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Mobs No Render

Mobs No Render

Mod

skip entity render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)

Client Optimization

2,038 downloads
6 followers
Created2 years ago
Updated2 years ago

mobsnorender

skip render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)

motivation

Have more performance in my 1.7.10 modpacks

todo

dynamically change X Y Z coord if alot of mobs are rendered

add a config to completly disabling entities rendering

add togglable via keybind

fix tile entity renderer canceller doesn't work

Links to descriptions of my projects.

Modrinth

Github

Curseforge

External resources



Project members

quentin452

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID
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