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Noelle's Roles - Wathe

Noelle's Roles - Wathe

Mod

Adds more roles to doctor4t's The Last Voyage Of The Harpy Express modpack.

Client and server MinigameSocial

49.0k downloads
6 followers
Created3 months ago
Updated15 days ago

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  • Fixed a bug where delusion vials would check for the poisoned player's role rather than the poisoner
  • Added config options for the Role Mine and Defense Vial
  • Poison is removed from Executioners and Vultures when turning into a killer
  • Fix Translations
  • Role Mine deletes itself between games
  • Coroner HUD now shows colors as intended
  • Update to HarpyModLoader 1.2
  • Executioner can pick up guns

Roles:

  • Trapper
    • Can buy a Role Mine, a placeable item that gets the roles of 3 people that pass into it's area.
    • Does not mention the names of the players; only the roles they got.
    • Makes a beep sound alerting any players that got trapped.

Modifiers:

  • Graverobber [Killers]
    • Can see the Coroner UI
  • Feather
    • Does not have collisions
    • Has Slow Falling
  • Updated Chinese Translation
  • Mimic can now punch all players. If them punching a player ends up in that player dieing (and that player is innocent), the mimic will also die.
  • The Insane Damned Paranoid Killer can no longer get the Guesser modifier.
  • Chameleon Invisibility improved
  • Guesser is now a modifier
  • Add Chameleon
  • Add Tiny
  • This is a VERY unstable version, please report bugs
  • Add Mimic

    • Appears as a Killer Cohort to other killers, but is a civillian
    • Has a shop to help frame themselves as a killer
  • Add Guesser

    • Can guess people's roles to kill them
    • Config: When guessing wrong; either nothing happens, the guesser instantly dies or the guesser explodes (with splash damage)
  • Master key config options to help lower lobby counts

  • New Delusion Vial and Defense Vial icons by Indigooo

  • Noisemaker Firecracker price nerf (10 -> 75)
  • Jester can now fake shoot their gun.
  • Renamed some mixins
  • Executioner now shows target's skin, alongside the UI being moved to the bottom left
  • Adds "Better Vigilante"
  • German Translation
  • Executioner no longer gets money from tasks
  • Jesters and Executioners can now buy Firecrackers, Lockpicks, Notes and "Delusion Vials". Both roles gain coins passively.
  • Delusion Vials act like poison, give the visual effects of poison, but do not kill the consumer.
  • Moved Bartender and Framing Roles Shops to the top of the Inventory (in line with Killer shop)
  • Bartender's Defense Vial is now fully invisible
  • Bartender can now actually clear poison (oops)
  • Noisemakers now passively gain money, and can buy firecrackers.
  • Executioner Target will now show to spectators hovering over an executioner.
  • New Role: "Vulture"
    • Eat bodies to turn into a killer!
    • Only enables past 8 players.
    • Neutral role.
  • Jesters are invulnerable for 1 second after psycho to avoid double-shooting bugs
  • Coroners can now see the role of dead players (and so can spectators)
  • New role: "Recaller"
    • Has a coin counter, gains 50 coins per mood task done
    • Use your ability once to save a location, and again to teleport there for 100 coins.
  • Many changes to Translations (thank you Alazi!)
  • Psychosis items no longer replaces original JSON
  • Jester can now see the timer
  • Bartender coins now Sync after buying Defense Vials
  • Prefer using WrapOperation over Redirect. Should make mod more compatible with other mods
    • Also has the unintended (but now intended shhh) side effect of making Executioner Target kills not drop the vigilante's gun
  • Executioner can now spawn under 12 players (see HarpyModLoader changelog)
  • Bartender Re-work
    • Bartender can now see poison and poisoned players
    • Bartender can now buy a "defense vial" for 100 dollars (50 dollars per task done)
      • Defense vial can make drinks give whoever drinks them an extra hit (like psycho armor)
  • Executioner fixes
  • New Jester and Executioner Mood icons (thank you to DragonSlayr15001!)
  • Russian Translation (thank you to Alazi!)
  • Coroner is now more translatable
  • Swapper can no longer swap players who are inside blocks
  • Removed seer. A rework is underway.
  • Config now no longer resets after server restart (although the config will fail to work on the first load)
  • Add Executioner
  • Impostors can now see jesters and executioners in instinct

External resources



Project members

agmas

Owner


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID
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