted a mixin that aimed to fix MC-246262, but it seems Mojang fixed that bug a long time ago. Slim chance that this mixin might had been involved with some server client-bound chunk data packet issue.
Lang:
zh_cn.json lang file updated by MechtaSnezhevna
(V.7.12.0 Changes) (1.20.1 Minecraft)
Biomes:
Replaced the Carvable Wax roads Surface Rules for Floral Meadow biome to be done as a feature instead.
Replaced the Carvable Wax and Sugar Infused Stone Surface Rules for Howling Construct biome to be done as a feature instead.
Replaced the Glistering Honey Crystal Surface Rules for Buzzing Beepartments biome to be done as a feature instead.
(These surface rule replacements will help reduces memory allocation spam for dimension worldgen)
Made Pollinated Field biome's pollen surface feature be better optimized with biome checks.
Made Pollinated Field and Pollinated Pillar biome's pollen filled caves be wider and easier to traverse.
Features:
Optimized Honeycomb Caves a tiny bit.
The balloon and helicopter features will not be covered in Pile of Pollen blocks when in Pollinated Field biome.
Added small spikes to ceiling of most Bumblezone biomes. Help break up the flat ceiling look.
(V.7.11.5 Changes) (1.20.1 Minecraft)
Features:
Slightly optimized the modded comb ore placing feature to skip a spot if it is surrounded by air.
Misc:
Optimized various part of the codebase to try and reduce memory object allocation spam a little bit.
(V.7.11.4 Changes) (1.20.1 Minecraft)
Misc:
Hey remember that mixin I deleted in previous update because it seemed like the Mojang bug was fixed? The mojang bug wasn't fixed... Added back mixin to prevent worldgen deadlock BUT I adjusted the mixin to not cause a crash with certain combinations of mods on. (Edit: Turns out this wasn't a mojang bug but a ModernFix + Smooth Chunk Save interaction bug that crashed my original mixin but my workaround does stop the crash)
(V.7.11.3 Changes) (1.20.1 Minecraft)
Fluids:
Fixed Sugar Water making Sugar Cane growing replace solid blocks.
Misc:
Deleted a mixin that aimed to fix MC-246262, but it seems Mojang fixed that bug a long time ago. Slim chance that this mixin might had been involved with some server client-bound chunk data packet issue.
Lang:
zh_cn.json lang file updated by MechtaSnezhevna
(V.7.13.6 Changes) (1.21.1 Minecraft)
Features:
Slightly optimized the modded comb ore placing feature to skip a spot if it is surrounded by air.
Misc:
Optimized various part of the codebase to try and reduce memory object allocation spam a little bit.
(V.7.13.5 Changes) (1.21.1 Minecraft)
Misc:
Hey remember that mixin I deleted in previous update because it seemed like the Mojang bug was fixed? The mojang bug wasn't fixed... Added back mixin to prevent worldgen deadlock BUT I adjusted the mixin to not cause a crash with certain combinations of mods on. (Edit: Turns out this wasn't a mojang bug but a ModernFix + Smooth Chunk Save interaction bug that crashed my original mixin but my workaround does stop the crash)
(V.7.13.3 Changes) (1.21.1 Minecraft)
Fluids:
Fixed Sugar Water making Sugar Cane growing replace solid blocks.
Misc:
Deleted a mixin that aimed to fix MC-246262, but it seems Mojang fixed that bug a long time ago. Slim chance that this mixin might had been involved with some server client-bound chunk data packet issue.
Lang:
zh_cn.json lang file updated by MechtaSnezhevna
(V.7.13.2 Changes) (1.21.1 Minecraft)
Lang:
pt_br.json lang file updated by PrincessStellar
ru_ru.json lang file updated by AstardGrimotre
Mod Compat:
Removed the Vanilla Backport bz_pollen_puff_entity_flowers compat file because it turns out Vanilla Backport registers content
under the minecraft namespace and is not possible to make compatible with my compat file without a breaking change to my file format.
I am electing to not do the breaking change and instead, officially remove my tiny insignificant compat with Vanilla Backport
because mods registering new content under the minecraft namespace is not something that should ever be encouraged or supported.
Misc:
Fixed rare potential race condition issue with ServiceLoaders loading.
(V.7.13.1 Changes) (1.21.1 Minecraft)
Blocks:
Reduced some Z-fighting with large distances viewing Sticky Honey Residue and Sticky Honey Redstone.
Configs:
(Fabric): Added missing English translation for variantBeeAfterWorlgenSpawnRate config option.
Added restrictBeesOnGuiToBzDimension config option for those who want gui bees on all screens only when in Bumblezone dimension.
(V.7.13.0 Changes) (1.21.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
(V.7.12.1 Changes) (1.21.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
(V.7.12.0 Changes) (1.21.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
(V.7.11.5 Changes) (1.20.1 Minecraft)
Features:
Slightly optimized the modded comb ore placing feature to skip a spot if it is surrounded by air.
Misc:
Optimized various part of the codebase to try and reduce memory object allocation spam a little bit.
(V.7.11.4 Changes) (1.20.1 Minecraft)
Misc:
Hey remember that mixin I deleted in previous update because it seemed like the Mojang bug was fixed? The mojang bug wasn't fixed... Added back mixin to prevent worldgen deadlock BUT I adjusted the mixin to not cause a crash with certain combinations of mods on. (Edit: Turns out this wasn't a mojang bug but a ModernFix + Smooth Chunk Save interaction bug that crashed my original mixin but my workaround does stop the crash)
(V.7.11.3 Changes) (1.20.1 Minecraft)
Fluids:
Fixed Sugar Water making Sugar Cane growing replace solid blocks.
Misc:
Deleted a mixin that aimed to fix MC-246262, but it seems Mojang fixed that bug a long time ago. Slim chance that this mixin might had been involved with some server client-bound chunk data packet issue.
Lang:
zh_cn.json lang file updated by MechtaSnezhevna
*(V.7.11.2 Changes) (1.20.1 Minecraft)
Lang:
pt_br.json lang file updated by PrincessStellar
ru_ru.json lang file updated by AstardGrimotre
Mod Compat:
Removed the Vanilla Backport bz_pollen_puff_entity_flowers compat file because it turns out Vanilla Backport registers content
under the minecraft namespace and is not possible to make compatible with my compat file without a breaking change to my file format.
I am electing to not do the breaking change and instead, officially remove my tiny insignificant compat with Vanilla Backport
because mods registering new content under the minecraft namespace is not something that should ever be encouraged or supported.
*(V.7.11.1 Changes) (1.20.1 Minecraft)
Blocks:
Reduced some Z-fighting with large distances viewing Sticky Honey Residue and Sticky Honey Redstone.
Configs:
(Fabric): Added missing English translation for variantBeeAfterWorlgenSpawnRate config option.
Added restrictBeesOnGuiToBzDimension config option for those who want gui bees on all screens only when in Bumblezone dimension.
*(V.7.11.0 Changes) (1.20.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
*(V.7.10.1 Changes) (1.20.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
*(V.7.10.0 Changes) (1.20.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
(V.7.13.5 Changes) (1.21.1 Minecraft)
Misc:
Hey remember that mixin I deleted in previous update because it seemed like the Mojang bug was fixed? The mojang bug wasn't fixed... Added back mixin to prevent worldgen deadlock BUT I adjusted the mixin to not cause a crash with certain combinations of mods on.
(V.7.13.3 Changes) (1.21.1 Minecraft)
Fluids:
Fixed Sugar Water making Sugar Cane growing replace solid blocks.
Misc:
Deleted a mixin that aimed to fix MC-246262, but it seems Mojang fixed that bug a long time ago. Slim chance that this mixin might had been involved with some server client-bound chunk data packet issue.
Lang:
zh_cn.json lang file updated by MechtaSnezhevna
(V.7.13.2 Changes) (1.21.1 Minecraft)
Lang:
pt_br.json lang file updated by PrincessStellar
ru_ru.json lang file updated by AstardGrimotre
Mod Compat:
Removed the Vanilla Backport bz_pollen_puff_entity_flowers compat file because it turns out Vanilla Backport registers content
under the minecraft namespace and is not possible to make compatible with my compat file without a breaking change to my file format.
I am electing to not do the breaking change and instead, officially remove my tiny insignificant compat with Vanilla Backport
because mods registering new content under the minecraft namespace is not something that should ever be encouraged or supported.
Misc:
Fixed rare potential race condition issue with ServiceLoaders loading.
(V.7.13.1 Changes) (1.21.1 Minecraft)
Blocks:
Reduced some Z-fighting with large distances viewing Sticky Honey Residue and Sticky Honey Redstone.
Configs:
(Fabric): Added missing English translation for variantBeeAfterWorlgenSpawnRate config option.
Added restrictBeesOnGuiToBzDimension config option for those who want gui bees on all screens only when in Bumblezone dimension.
(V.7.13.0 Changes) (1.21.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
(V.7.12.1 Changes) (1.21.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
(V.7.12.0 Changes) (1.21.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
(V.7.11.4 Changes) (1.20.1 Minecraft)
Misc:
Hey remember that mixin I deleted in previous update because it seemed like the Mojang bug was fixed? The mojang bug wasn't fixed... Added back mixin to prevent worldgen deadlock BUT I adjusted the mixin to not cause a crash with certain combinations of mods on.
(V.7.11.3 Changes) (1.20.1 Minecraft)
Fluids:
Fixed Sugar Water making Sugar Cane growing replace solid blocks.
Misc:
Deleted a mixin that aimed to fix MC-246262, but it seems Mojang fixed that bug a long time ago. Slim chance that this mixin might had been involved with some server client-bound chunk data packet issue.
Lang:
zh_cn.json lang file updated by MechtaSnezhevna
*(V.7.11.2 Changes) (1.20.1 Minecraft)
Lang:
pt_br.json lang file updated by PrincessStellar
ru_ru.json lang file updated by AstardGrimotre
Mod Compat:
Removed the Vanilla Backport bz_pollen_puff_entity_flowers compat file because it turns out Vanilla Backport registers content
under the minecraft namespace and is not possible to make compatible with my compat file without a breaking change to my file format.
I am electing to not do the breaking change and instead, officially remove my tiny insignificant compat with Vanilla Backport
because mods registering new content under the minecraft namespace is not something that should ever be encouraged or supported.
*(V.7.11.1 Changes) (1.20.1 Minecraft)
Blocks:
Reduced some Z-fighting with large distances viewing Sticky Honey Residue and Sticky Honey Redstone.
Configs:
(Fabric): Added missing English translation for variantBeeAfterWorlgenSpawnRate config option.
Added restrictBeesOnGuiToBzDimension config option for those who want gui bees on all screens only when in Bumblezone dimension.
*(V.7.11.0 Changes) (1.20.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
*(V.7.10.1 Changes) (1.20.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
*(V.7.10.0 Changes) (1.20.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
(V.7.13.3 Changes) (1.21.1 Minecraft)
Fluids:
Fixed Sugar Water making Suger Cane growing replace solid blocks.
Misc:
Deleted a mixin that aimed to fix MC-246262, but it seems Mojang fixed that bug a long time ago. Slim chance that this mixin might had been involved with some server client-bound chunk data packet issue.
Lang:
zh_cn.json lang file updated by MechtaSnezhevna
(V.7.13.2 Changes) (1.21.1 Minecraft)
Lang:
pt_br.json lang file updated by PrincessStellar
ru_ru.json lang file updated by AstardGrimotre
Mod Compat:
Removed the Vanilla Backport bz_pollen_puff_entity_flowers compat file because it turns out Vanilla Backport registers content
under the minecraft namespace and is not possible to make compatible with my compat file without a breaking change to my file format.
I am electing to not do the breaking change and instead, officially remove my tiny insignificant compat with Vanilla Backport
because mods registering new content under the minecraft namespace is not something that should ever be encouraged or supported.
Misc:
Fixed rare potential race condition issue with ServiceLoaders loading.
(V.7.13.1 Changes) (1.21.1 Minecraft)
Blocks:
Reduced some Z-fighting with large distances viewing Sticky Honey Residue and Sticky Honey Redstone.
Configs:
(Fabric): Added missing English translation for variantBeeAfterWorlgenSpawnRate config option.
Added restrictBeesOnGuiToBzDimension config option for those who want gui bees on all screens only when in Bumblezone dimension.
(V.7.13.0 Changes) (1.21.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
(V.7.12.1 Changes) (1.21.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
(V.7.12.0 Changes) (1.21.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
(V.7.11.3 Changes) (1.20.1 Minecraft)
Fluids:
Fixed Sugar Water making Suger Cane growing replace solid blocks.
Misc:
Deleted a mixin that aimed to fix MC-246262, but it seems Mojang fixed that bug a long time ago. Slim chance that this mixin might had been involved with some server client-bound chunk data packet issue.
Lang:
zh_cn.json lang file updated by MechtaSnezhevna
*(V.7.11.2 Changes) (1.20.1 Minecraft)
Lang:
pt_br.json lang file updated by PrincessStellar
ru_ru.json lang file updated by AstardGrimotre
Mod Compat:
Removed the Vanilla Backport bz_pollen_puff_entity_flowers compat file because it turns out Vanilla Backport registers content
under the minecraft namespace and is not possible to make compatible with my compat file without a breaking change to my file format.
I am electing to not do the breaking change and instead, officially remove my tiny insignificant compat with Vanilla Backport
because mods registering new content under the minecraft namespace is not something that should ever be encouraged or supported.
*(V.7.11.1 Changes) (1.20.1 Minecraft)
Blocks:
Reduced some Z-fighting with large distances viewing Sticky Honey Residue and Sticky Honey Redstone.
Configs:
(Fabric): Added missing English translation for variantBeeAfterWorlgenSpawnRate config option.
Added restrictBeesOnGuiToBzDimension config option for those who want gui bees on all screens only when in Bumblezone dimension.
*(V.7.11.0 Changes) (1.20.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
*(V.7.10.1 Changes) (1.20.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
*(V.7.10.0 Changes) (1.20.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
(V.7.13.2 Changes) (1.21.1 Minecraft)
Lang:
pt_br.json lang file updated by PrincessStellar
ru_ru.json lang file updated by AstardGrimotre
Mod Compat:
Removed the Vanilla Backport bz_pollen_puff_entity_flowers compat file because it turns out Vanilla Backport registers content
under the minecraft namespace and is not possible to make compatible with my compat file without a breaking change to my file format.
I am electing to not do the breaking change and instead, officially remove my tiny insignificant compat with Vanilla Backport
because mods registering new content under the minecraft namespace is not something that should ever be encouraged or supported.
Misc:
Fixed rare potential race condition issue with ServiceLoaders loading.
(V.7.13.1 Changes) (1.21.1 Minecraft)
Blocks:
Reduced some Z-fighting with large distances viewing Sticky Honey Residue and Sticky Honey Redstone.
Configs:
(Fabric): Added missing English translation for variantBeeAfterWorlgenSpawnRate config option.
Added restrictBeesOnGuiToBzDimension config option for those who want gui bees on all screens only when in Bumblezone dimension.
(V.7.13.0 Changes) (1.21.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
(V.7.12.1 Changes) (1.21.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
(V.7.12.0 Changes) (1.21.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
*(V.7.11.2 Changes) (1.20.1 Minecraft)
Lang:
pt_br.json lang file updated by PrincessStellar
ru_ru.json lang file updated by AstardGrimotre
Mod Compat:
Removed the Vanilla Backport bz_pollen_puff_entity_flowers compat file because it turns out Vanilla Backport registers content
under the minecraft namespace and is not possible to make compatible with my compat file without a breaking change to my file format.
I am electing to not do the breaking change and instead, officially remove my tiny insignificant compat with Vanilla Backport
because mods registering new content under the minecraft namespace is not something that should ever be encouraged or supported.
*(V.7.11.1 Changes) (1.20.1 Minecraft)
Blocks:
Reduced some Z-fighting with large distances viewing Sticky Honey Residue and Sticky Honey Redstone.
Configs:
(Fabric): Added missing English translation for variantBeeAfterWorlgenSpawnRate config option.
Added restrictBeesOnGuiToBzDimension config option for those who want gui bees on all screens only when in Bumblezone dimension.
*(V.7.11.0 Changes) (1.20.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
*(V.7.10.1 Changes) (1.20.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
*(V.7.10.0 Changes) (1.20.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
(V.7.13.1 Changes) (1.21.1 Minecraft)
Blocks:
Reduced some Z-fighting with large distances viewing Sticky Honey Residue and Sticky Honey Redstone.
Configs:
(Fabric): Added missing English translation for variantBeeAfterWorlgenSpawnRate config option.
Added restrictBeesOnGuiToBzDimension config option for those who want gui bees on all screens only when in Bumblezone dimension.
(V.7.13.0 Changes) (1.21.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
(V.7.12.1 Changes) (1.21.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
(V.7.12.0 Changes) (1.21.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
*(V.7.11.1 Changes) (1.20.1 Minecraft)
Blocks:
Reduced some Z-fighting with large distances viewing Sticky Honey Residue and Sticky Honey Redstone.
Configs:
(Fabric): Added missing English translation for variantBeeAfterWorlgenSpawnRate config option.
Added restrictBeesOnGuiToBzDimension config option for those who want gui bees on all screens only when in Bumblezone dimension.
*(V.7.11.0 Changes) (1.20.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
*(V.7.10.1 Changes) (1.20.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
*(V.7.10.0 Changes) (1.20.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
(V.7.13.0 Changes) (1.21.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
(V.7.12.1 Changes) (1.21.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
(V.7.12.0 Changes) (1.21.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
*(V.7.11.0 Changes) (1.20.1 Minecraft)
Entities:
Added a Bee Queen trade to exchange Banner Patterns for Experience Bottles.
This uses the c:loom_patterns item tag so add other mod's Banner Patterns to there.
Gui:
Added an April Fool's joke for future years, where bees can appear on any in-world gui. This is controlled by three configs: showBeesOnGuiAllYearRound, showBeesOnGuiOnAprilFools, and maximumBeesOnGui You can activate these gui bees 24/7 with the year round config! The Bumblezone Teleporting screen will have these gui bees always as a small thing if stuck waiting for dimension to load.
*(V.7.10.1 Changes) (1.20.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
*(V.7.10.0 Changes) (1.20.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
(V.7.12.1 Changes) (1.21.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
(V.7.12.0 Changes) (1.21.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨
*(V.7.10.1 Changes) (1.20.1 Minecraft)
Entities:
Optimized model part gathering code for Rootmins, Bee Queen, and Cosmic Crystal Entity. Biggest benefit is Floral Meadows with tons of Rootmins will not smash the memory as much as before with super high memory allocation rates.
*(V.7.10.0 Changes) (1.20.1 Minecraft)
Mod Compat:
Created an internal resourcepack called "Bumblezone - Shader Emissive". If manually enabled in-game, it will allow many shaders to show emissive (glowing) textures for Bumblezone stuff. Some mods will also then show colored lighting around certain Bumblezone blocks. Modpack makers can extract the resourcepack, make changes, and ship it in their packs as force enabled. No issue there. More info can be found in the wiki here: https://github.com/TelepathicGrunt/Bumblezone/wiki/✨-Shaders-&-Lighting-✨


