Changelog
- Fixed spawn cap & persistence of NPCs
- Fixed map runtime crash
- Fixed many recipes & loot tables (stone cutter output, smelting cobbled stones, smooth diorite/epmosto, deepslates variants, quartz bud, stone tools, saplings, flowers, charcoal, stone mycelium and river sand)
- Fixed aquatic spawns (fishes, squids, dolphins, crabs)
- Fixed weapons rendering on ground or fixed
- Fixed out of bound ocean generation
- Fixed palm & lebethron sapling odds to spawn rare white variant.
- Fixed wall lantern to rotate/mirror within structure generation
- Fixed wood fences and furnitures
- Updated maple set textures
- Added
logs_that_burnstone_crafting_materialsandstone_tool_materialstags to their respective items - Added and fixes lang keys (mainly biomes and blocks)
- Added bones and skull loot from NPCs
- Added flax to many biomes
- Added few advancements
- Barrow Wights now attack every NPCs
- Snow Trolls now only attacks living entities
- Removed armor drops from NPCs
- Removed flowers for waste pond biome
- Pigs no longer transform into zombie pigmen when struck by lightning
Files
Middle-earth-alpha-1.4.1-1.20.1.jar(11.42 MiB) Primary Download
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Jukoz
Owner

Boenndal
Artist

SlooshyBoi
Developer
ObliviousCrab
Lead Developer
Sindavar
Artist
Schlomtom
Developer

Nargushk
Artist

Angmarzku
Artist

Scosher
Artist
Technical information
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