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Conjurer's Dream

Use the powers of staffs to spawn summons to fight and defend for you, whether the summon stays in place or follows you. This mod introduces five unique staffs, each with its own powers and summonable entities:

Features

Do note: When using the staff, be sure to shift click in the air to switch between the types of target that the summoned attacks. Click to summon while you can shift click to retrieve

Stone Staff

  • Summon: Revenant Zombie is a basic zombie that attacks for you, although you can equip armor to the zombie.

Iron Staff

  • Summon: Spider King has a poison attack with the ability to summon cave spiders.

Gold Staff

  • Summon: Golden Knight: Medieval style humanoid, clad in golden armor. Switches between bow and sword defense, alongside taking the damage of the summoned player.

Diamond Staff

  • Summon: Archmage: Evoker with all abilities, except the Evoker has awakened the ability to shoot wither skulls with the power of smiting nearby mobs.

Netherite Staff

  • Summon: Emperor Giant powerful scorpion, powerful melee and ranged laser attacks, and various buffs.

Guard Post

  • Place a staff with a target type into the guard post to place the summoned in the world directly. After waiting a few seconds, the summoned will spawn with the target type that has been selected.

With Conjurer's Dream, choose your staff, summon your ally, and embark on unlimited possibilities such as those in base defense and offesive attacks.

Please note

This mod was done as a commission. Should you be interested in getting any other mods, please check out https://sebastianb.dev/commissions

External resources



Project members

SebaSphere

Owner

AYEstein

Member


Technical information

License
ARR
Client side
required
Server side
required
Project ID
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