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Peculiar Peppers

Peculiar Peppers

Mod

Peppers, Chili, Hot Dogs, and other peculiar things...!

Client and server FoodWorld Generation

47 downloads
1 follower
Created8 days ago
Updated4 hours ago

FIXED:

  • Golden Peppers STILL couldn't be eaten (they could but their use duration was set to 0 and I forgot to change that)
  • Consuming a Chili Cheese Dog didn't have any effects, positive or negative, when it was supposed to give the effects in its description

FIXED/CHANGED/IMPROVED:

  • Chance of a random burn tick while under the effect of Caliente is now 2% instead of 20%

CHANGED:

  • Chili Peppers now only generate in Savanna and Meadow biomes
  • Generation rate of Chili Peppers reduced significantly, making them much less ridiculously common (but still entirely renewable)
  • Fully-grown Chili Peppers now have a 2% chance of also dropping a Mild Chili Pepper; this doesn't affect the base drops (Chili Peppers that are 85.14% grown still have a 50% chance of dropping a Mild Chili Pepper in place of a normal Chili Pepper)

FIXED:

  • Some items couldn't be composted that were meant to be compostable; now, they can
    • Chili Pepper Seeds - 5%
    • Mild Chili Pepper - 20%
    • Chili Pepper - 25%
    • Hotdog Bun - 45%
  • Golden Chili Peppers previously couldn't be consumed
  • Most foods had improper and ridiculously high saturation values
  • Chili Pepper crops had abnormal bonemeal rates, with some uses causing the pepper plant to shrink instead of grow as intended

FIXED:

  • Chili Peppers would NOT revert back to the first stage when right-clicked while the actuallyharvest mod was installed, leading to an exploit of infinite peppers and xp

FIXED/IMPROVED:

  • Works properly with the Actually Harvest mod now if it didn't before

Official release


Project members

jakeitsune

Owner


Technical information

License
ARR
Client side
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Server side
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Project ID
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