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ServerCore

ServerCore

Mod

A mod that aims to optimize the minecraft server.

Server OptimizationUtility

9.97M downloads
1,368 followers
Created5 years ago
Updated16 days ago

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Fixed

  • Fixed incompatibility with sable (ray casting in sublevels)
  • Fixed default dynamic setting values not always initializing properly

Fixed

  • Fixed some small inconsistencies with activation range inactive entity ticks.

Fixed

  • Fixed a bug with reduce-sync-loads where really high-velocity entities weren't detecting collisions correctly, such as enderpearls from pearl cannons.

Fixed

  • Fixed a bug with reduce-sync-loads where really high-velocity entities weren't detecting collisions correctly, such as enderpearls from pearl cannons.

Added

  • Added chunk-tick-distance-affects-random-ticks option to control whether chunk-tick-distance affects random ticks.
    • chunk-tick-distance will still affect mobspawning regardless of this setting.
    • enabling this setting will bring back old behavior, stopping random ticks in chunks too far away from players - even chunks simulated by enderpearl or portal loading.

Fixed

  • Fixed chunk-tick-distance stopping pearl/portal loaded chunks from random ticking (breaking vanilla behavior by default). This old behavior is now hidden behind a config option.

Added

  • Patch to prevent sync loads caused by block entity updates (mostly vaults and trial spawners).

Fixed

  • Ticking chunk cache allowing border chunks to tick (rarely causing a sync load)

External resources



Project members

Wesley1808

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID
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