- Release for 1.21.1
- Fixed server side memory leak pertaining to world data loading
- Fixed server side memory leak pertaining to world data loading
-When Terrablender is installed alongside Citadel, Citadel will use Terrablender's surface rules system instead
-Fixed Citadel surface rules being saved to level.dat on game pause
-Fixed April Fools texture crash
-Fixed patreon rewards not being responsive on servers
-Fixed cascading biome surface rules on relog issue slowing down world load times
-Removed ReplaceBiomeEvent functionality, should drastically improve chunk generation speeds
-Fixed priority of "space station" render
-Fixed crash on modifying world tick rate outside of game context
-Improved SurfaceRules injection algorithm
-Fixed mob animations stuttering when game is paused
-Fixed large mobs with multithreaded pathfinding getting stuck on thin obstacles, such as logs
-Fixed large mobs with leg solvers sinking in flatland worlds
-Fixed slow chunk load times caused by SurfaceRules
-Added example rainbow shader
-Fix bounds crash with ModelBox randomCube method
-Fixed new pathfinding not working beneath y=0
-Fixed pathing errors
-Fixed citadel web query freezing server for minutes
-Fixed citadel creature spawn modifier freezing generation
-Moved pathfinding code from Ice and Fire to library mod
-Added climate sampler accessibility to EventReplaceBiome
-Lowered the priority of world generation events of Citadel
release for 1.14.4
release for 1.15.2
release for 1.16.5
release for 1.17.1
release for 1.18.2
release for 1.19

