Changes:
- Disabled damage direction indicators on servers
See through wallsmode now requires the player to directly look at the entity, and no longer works on players.
These changes were made to prevent people from abusing this mod and using it as a hack.
Bug fixes:
- Fixed indicator icons flickering at large distances.
Features:
- Improved the appearance of the damage direction indicator
- Added a
Dynamic Health Thresholdconfig to allow the user to configure the threshold at which the indicator should switch to numbers from hearts, if Dynamic indicator type is selected.
Updated to 1.21.11
Bug fixes:
- Fixed an issue where indicators would render blank for
see through wallsmode
Bug fixes:
- Fixed an issue where hearts would render blank for normal mode (still broken for
see through wallsmode) - Fixed an issue where looking at an entity would make all entities of the same type show the same health
Updated to Minecraft 21.9.0
Updated to 1.21.6
Changes:
- Moved the
show through wallsoption to theVisibilitytab
Bug fixes:
- Fixed a bug where hearts didn't always show up through walls
Added features:
- Added option to see indicators through walls
- Added option to modify the opacity of the indicators
Fixed bugs:
- Fixed a crash on NeoForge
Updated to 1.21.5
Added Features:
- Damage Direction Indicator
- Displays an arrow around the player's crosshair when they take damage
- The indicator points in the direction the damage is coming from, helping the player quickly identify the source of the threat
- It is disabled by default, and needs to be enabled via the config
Bug fixes:
- Fixed a crash that happened while walking into an area with an Easy Mob Farm farm cube
Fixed bugs:
- Fixed a bug where the number indicator would always round to the nearest integer, while still appending a
.0. (example: 17.0 instead of 17.4)
Added features:
- There is now an option to set the number of decimal places for the number type indicator.
Changes
- Updated to 1.21.2+
- The armor indicator is now disabled by default when launching the mod for the first time
Bug fixes:
- Fixed a bug where the armor indicator failed to adjust for players/mobs with multiple rows of hearts, resulting in the second row being permanently obscured.
Fixed bugs:
- Fixed an issue where hitting an entity would automatically cause it to be monitored (#11)
- Fixed an issue where using the /healthindicator monitor command on NeoForge would cause an error message to be displayed
- Note: The command still worked fine, the problem was with printing the command feedback to chat
Added features:
- Stop monitoring command (#11)
- Syntax:
/healthindicators stop-monitoring
- Syntax:
Added features:
- Health monitoring command
- Syntax: /healthindicator monitor <entity-name>
- This command allows you to monitor the health of a specific entity by having a GUI display its health.
- The display updates in real time
- Multi-loader jar.
- A single jar file can now be used for both Fabric and NeoForge versions.
Added features:
- You can now toggle between Whitelist Mode or Blacklist Mode.
- If you choose Blacklist, then the list will prevent displaying health bars over the entered entity types.
- If you choose Whitelist, then Health bars will only display over the entity types listed in the list. Leave the list empty to disable.
Fixed bugs:
- Fixed hearts flickering when holding down the
override all filtersbutton. - Fabric version did not have support for 1.21.0 listed.
Added
- 1.21.1 support
Fixed bugs
- The
within distancetoggle was not connected to theoverride playersanddistanceoptions. - Dependencies were not properly listed in fabric.mod.json.
Added
- 1.21.1 support
Fixed bugs
- The
within distancetoggle was not connected to theoverride playersanddistanceoptions. - Dependancies were not properly listed in fabric.mod.json.
Added feature:
- Dynamic indicator type
- This will change health-type to numbers for entities with more than 100 health points. Changed:
- Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version
Added feature:
- Dynamic indicator type
- This will change health-type to numbers for entities with more than 100 health points.
Changed:
- Now using NeoForge's versioning system. The first two numbers (21.0) is the Minecraft version, and the last number (0) is the mod version


