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PotionEnchant

PotionEnchant

Mod

Enable armor or tools to possess potion enchantment.

Client and server AdventureMagic

4,361 downloads
5 followers
Created7 months ago
Updated2 hours ago

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新增X系列护甲/工具,暂未添加合成方式,它能:

1.自定义药水附魔

2.开启多项战斗功能

万能药水附魔瓶现在能用于移除单项药水附魔(移除时自己不会被消耗)

New X-series armor/tools have been added, with synthesis methods yet to be included. They can:

Custom Potion Enchantments

  1. Enable multiple combat functions

The Universal Potion Enchantment Potion can now be used to remove single potion enchantments (it does not consume itself when removing)

再次尝试修复不兼容服务器的BUG,修复负载药水的自爆伤害失效的bug

优化HUD和tooltip,现在tooltip有自动换列功能(默认10列)

Attempted to fix the incompatibility issue with the server again and addressed the bug where the load potion's explosion damage was not functioning properly

Optimize HUD and tooltips, now tooltips feature automatic column switching (default 10 columns)

修复冻结药水倒计时的时候把tick方法也冻结的bug

Fixed the bug where the countdown for the Freeze Potion also froze the tick method

修复1.7.4以来不兼容服务器的BUG

Fixed bugs incompatible with servers since version 1.7.4

tacz的枪械药水附魔附魔生效了

可以选择是否开启独立tooltip,默认关

修了一些bug,例如药水效果给予会有一瞬间中断,现在是锁定持续时间

优化重生药水,不再是清除药水再给予计算后的等级,而是ASM改药水等级字段

The Tacz firearm potion enchantment has taken effect

You can choose whether to enable the independent tooltip, which is disabled by default

Fixed some bugs, such as potion effects being briefly interrupted when applied, now they are locked in duration

Optimize the Revive Potion, no longer clearing the potion and recalculating the level, but ASM modifying the potion's level field

修复部分药水伤害来源不为玩家的BUG

负载药水的范围伤害现在不会对伤害来源的实体生效

Fixed a bug where the damage source of some potions is not from the player

The range of damage caused by the loaded potion will no longer be effective on the entity of the damage source

新物品:万能药水附魔瓶(universal potion bottle)

1.它可以让你批量操作副手物品的药水附魔,每级药水附魔消耗一瓶

2.它很好看,它在测试中,如果有BUG请向我反馈,也可以跟我提任何GUI相关的建议

  1. It allows you to batch apply potion enchantments to items in your off-hand, consuming one potion per level of enchantment

  2. It looks nice, it's currently in testing. If there are any bugs, please report them to me

将1.20.1-1.7.1的内容移植到1.18.2

Port the content from 1.20.1 to 1.18.2

整理配置类,并添加新配置项:

1.可调整战利品表生成终极药水护符的概率

2.可控制装备的药水附魔等级上限(不影响终极药水护符)

3.把通过Forge事件系统实现的独立药水附魔tooltip改为通过mixin实现

Organize configuration classes and add new configuration items:

  1. The probability of generating the ultimate potion talisman from the adjustable loot table

  2. Can control the upper limit of equipment's potion enchantment level (does not affect the ultimate potion talisman)

  3. Change the independent potion enchantment tooltip implemented through the Forge event system to be implemented through mixins

将药水附魔1.20.1-1.7.1的大部分内容移植到1.19.2

新增配置自定义HUD渲染优先级的配置项

Add configuration item for custom HUD rendering priority

给所有药水添加图标,添加强制应用药水效果的配置项

Add icons to all potions and add configuration items to force the application of potions' effects

相位锁定:攻击命中后标记一个实体,若是攻击未命中被标记的实体(左键挥动物品时),也会对被标记的实体造成每级25%+基础100%的玩家左键攻击伤害

坚定:每次受到伤害最高为生命上限的90%,护甲受损最高为90%,每级降低受到的伤害与护甲损耗-10%,最低1%,并且受伤后锁定生命值,1秒后解除,每级+0.5秒的生命值锁定时长,最高10秒

脆弱(加强):使实体失去无敌帧,并每tick受到0.1点魔法伤害

负载(加强):实体受伤时负载药水效果等级+1,对半径5格内的实体造成其生命上限5%*等级的伤害,并产生与自身相同的粒子效果,等级达到X时实体自爆,并受到等于自身生命上限的爆炸伤害

药水附魔现在依靠独立tooltip显示,独立tooltip还可以显示已注册药水的介绍

现在可配置是否替换原版的药水HUD

Phase locking: After attacking, mark an entity. If the attack misses the marked entity (when swinging the item with the left button), it will also cause 25% of each level+100% of the player's left button attack damage to the marked entity

Firmly: Each damage received is up to 90% of the maximum health limit, armor damage is up to 90%, damage and armor loss are reduced by -10% per level, with a minimum of 1%. After being injured, health is locked and released after 1 second. Health is locked for+0.5 seconds per level, with a maximum of 10 seconds

Fragile (Enhanced): Causes entities to lose invincible frames and receive 0.1 magic damage per tick

Load (Enhancement): When an entity is injured, the effect level of the load potion is+1, causing damage to entities within a radius of 5 grids at a level of 5% * of their maximum life limit, and producing the same particle effect as themselves. When the level reaches X, the entity will self destruct and receive explosive damage equal to its maximum life limit

Potion enchantment now relies on independent tooltips for display, which can also show the introduction of registered potions

It is now possible to configure whether to replace the original potion HUD

重要更新

修复本模组accesstransformer全开导致的兼容性问题

1.新增依赖cloth config api,现在你可以在游戏内配置药水附魔

2.修复盔甲的药水附魔在玩家除外的生物上不生效的BUG

3.修复玩家除外的实体使用带有药水附魔的武器,攻击其他实体时不生效的BUG

1.为神秘空瓶添加类似抽奖效果的物品提示动画。

2.实装终极药水护符,接下来将为这个物品写配置文件

添加移除物品上的药水附魔的功能:

把带有药水附魔的物品放在副手,然后饮用牛奶,就可以清除副手物品的药水附魔!

添加一个饰品(测试中):

终极药水护符:可以无限叠加药水附魔等级

若要新的配置文件生效,请手动删除旧的配置文件!

联动JEI药水效果

添加对盔甲药水附魔数量的配置,添加对物品药水附魔数量的配置(优先级最高)

添加了对饰品的支持:附有药水附魔的饰品在槽位时也能让玩家享受加成,加成等级可以与盔甲的叠加。

目前必须将Curios API作为前置,等我学会用反射也许就不再需要它作为前置了

尝试兼容所有特殊类型的武器,我在附魔条件增加了所有物品的判断,现在弓弩射出的箭也能造成药水效果。

攻击命中目标时现在固定给予10秒药水效果。


Project members

Diexv

Owner


Technical information

License
MIT
Client side
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Server side
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Project ID
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