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What's changed

Reworked villages

Optimization

  • None for this patch

New compatibility

  • The experimental compatibility with Nature's spirit is expanded to cover all villages.
  • Added Point Blank's arm dealer's barn to the villages.
  • Added EvilCraft's werewolf mansion to the villages.

Technical changes

  • More CTOV villages will receive a new variant based on a co-existing biome mod.
  • Hot fixes to how villages are injected, now requiring lithostitched 1.6.0+

Bug Fixes

  • No bug to fix in this update.

A hot fix to beach village crash when nature's spirit is installed

What's changed

Reworked villages

  • Removing all the "gross blocks" typos to grass block.

Optimization

  • None for this patch

New compatibility

  • The experimental compatibility with Nature's spirit will be expanded to cover all villages in the next update.

Technical changes

  • More CTOV villages will receive a new variant based on a co-existing biome mod.
  • Hot fixes to how villages are injected, now requiring lithostitched 1.6.0+

Bug Fixes

What's changed

Reworked villages

Optimization

  • None for this patch

New compatibility

  • The experimental compatibility with Nature's spirit will be expanded to cover all villages in the next update.

Technical changes

  • More CTOV villages will receive a new variant based on a co-existing biome mod.
  • Hot fixes to how villages are injected, now requiring lithostitched 1.6.0+

Bug Fixes

What's changed

Reworked villages

  • Removing all the "gross blocks" typos to grass block.

Optimization

  • None for this patch

New compatibility

  • An experimental compatibility with Nature's spirit is added

Technical changes

  • Added a new type of processor in processors list: "ctov:modular_compat" This processor is used to add compatibility with mods that are not compatible with the vanilla processor. Example: Changing CTOV beach villages jungle log to coconut log from Nature's spirit without making it a dependency. This feature is experimental and bug-prone. Use it at your own risk.
  • More CTOV villages will receive a new variant based on a co-existing biome mod.

Bug Fixes

New configs are now available.

Now you can set the frequency and enable/disable villages and pillager outposts.

What's changed

Reworked villages

  • Removing all the "gross blocks" typos to grass block.

Optimization

  • None for this patch

New compatibility

  • An experimental compatibility with Nature's spirit is added

Technical changes

  • Added a new type of processor in processors list: "ctov:modular_compat" This processor is used to add compatibility with mods that are not compatible with the vanilla processor. Example: Changing CTOV beach villages jungle log to coconut log from Nature's spirit without making it a dependency. This feature is experimental and bug-prone. Use it at your own risk.
  • More CTOV villages will receive a new variant based on a co-existing biome mod.

Bug Fixes

New configs are now available.

Now you can set the frequency and enable/disable villages and pillager outposts.

Make deobfuscated version for 1.21.11

What's changed

Reworked villages

  • Rework how houses and decorations spawn -> Fix bug #201 for most of the scenarios
  • Replace all Thai style village crimson wood to mangroves
  • Japanese village also has cherry wood buildings with birch buildings

Optimization

  • Revamped how road processors works.

New compatibility

  • No new compatibility added

New translations

  • Russian and Brazilian Portuguese translation added

Bug Fixes

New configs are now available.

Now you can set the frequency and enable/disable villages and pillager outposts.

Fixed crashing in 1.21.10

What's changed

Reworked villages

  • No village reworks

Optimization

  • Etched music tents are limited to 1 per village.

New compatibility

  • No new compatibility added

Bug Fixes

  • Fixed #228
  • Fixed #238 Removing Flooding Fountains
  • Fixed #286 No more empty vineyard in villages.
  • Fixed #288
  • Trees in desert villages no longer has weird extensions
  • A house in desert villages no longer has a sinkhole in front of the door

Configs are now available.

Now you can set the frequency and enable/disable villages and pillager outposts.

What's changed

Reworked villages

  • No village reworks

Optimization

  • Etched music tents are limited to 1 per village.

New compatibility

  • No new compatibility added

Bug Fixes

  • Fixed #228
  • Fixed #238 Removing Flooding Fountains
  • Fixed #286 No more empty vineyard in villages.
  • Fixed #288
  • Trees in desert villages no longer has weird extensions
  • A house in desert villages no longer has a sinkhole in front of the door

Configs are now available.

Now you can set the frequency and enable/disable villages and pillager outposts.

External resources



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Technical information

License
CC-BY-NC-ND-4.0
Client side
unsupported
Server side
required
Project ID
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