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Changelog

  • Added compatibility with Distant Horizons
    • In order for it to work, make sure that the Blaze3D backend is being used

Longview 1.2.0

by Ennui on Apr 14, 2026
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Changelog

  • Updated to Minecraft 26.1.2
  • Added the REVERSE_Z and Z_ZERO_TO_ONE shader defines for use with vanilla shaders
  • Fixed the "Improved Transparency" option being broken when Longview turned itself off
  • Restricted Minecraft version compatibility to explicitly only support 26.1.x
    • Minecraft 26.2 will already support Reverse Z by default! No need for Longview there!

Changelog

  • Fixed Longview crashing Minecraft on systems that don't support glClipControl (like Apple devices)

Changelog

  • Fixed support for Iris shaders by disabling Longview if a shader pack is detected to be enabled
    • Proper support is planned in the future

Longview 1.0.0

by Ennui on Mar 24, 2026
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Changelog

  • Updated to Minecraft 26.1
  • Added translations for the mod description
  • Added support for NeoForge update checker

Longview 0.4.0

by Ennui on Mar 10, 2026
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Changelog

  • Updated to Minecraft 26.1-pre-1
  • Abstracted further the Reverse Z code, ensuring that this mod is renderer-agnostic by default

Longview 0.3.0

by Ennui on Feb 24, 2026
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Changelog

  • Updated to Minecraft 26.1-snapshot-10
  • Changed more of the reverse-Z code to be generic
    • Compatibility with CinnabarVK remains working

Longview 0.2.0

by Ennui on Feb 19, 2026
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Changelog

  • Added support to the CinnabarVK backend
  • Added a basic API that enables generic reverse-Z code on custom backends
  • Split the OpenGL and generic code more cleanly, fixing issues with not-supported backends
  • Restructured the codebase to clearly separate the two techniques' code
  • Cleaned up the codebase

Longview 0.1.0

by Ennui on Feb 18, 2026
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Changelog

  • Initial release

External resources



Project members

Ennui

Owner


Technical information

License
MPL-2.0
Client side
required
Server side
unsupported
Project ID
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