Changelog
- fixed model textures prefixed with
./
&~/
breaking from a recent change - expanded the EMF API:
- added
int getCurrentEMFVariantOfModel(EntityModel<?>)
returns the current variant of the model or -1 if the model is not a custom EMF model. - added
boolean isModelAnimatedByEMF(EntityModel<?>)
returns true if the model has custom EMF animations. - added
boolean isModelCustomizedByEMF(EntityModel<?>)
returns true if the model is a custom EMF model. - added
boolean isModelPartCustomToEMF(ModelPart)
returns true if this model part is an extraneous part added by EMF, and does not represent any actual normal vanilla parts. - added
boolean isModelPartAnimatedByEMF(ModelPart)
returns true if this model part itself is animated by EMF, e.g"modePart.rx":"sin(age)"
.
- added
- fixed some per-entity model override settings from not applying correctly in game, such as modifying render mode per entity type.
- moved the box face UV height/width are zero warnings to only appear when model creation logging is enabled, as it got far too spammy with the many packs that don't care about this.
Dependencies
Files
entity_model_features_neoforge_1.21-2.2.6.jar(422.86 KiB) Primary Download