FIXED:
- Golden Peppers STILL couldn't be eaten (they could but their use duration was set to 0 and I forgot to change that)
- Consuming a Chili Cheese Dog didn't have any effects, positive or negative, when it was supposed to give the effects in its description
FIXED/CHANGED/IMPROVED:
- Chance of a random burn tick while under the effect of Caliente is now 2% instead of 20%
CHANGED:
- Chili Peppers now only generate in Savanna and Meadow biomes
- Generation rate of Chili Peppers reduced significantly, making them much less ridiculously common (but still entirely renewable)
- Fully-grown Chili Peppers now have a 2% chance of also dropping a Mild Chili Pepper; this doesn't affect the base drops (Chili Peppers that are 85.14% grown still have a 50% chance of dropping a Mild Chili Pepper in place of a normal Chili Pepper)
FIXED:
- Some items couldn't be composted that were meant to be compostable; now, they can
- Chili Pepper Seeds - 5%
- Mild Chili Pepper - 20%
- Chili Pepper - 25%
- Hotdog Bun - 45%
- Golden Chili Peppers previously couldn't be consumed
- Most foods had improper and ridiculously high saturation values
- Chili Pepper crops had abnormal bonemeal rates, with some uses causing the pepper plant to shrink instead of grow as intended
FIXED:
- Chili Peppers would NOT revert back to the first stage when right-clicked while the
actuallyharvestmod was installed, leading to an exploit of infinite peppers and xp
FIXED/IMPROVED:
- Works properly with the Actually Harvest mod now if it didn't before
Official release

