- fixed an issue with configs
- incorrect tab modifiers will not crash the game when one attempts to add an existing item to a tab
- added pack config presets. check the wiki
- fixed dimension attributes not allowing non constant values
- fixed occlusion cache not being refreshed
- entity emitters for the player will also emit emitters with no bones specified also when the player is in first person (and hence no model is rendered)
- added a config that allows polytone to attempt loading broken packs
- added an owner() method to Entity Context expression object.
- further improvements to the config file system. load configs can only be contained in the pack whose mcmeta is being read. For everything else they can be anywhere in any pack
- added config_entries folder where one can define arbitrary custom configs
- these will show up in a dedicated button in your resource pack folder
- config entries can be referenced from expressions
- they can also be used to turn off pack overlays on demand. check the wiki tweaks section
- With these features you can essentially make some parts of your pack turn off via a user friendly config button, either through overlay, through polytone conditions or through behavioral changes driven by the configs in your expressions
- minor fixes to the aftermentioned system
- added config_entries folder where one can define arbitrary custom configs
- these will show up in a dedicated button in your resource pack folder
- config entries can be referenced from expressions
- they can also be used to turn off pack overlays on demand. check the wiki tweaks section
- With these features you can essentially make some parts of your pack turn off via a user friendly config button, either through overlay, through polytone conditions or through behavioral changes driven by the configs in your expressions
- fixed custom particles rendering twice, once with vanilla rotations
- fixed particle roll being set to 45 degrees all the times for no reason


