mobsnorender
skip render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)
motivation
Have more performance in my 1.7.10 modpacks
todo
dynamically change X Y Z coord if alot of mobs are rendered
add a config to completly disabling entities rendering
add togglable via keybind
fix tile entity renderer canceller doesn't work
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quentin452
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License
LGPL-3.0-only
Client side
required
Server side
unsupported
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