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Item Components

Item Components

Mod

Change the default components for items! Server-side and data-driven, refreshes on /reload! (and does it properly)

Server CursedEquipmentFoodGame MechanicsLibraryManagementOptimizationStorageUtility

57.9k downloads
68 followers
Created2 years ago
Updateda year ago

Item Components

✅ Features

  • Server-side at no cost of quirkyness on the client
  • Data-driven through datapacks, read below for the how.
  • Reloadable on the fly via /reload. No restarting a server or client, or rejoining a world.
  • Supports modded items and modded item components
  • Modpack creation made easy, by putting the power of balancing in your hands

❓ What can I do with it?

For a full list of things you can change, visit the Minecraft Wiki on Data component format.
A non-exhaustive list of things you add, remove or change on any item:

  • Max stack size
  • Armor, damage & attack speed values
  • Default placement state
  • Enchantment glint
  • Fireproof
  • Nutrition, saturation, eating time & effects
  • Tooltips
  • Name & lore
  • Jukebox song
  • Max damage
  • Rarity
  • Default mining speed, durability change & effective blocks
  • Unbreakable

In essence, any item, modded or vanilla, can be changed in any way you might want.\

⚙️ Datapack creation

Components on (an) item(s) can be changed by adding an entry under <namespace>:item_components/<path>.json.
Entries have 3 fields, all optional:

  • parents: an ID or an array of IDs
    • The entries to inherit. Note that only the parent's parents and parent's components are inherited, not the parent's targets.
  • targets: an item ID, an item tag suffixed with '#' or an array of item IDs
    • The items to apply the component changes to.
  • components: a component changes object
    • The component changes to apply to the items.

Visit the source code for example datapacks.

External resources



Project members

boyonk

Owner


Technical information

License
ARR
Client side
unsupported
Server side
required
Project ID
Expand Down