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Nvidium 0.3.1

Changelog

NOT compatible with sodium 0.6.0

  • Up to 35% performance improvement

    • Removed vertex attributes and implemented quad pulling in fragment shader
    • Implemented subpixel micro-triangle culling
  • Fixed lighting being brighter than vanilla/sodium

  • Fixed issue where memory could not be unloaded fast enough leading to crash

  • Fixed world icon not generating

  • Fixed accidental unmarking of non resident buffer in PersistentClientMappedBuffer

  • Fixed issues with lambdadynamiclights

  • More error tracking and logging

  • Added commit hash to f3

  • Cleaned up f3 info

  • Improved quad lighting precision

  • Respect sodium block face culling option

Files

nvidium-0.3.1.jar(155.24 KiB) Primary Download

External resources



Project members

cortex

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID
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