Wathe Plus Function
- Add safe time when game starts, players can't use weapon or open shop gui
New Killers
- Hunter
- If holding knife when sprinting, hunter will speed up
- Hunting Knife replaces Knife in shop
- Hunting Knife will immediately cooldown when stoping holding
- Use ability to refresh Hunting Knife cooldown
Roles Modified
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Price of Cook, Drugmaker and Kidnapper items in shop is configurable
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Sound of Sulfuric Acid Barrel becomes louder
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Robot can attack others when in ability duration
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Poison Injector and Blowgun cooldown adjusts to 1 minute
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Physician now can get tip when someone was poisoned and can purchase Pill in shop
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Kidnapper can purchase Revolver in shop now
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Duration of Knockout Drug adjusts to 20 seconds and Knockout Drug can not apply to Robot
Modifications to Noelle's Roles
- Remove Recaller ability visual effects
Improvements
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Fix some problems in language file
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The source code format has been significantly modified (you can check on Github)
New Killers
- Kidnapper
- Can not purchase Revolver in shop
- Can buy Knockout Drug in shop
- Knockout Drug can daze target and let it foolow you for 15 seconds
- Players that be dazed can not see or voice chat
Wathe Plus Function
- Clear player bodies when game ends
Roles Modified
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Cook can purchase Pan in shop now
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Physician now can not ignore Delusion Vial instinct
Improvements
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Improved item sounds
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Avoid some potential risks of client crashes
New Civillians
- Judge
- Has passive income
- Use ability to make target glow
Improvements
- Avoid some potential risks of client crashes
Improvements
- Avoid some potential risks of client crashes
Issues Fix
- Drugmaker shop UI problem
New Modifiers
- Violator
- Disabled by default (configurable)
- Can jump when in game
Config Settings
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Generation conditions of roles are configurable
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All roles' ability cost and cooldown are configurable
Wathe Plus Function
- Clear player effects when game ends
Modifications to Noelle's Roles
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Followed Noelle's Roles 1.6.3 update
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Remove Bartender's and Trapper's modifications in Kin's Wathe (because Noelle's Roles 1.6.3 has added them in config)
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Clear Trapper's Role Mine entity when game ends
Issues Fix
- Coroner's instinct may cause the game to crash
Improvements
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Kin's Wathe now has stronger compatibility (involving Noelle's Roles, Stupid Express and Starry Express)
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Optimizations have been made to performance and network usage
New Modifiers
- Magnate
- Only generates on roles with passive income
- Double passive income
Wathe Plus Function
- Now only jump can be allowed when not in game (configurable in config)
Modifications to Noelle's Roles
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Conductor can see dropped items (disabled by default)
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Coroner can see bodies when mood is higher than mid (disabled by default)
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Jester can be triggered by Licensed Villain
Roles Modified
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Physician now has 15 seconds of sprint time
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Cook only needs 75 coins coins to buy food in shop now
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Now can adjust Drugmaker getting coins if someone was poisoned
Issues Fix
- Physician and Drugmaker may cause the client to crash
Issues Fix
- Roles in Kin's Wathe have been compatible with Guesser in Noelle's Roles
Modifications to Noelle's Roles
- Now can adjust Trapper's Role Mine price (configurable in config)
Roles Modified
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Drugmaker has been reset (you can see details in Description)
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Physician now can see poisoned players through walls
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Robot ability now modified to 90 seconds
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Robot ability sound effect has been modified
Wathe Plus Function
- Jump and chat can be allowed when not in game (configurable in config)
Issues Fix
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Kin's Wathe can not load successfully when Noelle's Roles not loaded
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Players can still use ability when in spectator
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Robot can not immune poison completely
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Drugmaker purchase Blackout wrongly in shop
Roles Modified
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Licensed Villain now only generates when 10 or more players are present
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Bellringer ability now modified to 2 minutes
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Robot ability now modified to 2 minutes
Improvements
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No additional hud displayed on the screen when dead
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Ensure the server config completely overrides the client config
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Now can modify the balance spent on the roles of Kin's Wathe in config
New Civillians
- Physician
- Initially equip with Medical Kit
- Medical Kit can use on a player to remove poison (1 minute cooldown)
Issues Fix
- Sulfuric Acid Barrel can still use on cooldown
New Killers
- Drugmaker
- Price of Poison Vial and Scorpion reduced by half
- Price of Knife doubles
- Can not purchase Psycho Mode
Issues Fix
- License Villain and Taskmaster could not income after completing tasks
New Civillians
- Cook
- Can purchase food in shop
- See people who eat through walls temporarily
Issues Fix
- Licensed Villain may still have backfire effect
- Licensed Villain may instinct players in spectator
Improvements
- Issue of infinite stamina for roles in all additional mods can now be fixed
- Tip for purchase failure in shop of this mod can now be customized
- Compatibility of this mod has been greatly enhanced
Modifications to Noelle's Roles
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Issues Fix
- Civilians cannot die from poison effects
- Killers infinite stamina ability not working
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New Additions
- Add item cooldown display text
- Add new visual effects for some roles (configurable in config)
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Balance Modifications
- Adjust Bartender's Defense Vial price (configurable in config)
Wathe Plus Function
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Add visual stamina bar display (configurable in config)
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Unlock 32 render distance limit when ultraPerfMode is disabled
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Switch player inventory to the last slot when game starts
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Clear field drops when game ends
New Civillians
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Bellringer
- Can check time
- Use ability to reduce remaining time by 1 minute
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Robot
- Has no mood
- Immune poison
- Infinite stamina
- Use ability to see the darkness clearly
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Detective
- Use ability to check whether someone is innocent
New Killers
- Cleaner
- Only generate when 12 or more players are present
- Initially equip with Sulfuric Acid Barrel
- Sulfuric Acid Barrel can dissolve a body (1 minute cooldown)
- Use ability to clear field drops
New Neutrals
- Licensed Villain
- Only generates when 8 or more players are present
- Requires killing all players to win (has own victory screen)
- Game does not end when all civilians or killers are dead
- Has 15 seconds of sprint time
- Initially equip with Lockpick
- Can purchase revolver in shop and have no backfire effect
New Modifiers
- Taskmaster
- Only generates on roles with income
- Killer roles receive a 50 income after completing tasks
- Non-killer roles receive an additional 25 income after completing tasks

