2.7.1
- Added cooldown for Holy Shock spell (to be counteracted by Skill Tree)
- Update Barrier skill to use new underlying API to provide immunity
2.7.0
DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes. Some (looted) weapons with custom spell containers become non-functional, and need to be re-obtained. Apologies for the inconvenience.
- Update to use Spell Engine 1.9.0
- Spell books now offer 3 spells only, to match other classes
- Holy Shock spell is now attached to Holy Staff variants
- Flash Heal spell is now a spell book choice
- Paladin melee weapons come with new skills
2.6.4
- Rebalance priest equipment attributes
2.6.3
- Update AzureLib Armor
2.6.2
- Add vanilla recipe book support (fully datagen recipes)
- Add spell book descriptions
- Add basic armor trim support
- Update paladin armor models
- Update translations
- Remove spell specific weaknesses
2.6.0
- Migrate to Architectury
2.5.3
- Improve snowy village structure
2.5.2
- Update visuals of Priest Absorption effect
- Built in compatibility with Repurposed Structures #61, thanks TelepathicGrunt
2.5.1
- Basic Heal spell targeting is now sticky
2.5.0
- Flash Heal targeting is now sticky
2.4.14
- Fix great hammer break particle texturing
2.4.13
- Fix Divine Protection scaling
2.4.12
- Rebalance: slightly reduce healing done by priest spells
- Rebalance: Divine Protection is now powered by Healing Power attribute (more power = more stacks)
- Rebalance: Circle of Healing has now longer absorption duration
- Update translations
2.4.11
- Add armor type tags
- Update translations
2.4.10
- AzureLib armor version requirement (in fabric.mod.json)
