Changelog
- Added compatibility with Distant Horizons
- In order for it to work, make sure that the Blaze3D backend is being used
Changelog
- Updated to Minecraft 26.1.2
- Added the
REVERSE_ZandZ_ZERO_TO_ONEshader defines for use with vanilla shaders - Fixed the "Improved Transparency" option being broken when Longview turned itself off
- Restricted Minecraft version compatibility to explicitly only support 26.1.x
- Minecraft 26.2 will already support Reverse Z by default! No need for Longview there!
Changelog
- Fixed Longview crashing Minecraft on systems that don't support glClipControl (like Apple devices)
Changelog
- Fixed support for Iris shaders by disabling Longview if a shader pack is detected to be enabled
- Proper support is planned in the future
Changelog
- Updated to Minecraft 26.1
- Added translations for the mod description
- Added support for NeoForge update checker
Changelog
- Updated to Minecraft 26.1-pre-1
- Abstracted further the Reverse Z code, ensuring that this mod is renderer-agnostic by default
Changelog
- Updated to Minecraft 26.1-snapshot-10
- Changed more of the reverse-Z code to be generic
- Compatibility with CinnabarVK remains working
Changelog
- Added support to the CinnabarVK backend
- Added a basic API that enables generic reverse-Z code on custom backends
- Split the OpenGL and generic code more cleanly, fixing issues with not-supported backends
- Restructured the codebase to clearly separate the two techniques' code
- Cleaned up the codebase
Changelog
- Initial release


