So far, I have managed to implement the mechanical modification of stats, damage, speed, defense and other basics + I have transferred some of the items, their list can be seen in the screenshot.
That's all I've been able to move during this time.

In the future, player leveling will be created, the implementation will take place through the killing of dota heroes, who will be in the form of a dungeon boss. You will be able to collect your own build and unique mechanics, in addition, there will be leveling skills, adding various chips and other things to them.
In the future, I will style all items in the minecraft style.

You will be able to find a building, summon hero bosses (while there is only a butcher), get improvement spheres from them and get and upgrade skills (while 1 branch has been implemented as a test, there will be a branching tree of improvements)
What do I want to do next?
Finish the existing items and add new ones, including combining current items into their ultimate forms.
Introduce many heroes and their abilities.
Carefully design and develop a full skill tree for abilities.
Add new NPCs and expand dungeons into a fully engaging, playable state.
Add super-bosses.
Add raids.
Rework the orb acquisition and upgrade logic to make the gameplay deeper and more interesting.
Possibly add quests and missions (based on player community feedback).
Improve the UI and polish all visual effects.
Create proper item icons in a Minecraft-style aesthetic.
Establish a clear development and update roadmap.
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kerohapaaicoin
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