Changelog
Come And Go v1.0.2
Vanilla mace rework and thrown mace rendering polish release.
Highlights
- Reworks the mod to enhance the vanilla
minecraft:maceinstead of adding custom maces. - Removes The Aureated, The Sloth, and Master Mace.
- Keeps the vanilla mace throwable.
- Restores the old special thrown-hit effects on successful damage only:
- Heals the owner by 1.0F.
- Applies Slowness for 20 ticks at amplifier 0 (toggleable) to the target.
- Keeps Putrid Disgust and Forgotten Source as crafting ingredients.
- Changes the vanilla mace recipe to require Putrid Disgust, Heavy Core, Forgotten Source, and Breeze Rod.
- Changes throw range to 14 blocks.
- Scales thrown mace damage from 5 minimum to 8 maximum at 14 blocks.
- Removes the old Master Mace bonus damage logic.
- Sets throw cooldown to a fixed 15 seconds / 300 ticks starting on throw and not clearing early on return.
- Prevents hotbar slot switching while the mace is out.
- Routes throwing through the vanilla swing and attack animation path for better compatibility with animation mods.
- Updates thrown mace rendering to use normal world lighting instead of fullbright emissive rendering.
- Polishes rotation to a single forward end-over-end local-X tumble.
- Cleans up old custom mace assets, models, recipes, advancements, and item registration.
Compatibility
- Minecraft 1.21.11
- Fabric Loader
- Java 21+
Artifact
Download:
come-and-go-1.0.2.jar
Dependencies
Files
come-and-go-1.0.2.jar(47.93 KiB) Primary Download
External resources
Featured versions
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Swiyss
Owner
Technical information
License
MIT
Client side
required
Server side
required
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