What's changed
Reworked villages
Optimization
- None for this patch
New compatibility
- The experimental compatibility with Nature's spirit is expanded to cover all villages.
- Added Point Blank's arm dealer's barn to the villages.
- Added EvilCraft's werewolf mansion to the villages.
Technical changes
- More CTOV villages will receive a new variant based on a co-existing biome mod.
- Hot fixes to how villages are injected, now requiring lithostitched 1.6.0+
Bug Fixes
- No bug to fix in this update.
A hot fix to beach village crash when nature's spirit is installed
What's changed
Reworked villages
- Removing all the "gross blocks" typos to grass block.
Optimization
- None for this patch
New compatibility
- The experimental compatibility with Nature's spirit will be expanded to cover all villages in the next update.
Technical changes
- More CTOV villages will receive a new variant based on a co-existing biome mod.
- Hot fixes to how villages are injected, now requiring lithostitched 1.6.0+
Bug Fixes
- Fix #314
What's changed
Reworked villages
Optimization
- None for this patch
New compatibility
- The experimental compatibility with Nature's spirit will be expanded to cover all villages in the next update.
Technical changes
- More CTOV villages will receive a new variant based on a co-existing biome mod.
- Hot fixes to how villages are injected, now requiring lithostitched 1.6.0+
Bug Fixes
- Fix #314
What's changed
Reworked villages
- Removing all the "gross blocks" typos to grass block.
Optimization
- None for this patch
New compatibility
- An experimental compatibility with Nature's spirit is added
Technical changes
- Added a new type of processor in processors list: "ctov:modular_compat" This processor is used to add compatibility with mods that are not compatible with the vanilla processor. Example: Changing CTOV beach villages jungle log to coconut log from Nature's spirit without making it a dependency. This feature is experimental and bug-prone. Use it at your own risk.
- More CTOV villages will receive a new variant based on a co-existing biome mod.
Bug Fixes
New configs are now available.
Now you can set the frequency and enable/disable villages and pillager outposts.
What's changed
Reworked villages
- Removing all the "gross blocks" typos to grass block.
Optimization
- None for this patch
New compatibility
- An experimental compatibility with Nature's spirit is added
Technical changes
- Added a new type of processor in processors list: "ctov:modular_compat" This processor is used to add compatibility with mods that are not compatible with the vanilla processor. Example: Changing CTOV beach villages jungle log to coconut log from Nature's spirit without making it a dependency. This feature is experimental and bug-prone. Use it at your own risk.
- More CTOV villages will receive a new variant based on a co-existing biome mod.
Bug Fixes
New configs are now available.
Now you can set the frequency and enable/disable villages and pillager outposts.
Make deobfuscated version for 1.21.11
What's changed
Reworked villages
- Rework how houses and decorations spawn -> Fix bug #201 for most of the scenarios
- Replace all Thai style village crimson wood to mangroves
- Japanese village also has cherry wood buildings with birch buildings
Optimization
- Revamped how road processors works.
New compatibility
- No new compatibility added
New translations
- Russian and Brazilian Portuguese translation added
Bug Fixes
New configs are now available.
Now you can set the frequency and enable/disable villages and pillager outposts.
Fixed crashing in 1.21.10
What's changed
Reworked villages
- No village reworks
Optimization
- Etched music tents are limited to 1 per village.
New compatibility
- No new compatibility added
Bug Fixes
- Fixed #228
- Fixed #238 Removing Flooding Fountains
- Fixed #286 No more empty vineyard in villages.
- Fixed #288
- Trees in desert villages no longer has weird extensions
- A house in desert villages no longer has a sinkhole in front of the door
Configs are now available.
Now you can set the frequency and enable/disable villages and pillager outposts.
What's changed
Reworked villages
- No village reworks
Optimization
- Etched music tents are limited to 1 per village.
New compatibility
- No new compatibility added
Bug Fixes
- Fixed #228
- Fixed #238 Removing Flooding Fountains
- Fixed #286 No more empty vineyard in villages.
- Fixed #288
- Trees in desert villages no longer has weird extensions
- A house in desert villages no longer has a sinkhole in front of the door
Configs are now available.
Now you can set the frequency and enable/disable villages and pillager outposts.


