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NeoForge - 1.21

Changelog

  • fixed model textures prefixed with ./ & ~/ breaking from a recent change
  • expanded the EMF API:
    • added int getCurrentEMFVariantOfModel(EntityModel<?>) returns the current variant of the model or -1 if the model is not a custom EMF model.
    • added boolean isModelAnimatedByEMF(EntityModel<?>) returns true if the model has custom EMF animations.
    • added boolean isModelCustomizedByEMF(EntityModel<?>) returns true if the model is a custom EMF model.
    • added boolean isModelPartCustomToEMF(ModelPart) returns true if this model part is an extraneous part added by EMF, and does not represent any actual normal vanilla parts.
    • added boolean isModelPartAnimatedByEMF(ModelPart) returns true if this model part itself is animated by EMF, e.g "modePart.rx":"sin(age)".
  • fixed some per-entity model override settings from not applying correctly in game, such as modifying render mode per entity type.
  • moved the box face UV height/width are zero warnings to only appear when model creation logging is enabled, as it got far too spammy with the many packs that don't care about this.

Files

entity_model_features_neoforge_1.21-2.2.6.jar(422.86 KiB) Primary Download

External resources



Project members

Traben

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID
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