Onion Soup - A simple dish made with Onions, Milk and Bread;
New blocks:
Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
Crafted by replacing planks with rope in the standard fence and fence gate recipes;
The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
Pumpkin Pie can now be placed as a block, like the other pies!
By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
(1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!):
From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen;
All config options are now translatable, and changes will take effect right away, without the need to relaunch the game;
New block tags:
farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;
farmersdelight:feasts: Blocks which represent a placeable feast;
farmersdelight:pies: Blocks which represent a placeable pie;
New item tags:
farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);
farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;
farmersdelight:pies: Items which represent a whole pie;
Updates
The Cutting Board has been redesigned:
It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
If the board's stack isn't full yet, players can top it up with more items;
When cutting, the status bar will show how many items are left on the board;
Comparator signal will now be based on the fill percentage for the item's max stack size;
All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
The Nourishment effect has been updated:
The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
The Comfort effect has been retired, as Nourishment now fulfills its role:
All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
The Skillet can render foods in handheld mode again;
When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
Rich Soil can now boost plants which are planted_from_below:
Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
Tomato crops have been updated:
Instead of a blockstate, grown tomato vines are now divided between tomatoes (old block) and tomatoes_on_rope (new):
This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
Existing tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;
Ropes left behind by tomatoes_on_rope should now properly update their connections when placed;
The crop no longer uses the standard growth speed checks of CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;
Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
Tomato seeds can now be planted on any farmland block;
Rope has been updated:
When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
Feasts and Pies have been updated:
All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
They will now emit crumb particles when taking portions from them;
They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
They now have "Placeable" in their tooltip, to better indicate their role;
Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
Skillets will also display the above tooltip;
Wild Crops have been updated:
Wild Tomatoes now check for the farmersdelight:terrain tag when generating;
Wild Rice now checks for the minecraft:dirt tag when generating;
The following recipes were updated:
Kelp Rolls now accept any forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;
Vegetable Noodles now accept any mushroom;
Dog Food can now be prepared with any forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;
Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
Wood furniture salvaging became a single <wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;
Knives now have tool actions (1.20.1), or item abilities (1.21+):
knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);
knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;
All sounds in FD should now have accurate subtitles. Recently added:
food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);
food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
Mushroom Colonies can now be snipped all at once when using a Knife on them;
Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
Cats can now be tamed with Salmon Slice and Cod Slice;
Various block and item textures were retouched here and there;
Fixes
Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
(1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment;
(1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants;
(1.21+) Fix Rope being non-extendable when hanging under a Bell;
Removals
The following tags have been removed:
cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;
offhand_equipment: Deprecated with the new Cutting Board mechanics;
wolf_prey: Replaced by forge:raw_meat when making Dog Food;
(1.21+) c:foods/milk: Deprecated in favor of c:drinks/milk;
Translations
Updated:
id_id (thanks, barabestfriend!);
ru_ru (thanks, TheGridExpert!);
uk_ua (thanks, TheGridExpert!);
zh_cn (thanks, Artoria2e5!);
zh_tw (thanks, DEEMsss!);
Technical
Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
All models have been standardized, cleaned up and optimized across the board:
If you make a resource pack for FD, you may have to update to conform to these changes;
FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
They now implement RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);
Added setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;
The save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);
Thanks to LordFirespeed for helping me realize the issue with the method override!;
FD's recipes now call for assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);
Cutting recipes now accept arrays of ingredients in the tool field (thanks, BobVarioa!);
ConsumableItem's constructor now defaults the hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;
Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;
If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use FeastBlock.
The following model files were renamed, to make it clearer they're meant to be templates:
Onion Soup - A simple dish made with Onions, Milk and Bread;
New blocks:
Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
Crafted by replacing planks with rope in the standard fence and fence gate recipes;
The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
Pumpkin Pie can now be placed as a block, like the other pies!
By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
New block tags:
farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;
farmersdelight:feasts: Blocks which represent a placeable feast;
farmersdelight:pies: Blocks which represent a placeable pie;
New item tags:
farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);
farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;
farmersdelight:pies: Items which represent a whole pie;
Updates
The Cutting Board has been redesigned:
It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
If the board's stack isn't full yet, players can top it up with more items;
When cutting, the status bar will show how many items are left on the board;
Comparator signal will now be based on the fill percentage for the item's max stack size;
All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
The Nourishment effect has been updated:
The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
The Comfort effect has been retired, as Nourishment now fulfills its role:
All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
The Skillet can render foods in handheld mode again;
When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
Rich Soil can now boost plants which are planted_from_below:
Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
Tomato crops have been updated:
Instead of a blockstate, grown tomato vines are now divided between tomatoes (old block) and tomatoes_on_rope (new):
This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
Existing tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;
Ropes left behind by tomatoes_on_rope should now properly update their connections when placed;
The crop no longer uses the standard growth speed checks of CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;
Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
Tomato seeds can now be planted on any farmland block;
Rope has been updated:
When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
Feasts and Pies have been updated:
All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
They will now emit crumb particles when taking portions from them;
They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
They now have "Placeable" in their tooltip, to better indicate their role;
Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
Skillets will also display the above tooltip;
Wild Crops have been updated:
Wild Tomatoes now checks for the farmersdelight:terrain tag when generating;
Wild Rice now checks for the minecraft:dirt tag when generating;
The following recipes were updated:
Kelp Rolls now accept any forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;
Vegetable Noodles now accept any mushroom;
Dog Food can now be prepared with any forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;
Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
Wood furniture salvaging became a single <wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;
Knives now have tool actions (1.20.1), or item abilities (1.21+):
knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);
knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;
All sounds in FD should now have accurate subtitles. Recently added:
food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);
food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
Mushroom Colonies can now be snipped all at once when using a Knife on them;
Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
Cats can now be tamed with Salmon Slice and Cod Slice;
Various block and item textures were retouched here and there;
Fixes
Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
Removals
The following tags have been removed:
cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;
offhand_equipment: Deprecated with the new Cutting Board mechanics;
wolf_prey: Replaced by forge:raw_meat when making Dog Food;
Translations
Updated:
id_id (thanks, barabestfriend!);
zh_cn (thanks, Artoria2e5!);
zh_tw (thanks, DEEMsss!);
Technical
Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
All models have been standardized, cleaned up and optimized across the board:
If you make a resource pack for FD, you may have to update to conform to these changes;
FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
They now implement RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);
Added setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;
The save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);
Thanks to LordFirespeed for helping me realize the issue with the method override!;
FD's recipes now call for assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);
Cutting recipes now accept arrays of ingredients in the tool field (thanks, BobVarioa!);
ConsumableItem's constructor now defaults the hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;
Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;
If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use FeastBlock.
The following model files were renamed, to make it clearer they're meant to be templates:
The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
The UI icons are still located in the main Cooking Pot UI file;
Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);
(1.21+) Tag changes:
New mod tags:
farmersdelight:snacks: Non-sweet foods made of multiple ingredients, which don't need containers;
farmersdelight:sweets: Sweet foods made of multiple ingredients, such as desserts;
Properly tagged all FD foods inside c:foods, as well as adding them to relevant sub-tags:
Wheat Dough, Raw Pasta and Nether Salad were added to c:foods/food_poisoning;
All pie slices were added to c:foods/pie. The full pies already exist in c:foods/edible_when_placed;
Added c:foods/dough/wheat to accomodate Wheat Dough within c:foods/dough, as per NeoForge specs;
FD recipes still use c:foods/dough, as any type of grain is allowed;
c:foods/milk is being sunsetted in favor of the official c:drinks/milk tag;
All FD recipes now use c:drinks/milk;
c:foods/milk still exists for backwards compatibility, but will be removed in the next minor release.
Fixes
Fixed foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;
Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);
(1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag;
The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
The UI icons are still located in the main Cooking Pot UI file;
Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);
Fixes
Fixed foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;
Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);