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Player Animation Library

Player Animation Library

Mod

A library that allows mods to animate the player, in a way that doesn't conflict with other mods. (and much more!)

Client Library

433.3k downloads
172 followers
Created8 months ago
Updated12 days ago

1.1.1+1.21.1-NeoForge

Changelog

IMPORTANT!!

Remove the following line from your build.gradle if you're on NeoForge:
additionalRuntimeClasspath "org.javassist:javassist:3.30.2-GA"

Changes

Added a method for getting bones from the controller called getBone. (This allows you to enable/disable bone axes mid-animation)
Blender animations now support particles keyframes.
You can now disable an axis on Bedrock format animations by setting the first keyframe to "pal.disabled". (Look at disable_tests.json for an example.)

Bug Fixes & Small Changes

Fixed an issue where you can't use Mocha (our Molang engine) classes without causing a crash. Miscellaneous very minor performance improvements.
Better logging when an animation is not found.
Updated molang compiler.
Fixed an issue with the mod's events and registries causing a crash on NeoForge.

Files

PlayerAnimationLibNeoforge-1.1.1+mc.1.21.1.jar(1.1 MiB) Primary Download
PlayerAnimationLibNeoforge-1.1.1+mc.1.21.1-dev-shadow.jar(268.38 KiB) Download
PlayerAnimationLibNeoforge-1.1.1+mc.1.21.1-sources.jar(112 KiB) Download

External resources



Project members

ZigyTheBird

Owner

dima_dencep

Developer


Technical information

License
MIT
Client side
required
Server side
optional
Project ID
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