- Fixed a bug where delusion vials would check for the poisoned player's role rather than the poisoner
- Added config options for the Role Mine and Defense Vial
- Poison is removed from Executioners and Vultures when turning into a killer
- Fix Translations
- Role Mine deletes itself between games
- Coroner HUD now shows colors as intended
- Update to HarpyModLoader 1.2
- Executioner can pick up guns
Roles:
- Trapper
- Can buy a Role Mine, a placeable item that gets the roles of 3 people that pass into it's area.
- Does not mention the names of the players; only the roles they got.
- Makes a beep sound alerting any players that got trapped.
Modifiers:
- Graverobber [Killers]
- Can see the Coroner UI
- Feather
- Does not have collisions
- Has Slow Falling
- Updated Chinese Translation
- Mimic can now punch all players. If them punching a player ends up in that player dieing (and that player is innocent), the mimic will also die.
- The Insane Damned Paranoid Killer can no longer get the Guesser modifier.
- Chameleon Invisibility improved
- Guesser is now a modifier
- Add Chameleon
- Add Tiny
- This is a VERY unstable version, please report bugs
-
Add Mimic
- Appears as a Killer Cohort to other killers, but is a civillian
- Has a shop to help frame themselves as a killer
-
Add Guesser
- Can guess people's roles to kill them
- Config: When guessing wrong; either nothing happens, the guesser instantly dies or the guesser explodes (with splash damage)
-
Master key config options to help lower lobby counts
-
New Delusion Vial and Defense Vial icons by Indigooo
- Noisemaker Firecracker price nerf (10 -> 75)
- Jester can now fake shoot their gun.
- Renamed some mixins
- Executioner now shows target's skin, alongside the UI being moved to the bottom left
- Adds "Better Vigilante"
- German Translation
- Executioner no longer gets money from tasks
- Jesters and Executioners can now buy Firecrackers, Lockpicks, Notes and "Delusion Vials". Both roles gain coins passively.
- Delusion Vials act like poison, give the visual effects of poison, but do not kill the consumer.
- Moved Bartender and Framing Roles Shops to the top of the Inventory (in line with Killer shop)
- Bartender's Defense Vial is now fully invisible
- Bartender can now actually clear poison (oops)
- Noisemakers now passively gain money, and can buy firecrackers.
- Executioner Target will now show to spectators hovering over an executioner.
- New Role: "Vulture"
- Eat bodies to turn into a killer!
- Only enables past 8 players.
- Neutral role.
- Jesters are invulnerable for 1 second after psycho to avoid double-shooting bugs
- Coroners can now see the role of dead players (and so can spectators)
- New role: "Recaller"
- Has a coin counter, gains 50 coins per mood task done
- Use your ability once to save a location, and again to teleport there for 100 coins.
- Many changes to Translations (thank you Alazi!)
- Psychosis items no longer replaces original JSON
- Jester can now see the timer
- Bartender coins now Sync after buying Defense Vials
- Prefer using WrapOperation over Redirect. Should make mod more compatible with other mods
- Also has the unintended (but now intended shhh) side effect of making Executioner Target kills not drop the vigilante's gun
- Executioner can now spawn under 12 players (see HarpyModLoader changelog)
- Bartender Re-work
- Bartender can now see poison and poisoned players
- Bartender can now buy a "defense vial" for 100 dollars (50 dollars per task done)
- Defense vial can make drinks give whoever drinks them an extra hit (like psycho armor)
- Executioner fixes
- New Jester and Executioner Mood icons (thank you to DragonSlayr15001!)
- Russian Translation (thank you to Alazi!)
- Coroner is now more translatable
- Swapper can no longer swap players who are inside blocks
- Removed seer. A rework is underway.
- Config now no longer resets after server restart (although the config will fail to work on the first load)
- Add Executioner
- Impostors can now see jesters and executioners in instinct

