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GitHub Modrinth CurseForge

Naturally Trimmed

This mod applies armor trims to naturally generated armor and equipment from mobs, loot tables and trades, resulting in a more complete gameplay experience

Features

  • Applies armor trims to armor from mob spawns. Both completely random armor trims and predefined armor trims are supported.
  • Applies armor trims to armor from loot tables. This includes chests from all structures (for example, bastions or end cities), piglin bartering and fishing.
  • Applies armor trims to armor from villager trades. Note: By default, only trades above villager trading level 3 have a chance of being trimmed.
  • Also applies armor trims to tools like pickaxes or swords if either Trimmable Tools or Tool Trims Mod is installed.
  • Almost all features are highly configurable. See the Configuration section

Configuration

Almost all features of this mod are highly configurable.
You can configure them through either the in-game config screen (This requires other mods, see the Dependencies section) or through the config file, which can be found under .minecraft/config/naturally_trimmed.json5.

For explanation on individual settings, see the comments attached to the settings.
Note, the settings for the predefined trims system are only configurable in the config file.

Dependencies

This mod requires Fabric API when used with Fabric.
Optionally, Yet Another Config Lib and Mod Menu can be used to access the config screen.

Issues

If you have found any issue, please report the issue to the project's issue tracker.

External resources



Project members

majo24

Owner


Technical information

License
LGPL-3.0-only
Client side
unsupported
Server side
required
Project ID
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