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Nuit (formerly FabricSkyboxes)

Nuit (formerly FabricSkyboxes)

Mod

Allows resource packs to define custom skyboxes.

Client Utility

12.27M downloads
1,592 followers
Created5 years ago
Updated6 hours ago

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What's Changed

New Contributors

Full Changelog: https://github.com/FlashyReese/nuit/compare/mc1.21.5-1.0.0-beta.1...mc1.21.11-1.0.0-beta.1

What's Changed

New Contributors

Full Changelog: https://github.com/FlashyReese/nuit/compare/mc1.21.5-1.0.0-beta.1...mc1.21.11-1.0.0-beta.1

This release marks a major evolution of the mod formerly known as FabricSkyboxes — now rebranded as Nuit. With a fresh name, a reworked architecture, and support for NeoForge.

⚠️ Note: This is a beta release. Expect some polish and final adjustments in upcoming updates.

📘 View the Wiki and Migration Guide →


🆕 What’s New

🔁 Mod Rebranding

  • Renamed from FabricSkyboxes to Nuit to reflect broader mod loader support.
  • New mod icon and cleaned-up internal package structure.

🧱 Loader Support

  • ➕ Added support for NeoForge alongside Fabric.
  • 🛠️ Improved multiloader structure and removed dependency on Architectury.

🎨 Feature Additions

  • visibleUnderwater: Skyboxes can now render when underwater.
  • Keyframe-Based Fade System: fade is now a flexible, timeline-based system.
  • Keyframe-Based Rotation: Supports smooth, timed rotation using custom keyframes.
  • Invertible Conditions: Biome/world/dimension conditions now support negation.
  • Texture Preloading: Skybox textures load at resource pack initialization for better performance.

🎨 Visual & Rendering Improvements

  • 🌅 Fixed alpha and flickering issues with sunrise/sunset transitions.
  • 🌧️ Resolved sun, moon, and stars disappearing during rain/snow.
  • 🌑 Fixed rendering for monocolor and overworld skybox types.
  • 🔁 Addressed cyclical fade and alpha interpolation bugs.

🔧 Configuration & Refactors

  • 🔄 Removed deprecated alwaysOn from fade settings.
  • 🎛️ Refactored fade, fog, and decoration properties into modular components.
  • 🧱 Renamed weathersweather in condition configuration.
  • 🧪 Improved registry handling and condition serialization.

🛠️ Bug Fixes

  • ✅ Fixed memory leaks and rendering cleanup issues.
  • ✅ Resolved build issues on NeoForge and remapping errors.
  • ✅ Corrected keyframe logic, default handlers, and condition resolution.
  • ✅ Numerous internal codebase cleanups and naming standardization.

👥 Contributors

A huge thank you to everyone who helped push Nuit forward:


⚠️ Migration Notes

If you're upgrading from FabricSkyboxes 0.7.4:

  • Update your mod reference from fabricskyboxes to nuit.
  • Review and update your skybox files to adopt the new keyframe-based fade format.
  • Choose the correct mod loader (Fabric or NeoForge) for your setup.
  • 📘 Full migration documentation:
    https://wiki.nuit.flashyreese.me/

This release marks a major evolution of the mod formerly known as FabricSkyboxes — now rebranded as Nuit. With a fresh name, a reworked architecture, and support for NeoForge.

⚠️ Note: This is a beta release. Expect some polish and final adjustments in upcoming updates.

📘 View the Wiki and Migration Guide →


🆕 What’s New

🔁 Mod Rebranding

  • Renamed from FabricSkyboxes to Nuit to reflect broader mod loader support.
  • New mod icon and cleaned-up internal package structure.

🧱 Loader Support

  • ➕ Added support for NeoForge alongside Fabric.
  • 🛠️ Improved multiloader structure and removed dependency on Architectury.

🎨 Feature Additions

  • visibleUnderwater: Skyboxes can now render when underwater.
  • Keyframe-Based Fade System: fade is now a flexible, timeline-based system.
  • Keyframe-Based Rotation: Supports smooth, timed rotation using custom keyframes.
  • Invertible Conditions: Biome/world/dimension conditions now support negation.
  • Texture Preloading: Skybox textures load at resource pack initialization for better performance.

🎨 Visual & Rendering Improvements

  • 🌅 Fixed alpha and flickering issues with sunrise/sunset transitions.
  • 🌧️ Resolved sun, moon, and stars disappearing during rain/snow.
  • 🌑 Fixed rendering for monocolor and overworld skybox types.
  • 🔁 Addressed cyclical fade and alpha interpolation bugs.

🔧 Configuration & Refactors

  • 🔄 Removed deprecated alwaysOn from fade settings.
  • 🎛️ Refactored fade, fog, and decoration properties into modular components.
  • 🧱 Renamed weathersweather in condition configuration.
  • 🧪 Improved registry handling and condition serialization.

🛠️ Bug Fixes

  • ✅ Fixed memory leaks and rendering cleanup issues.
  • ✅ Resolved build issues on NeoForge and remapping errors.
  • ✅ Corrected keyframe logic, default handlers, and condition resolution.
  • ✅ Numerous internal codebase cleanups and naming standardization.

👥 Contributors

A huge thank you to everyone who helped push Nuit forward:


⚠️ Migration Notes

If you're upgrading from FabricSkyboxes 0.7.4:

  • Update your mod reference from fabricskyboxes to nuit.
  • Review and update your skybox files to adopt the new keyframe-based fade format.
  • Choose the correct mod loader (Fabric or NeoForge) for your setup.
  • 📘 Full migration documentation:
    https://wiki.nuit.flashyreese.me/

What's Changed

New Contributors

Full Changelog: https://github.com/AMereBagatelle/fabricskyboxes/compare/mc1.20.2-0.7.3...mc1.20.5-0.7.4

What's Changed?

  • Added a minAlpha field for properties.
  • Added a timeShift vector for the rotation object (By default, FSB starts rotation at 0 tick time, while OptiFine does so at 18000 tick time. This vector allows us to shift the start time for our rotation).
  • Added an experimental multi-texture skybox type (wiki section).
  • Added contributing guidelines and a code of conduct.
  • Allowed fog color modification to also modify fog density.
  • Added a configuration file (.minecraft/config/fabricskyboxes-config.json).
    • Saves enable state.
    • Added a keepVanillaBehaviour flag.
  • Fixed the URL issue when using Sinytra Connector (#96).
  • Fixed the alpha rendering for the end skybox type.
  • Added a debugging HUD (Keybind is unbound, meant for resource pack authors).
  • Added vi_vn translations (#94) by @ImVietnam in https://github.com/AMereBagatelle/fabricskyboxes/pull/94.
  • Improved performance for several skybox types.
  • Fixed cyclic fade alpha calculation.

New Contributors

Full Changelog: https://github.com/AMereBagatelle/fabricskyboxes/compare/mc1.20.1-0.7.2...mc1.20.1-0.7.3

What's changed?

  • Reverted the "Fix triangles appearing on low render distance" patch.
    • This change was reverted because it caused unintended blend effects. The triangles appear due to being clipped by the fog which is also visible in Vanilla's end sky.
  • Added a new fog transition using alpha blending.
  • Fixed missing dark sky in overworld skybox type (occurs when falling through the void).
  • Improved alpha calculation.
  • Added configuration to toggle FSB, which now gets saved.
  • Normalized fade values.
  • Added the biome_rain weather condition, which detects if the biome is actually raining.

Breaking changes

  • Removed Skybox#isActiveLater from the API.

Full Changelog: https://github.com/AMereBagatelle/fabricskyboxes/compare/0.7.1-mc1.20...mc1.20.1-0.7.2

External resources



Project members

AMereBagatelle

Former Owner

FlashyReese

Owner


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID
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