final rc, release in no time
Changelogs
- Moved layer config to a separate screen, further categorized
- Fixed problems with Z-fighting
- Fixed saving/loading problems with presets
new week new updoto
Changelogs
-
Dual fade modes: Choose between two fade effects for each cloud layer
- Static Fade: Creates a consistent fade effect from a fixed reference height (great for a stable, predictable look)
- Dynamic Fade: Fade effect follows your camera position as you move up and down (original behavior)
- Customize the reference height for static fade to your preference
-
Fixed cloud rendering issues with stale resources in Forge and NeoForge that could cause visual glitches
-
Added Fabric support for Minecraft Java 26.1
updoto
Changelogs
- Fixed a performance issue in the Presets tab of the config
- Changed Base64 text fields (which are really laggy due to the huge text) to copy to clipboard buttons
- Added some MTs for Russian
updoto after 1 billion off days
Changelogs
- Added inverted fade option
- Invert fade inverts the direction, color and transparency
- Changed several default config options
Back after a billion years.
Changelogs
- Technical
- Added presets !11!!1! (new preset system with Base64 config sharing). Presets are saved at
(Minecraft root)/config/cloud_tweaks/cloud_presets - Fixed a long-standing crash bug due to renderer being created too early loading into the game
- Added partial Russian translations! (credits to @vanapro1 on GitHub)
- Changed the whole config screen backend to use YACL
- h
- Added presets !11!!1! (new preset system with Base64 config sharing). Presets are saved at
- Visual
- Fixed several problems with shading on clouds
- Added fade-to color (stacked on top of base color)
Back after a billion years with a new update!
- Structural changes:
- Revised version naming format
- Technical changes:
- Properly implemented "dynamic" lighting (time-based lighting)
- Fixed shading types (between basic Gouraud shading and Phong shading)
- Added the ability to customize cloud colors when raining/thunder (which didn't exist)
- Added custom render distance! (fine-tune your settings)
one point sixteen
Beta Beta Beta.
- Significant performance improvements.
- Trying out several concepts for the underlying renderer.
- Apparently, I got too focused in trying to find a performant solution for the renderer and ended up doing too much.
- Partially implemented some new features.


